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Thread: Realism Core v5 for LME4

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  1. #1

    Default Re: Realism Core v5 for LME4

    Thanks Sirlion. I have begun another campaign as France in the 1807 campaign and so far so good after 28 turns and almost a TB of recorded footage. I've only had two crashes, one that was mid battle with a heavy mist and masses of smoke and I zoomed into a unit too quick which blew my PCs brains I think, even though it's a powerful one. The other crash was a naval battle with a lot of ships and it just froze, I think that was down to the boarding action I ordered ? I did re-run both with no issues but avoided repeating the zooming in and boarding actions. But I do also play it safe by closing the game after an hour or so and play no more than 2 battles in a row before restarting the game and save save save constantly. I decided also to change the treasuries this time too, to give it some credence, all nations began with between 250,000 to 1 million in the treasury (I did try to find out the wealth of these nations in this period to adjust the games figures, but that proved more work than necessary, so I just generally change it to no less than 10 times the starting treasury they have been allotted, but for larger nations like France, Britain and Russia they get at least 1 million but no more than 1 million, so the cash isn't totally inexhaustible, trade is till something to work at and balance of both in-comings and outgoings is something to keep an eye on) Spain and Russia have found this the most convenient, Russia has some big ass armies. Spain too, but Spain is dithering about what to do with them, it's proving an interesting campaign though.


    I think the winter attrition is just the standard effect of lost men and not the disease effects that you mentioned because the install was from the first post. I did reinstall the "export historic events" feature with the link regarding that, but I didn't see it's effects of disease etc in Winter so I took it out the data folder again before restarting a new campaign (even adding it to the script, though there was no mention of doing so, but either way, neither worked for me). A thing I really wanted to include was the changes you made to the diplomacy "Present state gift" feature, but I couldn't find a link for that.


    I'll try the 1812 campaign again one day as France and try a different approach. I've played LME4 for years and know Wellington is causing the crash issue for whatever reason. It's fine to play as Britain and move Wellington about, but playing anyone else and dealing with him has crashed the game. I've experienced that, playing as both France and Spain.


    But the battles are still delighting me and I think the mass rout feature you implemented is just a hoot. I have the units set at x1.7 so the units vary between 200 to 750 men, the French Column units being the largest and the French Cavalry reserve just scares the pants of most with 360 men. I just can't get enough of watching these columns of troops march past with the big bass drum and the sound of clanking and hooves clippety clopping. And the large armies means if I wanted them to, the battles could go on for a long time. I've had one siege assault to conduct and found that a real challenge, the defenders with their cannons were murdering me with their accuracy and rate of fire, whilst my cannon were like pin pricks on the walls, so I had to go hands on so to speak. Luckily I had 2 Grenadier Regts to get on the walls so the rest could get in either through the gates or up the ropes. It's brilliant

  2. #2

    Default Re: Realism Core v5 for LME4

    Hi
    Sirlion, i have a small question
    About start
    screen picture. In main start game menu.
    How i can change it?
    In UI? But what filename this picture has?

  3. #3

    Default Re: Realism Core v5 for LME4

    Hi Sirlione, in my opinion this might be caused by the poor connection between the startpos.esf and text file campaign, if so this can be fixed

  4. #4

    Default Re: Realism Core v5 for LME4

    hey good mod realism core . wil it work with battlechaos

    is it possible that the line infantry has a loser line formation , let them move as one group

    loser means thighter soor english is not my native tong
    Last edited by Leonardo; January 16, 2020 at 04:59 AM. Reason: Posts merged.

  5. #5

    Default Re: Realism Core v5 for LME4

    Olg, it is diffcult fo rme to understand your situation, however, you shouldnt be using the launcher at all. I think I've said it quite a lot of times. Do not use the launcher, and the extra options you'll use are at your own risk. Using the launcher will also overwrite most of my changes and files I've modified.

    Tom Van Erum You can change the formation by editing the groupformations file which is found in LME4.pack. I do not remember which editor you'll need to use however as I've not been editing that file for well over 5 years.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  6. #6

    Default Re: Realism Core v5 for LME4

    thank you very much for your answer my problem is more about understanding English, I have paid attention not to use the standard start from the beginning, but please tell me how to properly run the game with your subdomain Realism core v5 for LME 4.2 ..
    Besides lme4.pack I also download all lua files. and esf. the date you have edited in the date folder next to the campaign folder further under campaign 1792, 1796, 1805, 1812, 1813, 1815, everything works fine except for the esf file. in the 2019 edition. in the 1813 campaign folder with this file the campaign does not load to download the 1813 campaign I again download the esf file. as of 2012 standard for LME4.2.
    A user script for your advice I have
    mod LME4_Camp1805.pack;
    mod LME4_Music_Project.pack;
    mod LME4_graphics.pack;
    mod LME4.pack;
    depending on the campaign I'm playing. The side effects of this are the infantry and cavalry chauffeurs in the campaigns of 1805 and 1807 do not look right technology tree icons that study lithography, morphine, jacquard weaving machine and weaving lamp and light fixtures do not have lightning, although they are explored during the study with ETW, the Swiss Line Infantry also disappears somewhere.
    Maybe I'm really doing something wrong, the gameplay of the dynamics of combat is all at the highest level, I get real pleasure.
    can you have a link on how to run the game properly, or please tell us how to run the game with ealism core v5 for LME 4.2 ..

  7. #7

    Default Re: Realism Core v5 for LME4

    Hi, what are the script for the Italian, Egyptian and Peninsular campaign? Thanks.

  8. #8

    Default Re: Realism Core v5 for LME4

    How to re enable firing arc? In your lme4.pack can't find the fx section like in the tutorial to remove them.

    Edit: I've found your guide reading the thread on post 90, thank you anyway
    Last edited by prince-93; February 04, 2020 at 10:05 AM.

  9. #9

    Default Re: Realism Core v5 for LME4

    Hi Sirlion,

    Just want to double check I'm using the mod correctly.

    The Europe campaign 1807 lets me see the whole map after turn one.
    The Batavian Republic line units have the pdguru faces but the shakos are glitched, showing no cap and two gold circles.
    Are ships meant to take almost 32 turns? Not sure if it was correct.

    I've also been using your battle chaos mod at the top of the load order.

    Any ideas?

    EDIT: Is this submod for the 4.2 Cumulative patch or the latest 4.2 add on?

    The battles seem very good I'm just not sure the mod is running correctly.

    Just to confirm

    Cheers
    Last edited by Mullen18; February 09, 2020 at 08:40 PM.

  10. #10

    Default Re: Realism Core v5 for LME4

    The batavian line is probably part of an old bug I fixed ages ago but I must have missed a unit or two in the process so they still load a model that is not supposed to be there. I dont know what to tell you right now, it should be retrieved by hand and changed. I "could" do it but I dont have as much time as I used to, if its just that one unit I'll take a look and maybe direct you where to change things.
    You seem to be loading the mod correctly anyway. It is for the latest version of LME4.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  11. #11

    Default Re: Realism Core v5 for LME4

    Okay well after reinstalling all of LME the campaigns all run fine, with your submod the 1807 campaign map is totally visible and the 1813 campaign ctd's after selecting a faction.

    From these two errors I'm not sure your submod is working correctly for me, which is shame cos I think it was working with the 1805 campaign and I really liked it, good combat and economy, unit upkeep etc.

    Not sure if its an error on my end or the campaign script files with your mod?

    Hopefully can figure it out or maybe post a more detailed installation guide?

    EDIT:

    After playing around with the mod I can confirm it seems to be your campaign files, maybe only the 1807 and the 1813.

    Using the original LME campaign files and your LME.pack they all launch fine although would I then miss out on the modified CAI files and potentially have nations sitting idle.
    Last edited by Mullen18; February 13, 2020 at 12:35 AM.

  12. #12

    Default Re: Realism Core v5 for LME4

    1807 shouldnt crash at all not sure whats wrong with it. as for 1813 I posted a hotfix in post #518
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  13. #13

    Default Re: Realism Core v5 for LME4

    Nice one with the hot fix, hadn't seen that on the posts.

    Can't figure out the 1807 bug oddly, it doesn't crash but after ending the first turn the whole world map is visible, armies agents etc.

    Also another note that the custom technologies display clear white icons on all campaigns, you can still research them as norm just looks odd.

    Doesn't bother me at all just a note from comparing your submod to LME as is.

    Still hoping to get it fully functionally on all campaigns, the order of the user script isn't important it is?

  14. #14

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Mullen18 View Post
    Nice one with the hot fix, hadn't seen that on the posts.

    Can't figure out the 1807 bug oddly, it doesn't crash but after ending the first turn the whole world map is visible, armies agents etc.

    Also another note that the custom technologies display clear white icons on all campaigns, you can still research them as norm just looks odd.

    Doesn't bother me at all just a note from comparing your submod to LME as is.

    Still hoping to get it fully functionally on all campaigns, the order of the user script isn't important it is?

    I know this was a while ago but I'm curious to know if this was resolved. seem to get the same things, some white icons, and no FoW after turn 1 on the 1807 campaign

  15. #15

    Default Re: Realism Core v5 for LME4

    Quote Originally Posted by Gunydii View Post
    I know this was a while ago but I'm curious to know if this was resolved. seem to get the same things, some white icons, and no FoW after turn 1 on the 1807 campaign
    After a bit of investigation I think the FoW may be to do with the scripting.lua file from the 1807 campaign. If i replace it with the vanilla LME file we dont lose the FoW from the end of the first turn.

    I'll be honest - i have no idea what this file does, but it seems to be removing the FoW after turn 1

  16. #16

    Default Re: Realism Core v5 for LME4

    Hi Sirlion I carefully read your explanations, I have some questions left or your mod realism Core v5 for LME4 is compatible with another submodom AI submod, even if after its activation, the user script remains the same as you wrote:
    mod LME4_Camp1805.pack;
    mod LME4_Music_Project.pack;
    mod LME4_graphics.pack;
    mod LME4.pack;
    I started the game by activating this mod and without it, I did not notice all the parameters of your realism Core v5 for LME4 remain unchanged, maybe I do not notice these differences, or whether it is necessary to run the game through the vanilla shortcut or can I use Launcher LME 4.2. if in both cases the user scenario is the same according to your instructions
    You wrote that you have a connection to Iutland
    he corrected the bag when in the campaign of 1792. august Poniatowski's name - Poland did not appear in diplomatic relations after full download of realism Core v5 for LME4 this error returns, you may have a hint on how to fix this bug in your file,
    Well, I'm still very much looking forward to finding the time and fixing the bugs in the tech tree with regards to the white icons of some technologies, as described in post 476
    and the return error of the Swiss fusiliers

  17. #17

    Default Re: Realism Core v5 for LME4

    Another issue is a picture of the Irish Legion blank just a historical description of how to fix it

  18. #18

    Default Re: Realism Core v5 for LME4

    Now I have understood, "LME4.pack /rigidmodels/ 3dindicators / texture / fire_arc_diffuse.dds" it's an address, I have to delete the file fire_arc_diffuse.dds.

    I'm really liking the realism of your submod, thank you sirlion for your great job.
    As far as now I have just played random battles just to get used to realistic battle mechanics, now I will search how to increase units size(since you play with 400 around size (1.5x?), I suppose submod is better balanced for that scale, moreover I like more big armies) then I will start a campaign.

    Are there recommanded campaigns to play? I'm going to play Europe 1805 Just because it's the longest.

  19. #19

    Default Re: Realism Core v5 for LME4

    I had a really great battle, so incredible funny! With Austria I was attacked by 3 armies, at first attacked italian kingdom, then arrived swiss helped by 3 french units, and at this point I had to retire.

    isn't canister artillery overpowered? At least at higher range I suppose, because of that it was a true carnage! for example just 40 artillery crew men of a 6 pounder artillery unit killed over 2000 enemy soldiers by using canister shoots!!!








    the next pics was taken on ended battle:







  20. #20

    Default Re: Realism Core v5 for LME4

    Interesting. I'll take a look when I'll have the time.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

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