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  1. err: diplomatic_stance stance unknown

    Hello,

    I am setting up a simple script that sets one faction to neutral with the whole world when it makes a choice:



    ; Luin Ring Accepted
    monitor_event EventCounter...
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    Re: DaC V3 Now Released!

    Because they get a tonne of money in other ways:
    Trade, resources, farming, taxes, pillaging, (AI only) scripted boosts, selling through diplomacy...
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    Re: Tolkien General Discussion II

    I watched the LOTR trilogy first and that lead me to the books. When the Hobbit came out, I of course had read the book a few times and I wonder if having read first made me more predisposed to loath...
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    Re: DaC V3 Now Released!

    TATW requests that all submods require TATW installed first. I.E you cannot include it in your submod.
  5. Poll: [Citizen] Arkay (patron Arachîr Galudirithon)

    Good Day

    I bring to this esteemed chamber a nomination for Citizenship, chiefly for the title of Artifex. I nominate Arkay. I have known Arkay for a few years now as a dedicated Council Member of...
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    Re: Gondor Restord (Mini-Mod TBR)

    A cool submod indeed, I can help with some of the points rasied. :)

    Credit:
    Credit need only be given to the original TATW team, the DaC team and any team for whom you have knowingly taken a...
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    Re: DaC V3 Now Released!

    Don't run the shortcut as administrator.

    Don't run any aspect as administrator.
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    Re: DaC - Official Screenshots Thread

    Gurth an Glamhoth!

    Very nice indeed.
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    Re: Tolkien General Discussion II

    Ost-in-Edhil seems to be where Tharbad is to be. I thought OiE was much deeper into Eregion than that? Much closer to KD up the Glanduin.
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    Re: DaC V3 Now Released!

    You have already got them:
    Medieval 2 Total War/mods/Third_Age_3/data/loading_screens

    They are in TGA format but can of course be converted with any number of conversion programs or a few...
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    Re: DaC V3 Now Released!

    Thank you Sentient Tree. :) Always great to hear successes amongst the seemingly endless installation questions! :thumbsup2
  12. Re: (Sub Mod) Dwarven Overhaul Project - Download available 08/06/2018

    As per Hummingbird's post above, this thread is no longer necessary and will now be locked.

    Many thanks

    Galu
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    DaC V3 Now Released! (READ OP)

    Mae Govannen Mellyn Nín.

    The DaC Modding Council is pleased to bring you V3!

    https://button.moddb.com/download/medium/175403.png

    You will need a fresh, unmodded, copy of TATW 3.2 to...
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    Re: Tolkien General Discussion II

    They have also opted for Tolkien's preferred 'Enedhwaith' over Christopher's preferred 'Enedwaith'. Suggesting perhaps they might stay truer to the story?!

    It'll be interesting to see if any...
  15. Re: New balance for walls and siege (DaC 2.2 submod)

    The timer can be turned on and off at the campaign menu so I would recommend having the timer on always but then turning it off when you are attacking a custom settlement. Best of both worlds then. ...
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    Re: Khazad Dum - Experiences, Thoughts

    Some very interesting points raised indeed. I will say that Khazad-dum has been edited in V3 but not drastically from V2.2 so many of these points will remain in the short term.

    KD will certainly...
  17. Re: New faction icons

    These icons are a refreshing change but they will remain a submod.

    You will therefore be able to apply them to your own games as and when you please.
  18. Re: New Campaign UI's v0.47 - Gondor, Orc & Elven UI ready to download (updated Gondor UI)

    Hey Cedric, these are bloody awesome and I was wondering if DaC may use them? :)

    Credit will of course be given sir.

    On a different note, have you any experience with creating faction icons...
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    Re: DaC - Official Angmar Discussion

    Again, 500 unit limit: having two types of trolls with identical stats purely so that one can be called 'cave' and another 'hill' is not worth it.
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    Re: DaC - Official Angmar Discussion

    In the interest of unit saving (owing to the 500 limit), I think we will likly stick with the current plan of having only 3 trolls:
    1) Trolls (available in every troll region)
    2) Snow Trolls...
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    Re: DaC - Official Angmar Discussion

    That is an excellent idea. I will write that down so I don't forget. :)

    Thank you!
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    Re: DaC - Official Angmar Discussion

    From my reading through:

    - We are set on the idea of Orcs being the cav. This has been extensively discussed. It runs central to the idea that Angmar is now an Evil Men faction with orc support...
  23. Re: DaC - Official Dol Guldur Discussion

    Passive aggression is your thing? Allow me:

    "Maybe you shouldn't pretend to know what is involved in modding if all you have done is play a mod a lot." #justsaying.

    Folly aside, we need to...
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    Re: DaC - Official Angmar Discussion

    Following on from Links' suggestion, and this quote from LOTR appendix A:
    "It was in the beginning of the reign of Malvegil of Arthedain that evil came to Arnor. For at that time the realm of Angmar...
  25. DaC - Official Dol Guldur Discussion

    Mae Govannen.

    As discussed in this thread: DaC - Official Angmar Discussion

    We are looking to make Dol Guldur and Angmar more unique in terms of their overall faction identity. The other...
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    DaC - Official Angmar Discussion

    Mae Govannen!

    The addition of Rhudaur units to Gundabad’s roster has been met with some backlash on both TWC and YouTube. I appreciate these are only a small number of people who are bothered but...
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    Re: Older Versions of DAC

    I remove the old versions so that we don't have people install the wrong one or report bugs on an outdated version.

    I shan't change my mind and have written this message for your information only.
  28. Re: (Sub Mod) Dwarven Overhaul Project - Download updated 16/05/2018

    How would you make 3 identical factions all feel unique if they all use axes?

    Slavishly following the lore in what is already a lore breaking submod is folly. We are guided, informed and aided by...
  29. Re: (SUB-MOD) Easterlings recoloring

    Data/text/expanded

    AA are russia. :)
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    Re: DaC - Previews and Announcements

    Do note that their name is the Ar-Adûnâim and not King's Men. The latter is their culture name.
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    Re: DaC - Previews and Announcements

    We have no plans to end development after V2. In fact we plan many more things. :-)
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    Re: DaC - Previews and Announcements

    For any who haven't seen the announcement video I created, be advised that we hope to release V2 by the first quarter of 2018.

    The official submods will follow afterwards but they may take a...
  33. Re: Various Armors, Reinforcements and Gadgets (VARG) - a submod for DAC 1.2. (19/9 - RELEASE!!)

    It is a bug with VARG, I thought BGoldfish fixed it a while back but maybe he missed Gandalf?
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    Re: DaC - Previews and Announcements

    The name needs to be generic as they will be the BG unit of ANY general who joins the rebel faction through regicide or abandoning you. I mean any: Dwarves, Elves, good men, evil men and orcs.
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    Re: DaC - Previews and Announcements

    What name would you suggest. Currently they are called 'Sellswords'.
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    Re: Ancillaries

    Good ideas all over N, what about 'Shirriff of Hobbiton' or 'Chief Shirriff of the Shire' for the last one? A nod to our old, bumbling, friend Robin Smallburrow.
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    Re: Ancillaries

    This is progressing nicely Firedragon. :) I like all I am seeing and when you consider it 'done' then I will half-inch the lot and port it into DaC proper. :) (maybe some name changes though as the...
  38. Re: Favourite Non-Historical/Lore Approach?

    In answer to you all, all of the personalities were set to 'fortified knud' by z3n when he implemented his superior CAI (Campaign AI). I am completely aware of the personalities but have not changed...
  39. Re: Garrison Script Restricted by a Building

    1) I have already done the replicating with GED's replicator. It saved a heap of time.
    2) It is intended for the player as well, certain settlements gain 'free' garrisons when they are AI...
  40. Garrison Script Restricted by a Building

    Hello sirs!

    I was rather hoping some of the sites more learned scripters might cast an eye of the following and tell me if I can improve anything or indeed if I have made any glaring errors. I am...
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