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Thread: Realism Core v5 for LME4

  1. #621

    Default Re: Realism Core v5 for LME4

    Hi Sirlion, I really like the idea of your mod as I am a fan of slower paced battles. However, after installing, the musket sounds reverted to vanilla. Is there something I installed wrong or is this on purpose?

    Thanks!

  2. #622

    Default Re: Realism Core v5 for LME4

    Is this mod designed to be played with 20 unit armies in terms of unit pricing? I like to play with 40 unit armies and I know Bran Mac Born's LME Mod has a Lower Cost version which I use to speed up unit recruitment.

    Not that a lower cost version is a must, but rather, how does Realism Core work with 40 unit armies? Is unit recruitment too slow, or still fairly accurate?

    Side question: is there somewhere I can tweak all unit/building costs with a multiplier using packfilemanager? Or must each individual unit's cost be changed in db units table

  3. #623

    Default Re: Realism Core v5 for LME4

    I'm having an issue where the battle sounds reverts to vanilla after installing your LME4.pack and overwriting. I'm not sure why, but the Ultimate Sound Mod submod doesn't work after the fact, even though it's enabled in user_script. Tested before installing realism core and after

  4. #624

    Default Re: Realism Core v5 for LME4

    Hello, could I please use your Musket textures for my mod?

  5. #625

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by LuciusSeptimius View Post
    Hello, could I please use your Musket textures for my mod?
    Sure. Just give credit.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  6. #626

    Default Re: Realism Core v5 for LME4

    hi, playing duchy of warsaw i have problem with line infantry card, its only white background, any idea how i can fix this?

  7. #627
    Civis
    Join Date
    Apr 2018
    Location
    Sweden
    Posts
    147

    Default Re: Realism Core v5 for LME4

    Sirlion, how come this mod changes the excellently done smoke from LME4 to some kinda NTW3 type smoke? It's really a shame since the LME4 smoke is so well done IMO.
    Is there any way of reverting these changes, and if so how, or maybe a mini-mod? I tried to change it myself since I know for certain it is regulated in LME4.pack, but .pack files are a mess to work in and I couldn't figure it out myself, even after a bit of testing.

  8. #628
    Cro-Gamer's Avatar Civis
    Join Date
    Dec 2010
    Location
    Germany,Ulm
    Posts
    192

    Default Re: Realism Core v5 for LME4

    Hi together,

    im completely new to the NTW Mod Community and have a few questions starting with the most important:

    - When you say I should not use the LME4 launcher but the user script instead, could you please elaborate as I have no idea what to do.

    Now some questions that might have something to do with my main question, feel free to correct me if not:

    - When I deploy multiple units there seems to always be space left between them. Can I revert it back to the classic?
    - The sound of the musket fire reverted back to vanilla. I would like to keep the LME4 sounds.
    - Its noted that we should not use any mods that mess with CAI and BAI. Does this include the Universal AI Submod that is choosable in the LEM4 launcher?
    - I cant see the orange range indicators for my units anymore. Is this intentional?
    - The button for ending a battle (and some other buttons I cant recall) are coloured yellow. Is that a bug?

    Thanks in advance!

  9. #629

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Frotzy View Post
    Sirlion, how come this mod changes the excellently done smoke from LME4 to some kinda NTW3 type smoke? It's really a shame since the LME4 smoke is so well done IMO.
    Is there any way of reverting these changes, and if so how, or maybe a mini-mod? I tried to change it myself since I know for certain it is regulated in LME4.pack, but .pack files are a mess to work in and I couldn't figure it out myself, even after a bit of testing.
    Pack files are very easy to work with now with the new pack tools released the last few years. Yes the smoke was changed to a similar NTW3-like one because I felt it would represent it more accurately, you are free to remove it of course.

    Quote Originally Posted by Cro-Gamer View Post
    Hi together,

    im completely new to the NTW Mod Community and have a few questions starting with the most important:

    - When you say I should not use the LME4 launcher but the user script instead, could you please elaborate as I have no idea what to do.

    Now some questions that might have something to do with my main question, feel free to correct me if not:

    - When I deploy multiple units there seems to always be space left between them. Can I revert it back to the classic?
    - The sound of the musket fire reverted back to vanilla. I would like to keep the LME4 sounds.
    - Its noted that we should not use any mods that mess with CAI and BAI. Does this include the Universal AI Submod that is choosable in the LEM4 launcher?
    - I cant see the orange range indicators for my units anymore. Is this intentional?
    - The button for ending a battle (and some other buttons I cant recall) are coloured yellow. Is that a bug?

    Thanks in advance!
    1 - yes, delete groupformations.bin
    2 - not my problem, it is a bug due to CA's stupid update in late June 2023, removing multiplayer chat and several other files which made it impossible to use certain mods. I have no idea what they did to the sound files as the original pack files containing those have been removed.
    3 - Yes
    4 - Yes its intentional.
    5 - No its not a bug
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  10. #630
    Silven's Avatar Biarchus
    Join Date
    Jan 2007
    Location
    The Blazing Hot Sun, Arizona
    Posts
    649

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Sirlion View Post
    HOW TO SET UP THE MOD

    - Install LME4 4.2, the last version;
    - Download LME4.pack from the link above and put it into the ../Napoleon Total War/data/ folder. When asked to overwrite, click "Yes" (Make a backup copy just in case);
    - The mod should now work fine.
    Wouldn't it be better to name your .pack file something like "LME-RCv5.pack" instead of overwriting LME4.pack altogether? If we need to specify the packs manually in the user script anyway, why not just remove the LME4.pack entry and enter in yours? That way nothing needs to be overwritten and its super easy to swap back and forth.

    Code:
    mod LME4_Camp1807.pack;
    mod LME4_Music_Project.pack;
    mod LME4_graphics.pack;
    mod LME4.pack;
    mod LME4_RCv5.pack;

    Anyway I've only been using the submod for a bit but it clearly makes the battles much longer and you get a big thanks from me for that.

    What are the campaign scripts in the download for? Your install instructions didn't mention them so I just left them out and only used your .pack file.
    Last edited by Silven; June 26, 2024 at 05:37 PM.

  11. #631

    Default Re: Realism Core v5 for LME4

    Hi,
    Do you plan maybe adapt your great submod to Napoleon Era Chapter?

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