*1.1 and 1.1b versions available
Ivan_Moscavich has stated that some major ports may be changed to large military ports in next patch) (Confirmed in latest patch; those factions are Rome @ Brundisium, Carthage @ Carthage, Ptolemaic Egypt @ Alexandria)
If this submod is not implemented in the main mod for 1.1b, I will edit the startpos and add atleast 1 large military port for any of the major factions with a major port city (Egypt, Rome, Macedon, Carthage, and Seleucids)
I created this submod after Andrew1994 proposed the idea that major military ports for the "civilized" factions didn't really need 2 options. This is even more so evident now since the DEI team for 1.1 has the same units available for the docks buildings chain and military wharf chain w/ artillery exclusive to the latter. So lets get rid of the redundancy.
Here are some pics of what this submod does...
Current DEI 1.1
Brundisium
Athenai
Current DEI 1.1 w/ submod
Brundisium
Athenai
Things of note to add:
Military wharf lvl 1 no longer requires a technology and is available at the start of the campaign
Ballista ships are no longer available for military wharf lvl 1 for balance purposes
I don't intend to update this too much and would prefer if DEI just incorporated it in their fashion to the next patch. As evident from what I did, this is a way to "delete" any vanilla buildings from a building chain without effecting other buildings in the chain you want to keep.
GC only for now atleast; as stated I'd prefer if it got implemented.
Only available on twcenter; not uploading to Steam
V2 uploaded; V1 was giving me some end-turn CTDs when testing various factions. Problem was Carthage still having that dock building so I went ahead and changed the startpos entry.