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Thread: Empire Realism - Feedback and General Discussion

  1. #1421

    Default Re: Empire Realism - Feedback and General Discussion

    Yeah, you summed it up good. Things like this are compromise between AI, game mechanics and historical authenticity... Having general an infantry unit, removes lots of exploits, besides presenting best way how to simulate Grenadiers in a century, where each regiment had its own company of Grenadiers and Grenadiers were never forming separate regiments. They were occasionally formed into battalions, and if you do the math, with 20 units limitation, you get about 1.5 battalions of Grenadiers if you only have infantry, or 1 battalion, with properly balanced army.

  2. #1422

    Default Re: Empire Realism - Feedback and General Discussion

    Hi Jam, version 6 has problems with the balance of the economy.
    1. Denmark, the Netherlands, Persia, the island order and other bankrupts from the 6th move, all other countries in the world are most likely candidates for bankruptcy. Because their fat in the form of the wealth of cities is burned every turn by -28 or more tax duties.
    As a result, no one fights because there is no money, there are stubs of armies that are not replenished. I play the Ottomans, I get out of this financial hell through trade (because I capture the majority of trade)

  3. #1423

    Default Re: Empire Realism - Feedback and General Discussion

    Thanks, ill look into it, it was some time i played this game, so having some feedback is always welcomed. I will try to adjust it in near future.

  4. #1424

    Default Re: Empire Realism - Feedback and General Discussion

    6.1 uploaded, with requested fixes

  5. #1425

    Default Re: Empire Realism - Feedback and General Discussion

    First of all, thank you JaM for all your work. Combat mechanics are the best out of any total war mod i've played and AI handling it surprisingly well. I've downloaded NER and ER 6.1 and tweaked mod files a little (adding two rank fire like in previous versions using your tips). I noticed that in NER_main.pack projectiles_tables rockets spread value is 0, while in ER_main.pack it's 15. I assume in NER it's supposed to be 15 too? Also in your ER mod for empire musket armed soldiers at least seem have some minor problems with animations while shooting and in melee combat they just start to freak out(going from one idle animation pose to another, not sure how to explain) while in NER everything is fine(only skirmishers with crouching animations stand up/crouch constantly while in melee). Anyway i deleted animations entry from ER_Essentials.pack and it fixed the problem. But i wanted to know if deleting your animations is detrimental to gameplay or are they just aesthetic?

  6. #1426

    Default Re: Empire Realism - Feedback and General Discussion

    Oh, and unit size doesn't match with new update, in ER and NER starting line infantry size is still 200. Newly recruited infantry in ER are 240, in NER 160. I assume it's startpos issue.

  7. #1427

    Default Re: Empire Realism - Feedback and General Discussion

    Nope, my mistake. I was testing different unit sizes and forgot to change it back. I will post another update once i finish with some updates im doing for Napoleon Empire Realism mod.

  8. #1428
    Tiro
    Join Date
    Dec 2010
    Location
    Slovakia
    Posts
    226

    Default Re: Empire Realism - Feedback and General Discussion

    Anyone still playing this mod? Will mod work correctly after installation? Any bugs or crashes?

  9. #1429

    Default Re: Empire Realism - Feedback and General Discussion

    Should still work.. anyway there will be new version coming in next few weeks.

  10. #1430

    Default Re: Empire Realism - Feedback and General Discussion

    Quote Originally Posted by JaM View Post
    Should still work.. anyway there will be new version coming in next few weeks.
    Any update on new version

  11. #1431

    Default Re: Empire Realism - Feedback and General Discussion

    I'm about to release NER 7, then i will fully work on next ER. Originally i planned to release NER much sooner, but sometimes life gets in front of all plans..

  12. #1432

    Default Re: Empire Realism - Feedback and General Discussion

    That’s very true just glad you’re still working on the Mod. I have tried almost all the mods for empire but I always end up back on empire realism

  13. #1433

    Default Re: Empire Realism - Feedback and General Discussion

    Just finished a campaign in the mod and had a blast but just got a couple of bugs to report, sorry if this is the wrong thread.
    1. Explosive shells don't seem to work on howitzers (haven't tested mortars) round shot and cannister both work fine but if I try to use explosive shells they'll never actually fire and just loop the firing animation with nothing happening.
    2. the max level mines result in a decrease in wealth compared to the previous tier mines, I think they're still using vanilla stats rather than those from the mod.
    3. Think this one is a design choice rather than a bug but i've noticed Prussia and a few others can't recruit ships of the line and only frigates which can be really annoying when trying to fight naval powers and I'm locked out of building an actual good navy.
    Great mod btw this is one of my favourites for this game, actually makes the battles somewhat tactical rather than just mowing down the hapless AI.

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