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Thread: Creating a World - Bare Kingdoms

  1. #21

    Default Re: Creating a World - Bare Kingdoms

    Quote Originally Posted by gigantus View Post
    Bare Geomod uses one of the kingdoms campaigns event.dat and idx file. Can't remember which one, and it might have been before patch 1.05 .Otherwise there are no sound related files in the data folder.
    You can try to delete all the files (make a back up) in the sounds folder of Bare Geomod and then copy the events files (idx & dat) from one of the kingdoms campaigns. The vanilla event files will cause a crash!
    Thanks, I'll try it.

  2. #22

    Default Re: Creating a World - Bare Kingdoms

    I checked right now and U are right nedensiz1 the mongols sounds are wrong.
    @gigantus
    If u let me gigantus i can check, fix & recheck every sound related problem to bare geomod.
    I'm expert in fixing sound problems. Also i have seen some more little snd problems in it right now.
    Post me a Visitor Message Big Bro if u are interested and will give me the honor to help improve it.
    I already have a copy of bare geomod v1.02
    Last edited by Ishan; July 17, 2010 at 07:27 AM.

  3. #23
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Bare Kingdoms

    @ishan
    Feel free to try and fix it. Improvements are always welcome.










  4. #24

    Default Re: Creating a World - Bare Kingdoms

    Quote Originally Posted by Ishan View Post
    I checked right now and U are right nedensiz1 the mongols sounds are wrong.
    @gigantus
    If u let me gigantus i can check, fix & recheck every sound related problem to bare geomod.
    I'm expert in fixing sound problems. Also i have seen some more little snd problems in it right now.
    Post me a Visitor Message Big Bro if u are interested and will give me the honor to help improve it.
    I already have a copy of bare geomod v1.02
    That's good, thanks.

    Gigantus,
    If u will make a new patch for this mod, pleese don't forget to change these variables (in "strat.txt" file):

    {SMT_RESOURCE_TIN}Apples -> Tin
    {SMT_RESOURCE_CHOCOLATE}Weapons -> Chocolate
    {SMT_RESOURCE_DYES}Hemp -> Dyes
    {SMT_RESOURCE_TOBACCO}Glass -> Tobacco

  5. #25
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Bare Kingdoms

    Must be from the teutonic campaign. Thanks for pointing it out.

    But I am not going to modify Bare Kingdoms anymore - I will correct it in Bare Geomod.










  6. #26

    Default Re: Creating a World - Bare Kingdoms

    Quote Originally Posted by gigantus View Post
    But I am not going to modify Bare Kingdoms anymore - I will correct it in Bare Geomod.
    Don't know about bare kingdoms but the resources text is all OK in the strat file of Bare Geomod.
    Last edited by Ishan; July 18, 2010 at 10:16 PM.

  7. #27

    Default Re: Creating a World - Bare Kingdoms

    Great Ressource Gigantus
    But I have a question: Why is there a "@echo off" in the .bat file?

    Skinner&Modeller of Shizoku no Sensō and East of Rome | My Workshop |

  8. #28
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

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    Default Re: Creating a World - Bare Kingdoms

    So that you don't get a command prompt windows showing up displaying the commands that are being run.
    Under the patronage of Roman_Man#3, Patron of Ishan
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  9. #29

    Default Re: Creating a World - Bare Kingdoms

    Ahh
    Thank you Squid

    Skinner&Modeller of Shizoku no Sensō and East of Rome | My Workshop |

  10. #30

    Default Re: Creating a World - Bare Kingdoms

    I firstly want to thank you Gigantus, for your very nice efforts on helping us noobs mod. I completed your New faction Turtorial last night and got everything working and was stoked!! No I am going to attempted to make a mod with a few new factions nothing extravagant. Problem is I dont really know how to go about making a mod at all could i follow your tutorial and incorporate that into a working mod? and where would i put the info, in bare geomod?
    Like i said all i want is a few new factions to play around with.

  11. #31
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Creating a World - Bare Kingdoms

    Bare Kingdoms is outdated as I mentioned in the OP, simply use Bare Geomod as a basic mod folder and transfer your modified files there. More stuff about my mapping tutorials can be found here.










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