-
July 07, 2015, 07:34 AM
#21
Decanus
Re: [all-new!] GnaR's DeI Battle, Difficulty, Camera, and Reforms Sub-mod
I've seen the AI keeping 3 stacks. Macedon kept 4, as far as I've seen them within my visual range.
They keep the same amount, and it seems to have something to do with their budgeting, else Imperium army limit, or general limit. I'm not sure.
-
July 12, 2015, 09:40 PM
#22
Decanus
Re: [all-new!] GnaR's DeI Battle, Difficulty, Camera, and Reforms Sub-mod
Mediafire and Steam updated with the most recent updates and additions.
-
July 12, 2015, 10:01 PM
#23
Re: [all-new!] GnaR's DeI Battle, Difficulty, Camera, and Reforms Sub-mod
I've been using alot of your battle mod, dig the pace it sets, I just have one concern. Vet rank 6 crossbowmen are getting 400+ kills a battle, I know their vets but its... abit much! Maybe a small tweak for vet ranged units? (Same happens with really high end slingers, and the dart throwers)
-
July 12, 2015, 10:08 PM
#24
Decanus
Re: [all-new!] GnaR's DeI Battle, Difficulty, Camera, and Reforms Sub-mod
Thanks man. I'll go check on that. Maybe go change the dart projectiles as well.
-
July 14, 2015, 09:56 PM
#25
Decanus
Re: [all-new!] GnaR's DeI Battle, Difficulty, Camera, and Reforms Sub-mod
Updated with reduced effectiveness for crossbow and dart projectiles.
Tags for this Thread
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules