I did some modding about a year ago and since then I have not seen one crusade get called. I have tried everything I can think of to rectify this situation but have been unsuccessful. Here is the game error log:I have also ran the Bovi checker and it came up with the following two results pertaining to this issue.Spoiler Alert, click show to read:mods/Third_Age_3u/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:57:36.735 [game.script.exec] [trace] exec <set_event_counter> at line 13900 in mods/Third_Age_3u/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:57:36.735 [game.script.exec] [trace] exec <if> at line 17013 in mods/Third_Age_3u/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:57:36.735 [game.script.exec] [trace] exec <if> at line 17026 in mods/Third_Age_3u/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:57:36.735 [game.script.exec] [trace] exec <spawn_character> at line 17042 in mods/Third_Age_3u/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:57:36.747 [game.script.exec] [trace] exec <console_command> at line 17043 in mods/Third_Age_3u/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:57:36.748 [game.script] [error] Script execution error for <console_command>, at line 17043, in mods/Third_Age_3u/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
give_trait The_Dark_Lord NaturalPriestSkill 2
err: character not found
22:57:36.748 [game.script.exec] [trace] exec <console_command> at line 17044 in mods/Third_Age_3u/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:57:36.748 [game.script] [error] Script execution error for <console_command>, at line 17044, in mods/Third_Age_3u/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
give_trait The_Dark_Lord StrongFaith 4
err: character not found
22:57:36.748 [game.script.exec] [trace] exec <console_command> at line 17045 in mods/Third_Age_3u/data/world/maps/campaign/imperial_campaign/campaign_script.txt
22:57:36.748 [game.script] [error] Script execution error for <console_command>, at line 17045, in mods/Third_Age_3u/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
give_trait The_Dark_Lord PriestLevel 2
err: character not foundLastly here is the portion of the campaign_script:Spoiler Alert, click show to read:CS 17012: Character has owner faction papal_states, which does not exist.
CS 17012: Character has unrecognized type priest for faction papal_states,.
CS 17024: Character has owner faction papal_states, which does not exist.
CS 17024: Character has unrecognized type priest for faction papal_states,.
CS 17038: Character has owner faction papal_states, which does not exist.
CS 17038: Character has unrecognized type priest for faction papal_states,.
and this a bit further down.
CS 17012: Character of faction papal_states, cannot have name checked, cannot find any names defined for that faction! Wrong faction?
CS 17024: Character of faction papal_states, cannot have name checked, cannot find any names defined for that faction! Wrong faction?
CS 17038: Character of faction papal_states, cannot have name checked, cannot find any names defined for that faction! Wrong faction?
Other then coordinates this script has been unchanged for ten plus years. Any help will be most appreciated.Spoiler Alert, click show to read:;######################### Pope Sauron
declare_counter go_pope
;set_counter go_pope 1 ; set here for testing
monitor_event PreFactionTurnStart FactionType papal_states
create_unit Sauron, Mordor Orcs Mercs, num 3, exp 6, arm 0, wep
terminate_monitor
end_monitor
monitor_event PreFactionTurnStart FactionType papal_states
;Dunedain Jihad submod: allow invasions to start early
if I_EventCounter djs_activate_early_invasions_accepted == 1
and I_TurnNumber == 28 ;28 = visible in player's turn 29 = game turn 30
; spawn_character papal_states, The_Dark_Lord, priest, age 18, x 507, y 480
spawn_character papal_states, The_Dark_Lord, priest, age 18, x 504, y 481
console_command give_trait The_Dark_Lord NaturalPriestSkill 2
console_command give_trait The_Dark_Lord StrongFaith 4
console_command give_trait The_Dark_Lord PriestLevel 2
set_counter go_pope 1
terminate_monitor
end_if
;original conditions
if I_TurnNumber >= 46
and RandomPercent <= 8
; spawn_character papal_states, The_Dark_Lord, priest, age 18, x 507, y 480
spawn_character papal_states, The_Dark_Lord, priest, age 18, x 504, y 481
console_command give_trait The_Dark_Lord NaturalPriestSkill 2
console_command give_trait The_Dark_Lord StrongFaith 4
console_command give_trait The_Dark_Lord PriestLevel 2
set_counter go_pope 1
terminate_monitor
end_if
end_monitor
monitor_event PreFactionTurnStart FactionType papal_states
and I_CompareCounter go_pope > 0
and not I_CharacterExists The_Dark_Lord
; spawn_character papal_states, The_Dark_Lord, priest, age 18, x 507, y 480
spawn_character papal_states, The_Dark_Lord, priest, age 18, x 504, y 481
console_command give_trait The_Dark_Lord NaturalPriestSkill 2
console_command give_trait The_Dark_Lord StrongFaith 4
console_command give_trait The_Dark_Lord PriestLevel 2
end_monitor
monitor_event PreFactionTurnStart FactionType papal_states
and Treasury > 15000
add_money papal_states -10000
end_monitor