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RTR: Imperium Surrectum Team Member/adviser/tester
RTR Project Group member/RTR8_4.0 beta tester.
RSII_WWC Team Member/tester.XC_5 Beta tester
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I personally love the dark version of the campaign map after fighting a night battle. Is it possible to have a standard cycle between day and night every other turn?
He's Scottish. Translates to mate more or less.
Son of Legio
Father of Paedric & RemlapRoma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer
Mundus Bellicus - TWC - ModDB - Discord - Steam
Suggestion: Try to port the religion mechanics from BI, you could for example rename religion to culture and have barbarian, roman, greek, carthaginian, ... cultures.
Will there be the Lusitanian faction? Always really enjoyed these Iberians. And will there be more then one faction in Iberia?
RTR: Imperium Surrectum Team Member
My AAR: For Glory and the Republic!
Proud to be patronized by ybbon66
I am not sure if it is possible, but could you tie certain reform events to either be triggered by wars with certain factions or perhaps ownership of some of their core provinces?
For example the defeat or ownership of one of more Spanish/Lucitani provinces could allow Romans to get reform scutum / gladius units.
Lorica Segmenta could be triggered after Marian reforms by fighting one of the Illyrian/Getae factions.
I think it would be a bit more authentic, if not "historical" for your gameplay/advancement to mirror the world you are shaping each campaign.
I suppose it is a little late in the day for Macedonians to be inspiring anyone to take up sarissa phalanxes but I think the idea has some potential.
I don't know if the team considered this, but would it be fine to give Hoplites a secondary underhand spear weapon. I know there were problems with Hoplites using their swords instead of their spears, but it just looks so awkward for the Hoplites to always use their Spear overhand all the time.
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I think when it comes to hoplites there are more pressing concerns. A group of 204 Spartan Hoplites lost straight in a head to head versus 203 Hastati. Hoplites can't even form phalanx. They need some serious buffs, it makes the game super easy for Romans considering even their most basic melee unit can trash the most elite units of Greece. The fight ended with 39 casualties on the Roman side and 194 dead Spartans. I think balance wise the mod has a lot of work to do. While it is debatable that a Roman maniple/legionary could beat a phalanx formation head-on, I think there should be no doubt about why a Hastati unit shouldn't be able to wipe the floor with Spartans. Personally I prefer the vanilla balance which forces you to out-manouever or find gaps in phalanx formations in order to defeat them. Personally, I like the balance of units in Rome 2, DeI where hoplites can form phalanxes and beat most melee units head on but collapse like a pack of cards when flanked. It adds some depth to battle tactics, rather than have it that a sword unit beats all infantry. I am sure the Devs of RTR:IR are highly capable, and they do a damn good job, will address this issue.
I feel that head-to-head without any flanking, a phalangitai phalanx>hoplitai phalanx>legionary>spearmen. That being said, the swords men should gain a distinct advantage in a flank as they can close the gap and nullify the reach advantage. Sword units should also enjoy higher mobility, with spearmen as second, followed by hoplitai and then phalangitai. This means if the phalangitai or hoplitai are able to force the swordsmen to commit to a head-on confrontation, they should have the upper hand, but if somehow the swordsmen outmanoever and flank these units, then not only do they lose the advantage but should also suffer penalties.
Last edited by apple; May 27, 2021 at 06:05 AM. Reason: Double posting
@Summary I'm sure there is some balance work to do, but I see no problem with how hoplites are portrayed in this mod. I mean, in this time period, hoplites and the classical phalanx were considered an outdated model. Hell, even in Greece's Golden Age, I think the only reason why this system worked was because of the lack of cav (or in the inefficient use of it) and because Greek commanders opted for head-on rucks instead of chaotic barbaric warfare lol. Anyways, I think it's right that in a 1v1 and no Thermopylae pass, the Hastati will encircle the Spartans and eat away at them. I imagine that's what happened in your test battle? If not, the Spartans pushed the Hastati, encircled them, but by doing so, had broken ranks and become disorderly, and this is when the Hastati turned the tide. In this mod, assuming that the stats are identical to RS2, the best way to use Hoplites are as Shock/Flank Infantry (because of their push) and as Medium AntiCav units (there are better AntiCav units). In conclusion, you'll have to change your idea of how effective hoplites were in order to enjoy this mod.
Also, vanilla balance is atrocious! No way should a unit of Armoured Hoplites be able to win against Royal Pikes in a head-on pike fight. There's a reason why pikes were made extra long, it's because reach is a weapon's best stat.
Last edited by OJ33DA; May 27, 2021 at 12:40 PM.
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HACKING INTO THE MAINFRAME!!!
The romans did have quite a number of victories over greek formations. The Plalanx is not unbeatable. The romans proved that several times, yes, even with Hastati. The maniple system was just more flexible compared to the old Phalanx.
Would it be possible to add the mine buildings to copper, lead, tin, and iron resources. It seems odd to only have the mine buildings on the gold and silver resources.
We will redo the building system as a whole eventually.
Son of Legio
Father of Paedric & RemlapRoma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer
Mundus Bellicus - TWC - ModDB - Discord - Steam
I know lots of us have an aversion to Steam. But we all know Roma Surrectum is the best of all the RTW games/mods (IMO by far the best). And because a new Surrectum mod is the only great news in gaming for me, I just have to ask: can this version be compatible with Steam and Win10? (Hopefully I don't have to duck from all the flaming missiles )
I love all the factions, but I often play the Britons/Iceni because I like to lock down Britain and start amassing Denari pretty quickly. At about 50,000 (I think turn 40-ish) I started to expand, only to get overwhelmed by the massive Gallic faction. I realized, I could continuously bribe the attacking armies at about 10k a pop while still earning more than enough per turn to compensate, and it started to dull the "total war" experience. Don't get me wrong, I'm still playing and they're almost wiped out at turn 100. My suggestion is to perhaps make a trait where generals will NEVER accept bribes, simply to prevent this easy win strat. Maybe someone has another idea, but now I'm making nearly 10k a turn and as long as I have a nearby diplomat, I can't lose!
Son of Legio
Father of Paedric & RemlapRoma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer
Mundus Bellicus - TWC - ModDB - Discord - Steam