Re: Increasing render distance
It's time consuming to change the render distance as it has to be done individually\manually and you may end up turning your PC into a slide show. You will need a formatted modeldb file (try my Bare Geomod) and then change the render values, example below with 6400 being the distance after which sprites are being used:
Code:
1 3
68 unit_models/_Units/LN_3QPlate_HalfPlate/heavy_bill_militia_lod0.mesh 121
68 unit_models/_Units/LN_3QPlate_HalfPlate/heavy_bill_militia_lod1.mesh 1225
68 unit_models/_Units/LN_3QPlate_HalfPlate/heavy_bill_militia_lod2.mesh 6400
One way would be to remove the last two meshes and set the value of the first to 6400 and change the model count to 1. Or increase the values of the first two. Or use only the first two meshes....
You can also give this a try: open the medieval2.preference.CFG file with Notepad and look for 'unit_detail'. Set the value to 'highest':
Code:
unit_detail = highest
Save and make read-only as otherwise the game will reset the value after the first game.
It will stop the use of the sprites, but beyond that I am not sure, eg if it uses only the top level model.
Last edited by Gigantus; October 04, 2021 at 01:08 PM.