Originally Posted by
Gaku
because we weren't at war. Why would I put a stack of the most expensive units in the early game, on a border that isn't part of an active war? You're assuming I had any intention of fighting the Romans.
Like I said, the war makes no sense from their end, and from my end there's absolutely nothing to be gained from fighting it. Even if I "win", I lose. So if the Romans declare war, I'm just going to restart the game. There's no reason to even play at that point.
190 turns into the game, and my nation implodes in a civil war. The game decided to make someone who married into the family the heir. How that's even possible, I can't imagine. All of my armies immediately get expelled from the settlements and take a hypothetical TWO TURNS to even attempt to siege/assault them. Which means two turns of "campaigning in enemy territory" costing ridiculous amounts of money that I don't have. The income supporting the armies is gone, so I'm immediately in the red. The "mercenaries demand payment" so even if I wanted to, I couldn't assault next turn since I won't have any armies by then. So my options are to delete all my armies, give up half my settlements, and try to rebuild, or flip the table and end the campaign.
Is this someone's idea of fun?