This is simply a set of faction symbols in 4 different sizes.
Instructions:
- Open symbol in Milkshape
- Change the faction name in the models comment (#banner_symbol_[faction name])
- Save as symbol_[faction name]
- Convert to CAS with the included converter (requires Python, preferably version 2.6.6)
- Use the included texture template for the graphics, save as #banner_symbol_[faction name]
- Change the 'symbol' and 'rebel_symbol' entry in descr_sm_factions to match your new CAS's name
Remarks:
- It is recommended to use a larger then default size TGA file for the texture when using the larger symbols to avoid pixelation.
- To avoid the 'frills' of the vanilla flag, do not use texture below the 110 coordinates of the graphic. Using the remaining space fully will still result in a square display.
- As you have unlimited symbols now at your disposal you may want to think about giving each faction their own rebel symbol as well (implemented in 1648).
Sample:
Texture:
Download Link
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