Is it possible to specify a cause of death other than "died peacefully" for family members who start the campaign dead in descr_strat. Another way of asking the same thing: can I get the game to use SMT_DIED_TRAGIC, SMT_DIED_BATTLE, SMT_DIED_ASSASSINATED, SMT_DIED_PLAGUE instead of SMT_DIED? Obviously, I can change the text for SMT_DIED, but this isn't what I want - I want there to be a variety of causes of death in the starting family tree.
I'm hoping that these DET_ modifiers can be added to the character_record line somehow, but I haven't figured out the correct syntax. I've added to a few places in the line and, surprisingly, the campaign still loads but it doesn't change the cause of death.
Attempts and results:
Code:
character_record name, male, age 50, dead 20, past_leader, DET_BATTLE ;no effect
character_record name, male, age 50, dead 20, DET_BATTLE, past_leader ;character no longer counted as a past leader
character_record name, male, age 50, DET_BATTLE, dead 20, past_leader ;portrait replaced with black square, character is counted as alive but off map (smaller portrait)
character_record name, male, age 50, dead DET_BATTLE 20, past_leader ;character counted as dead, died year 0
The game is obviously not reading DET_BATTLE correctly in any of these configurations and it's just NOPing whatever comes after it. Sort of interesting result on attempt #3 but I would have gotten the same using "banana" instead of DET_BATTLE. I'm afraid these tags don't work in descr_strat.