Hi,
as many people who have gone up to the hard-coded faction limit may have experienced, I ran up against the selection screen crash, where if you add more than a certain amount of faction the game ctd's in the custom battle menu or the faction selection screen, because it needs to load more 'faction symbols', 'unique unit' and 'starting postion map' images than it can handle. I don't know the full specifics of why exactly this happens, but I managed to avoid it by making one general map. I have kept the 'unique unit', though.
Recently I had been a bit annoyed by how pixellated some of the faction symbols were (on the faction selection screen I made some bigger than others, as they were more powerful factions) so I decided to increase the size of the .tga image. And it worked! It looked ten times better, less pixellated and less fuzzy. Even the custom battle symbols looked perfect. The only problem is that I've run into the same problem I did before: select a certain number of factions in the faction select screen and the game ctds! Select a couple there and then go to the custom battle screen and the game ctds!
Look, I know what I have to do (use the old, smaller, images) but I was wondering if there is a way out of this? Is there something I can leave out so I can keep the hi-res faction symbols? I get the feeling I can easily leave out the _grey version of each faction symbol. I've never seen it used anywhere. I could delete the 'unique unit' images from the menu in the lnt-file as they're not integral to the info you need to play a certain faction, but would that help? Does the game crash on the max amount of faction symbol images or on the max amount of images total? So if I were to leave out the unique unit images (or make them a couple of pixels wide instead, as a shortcut) would that solve it?