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February 13, 2020, 12:55 PM
#1
Libertus
Enemy movement?
I encounter a problem that the enemy armies and navies seem to move like double the distance my armies are able to.
Combined to that, they seem to be able to embark from a port city, get to shore on a normal beach and attack a city that is land inwards and get away again.
For the same thing my troops would need 5 turns. (1 Embark and travel to the middle of the ocean, 2 travel and disembark on beach, 3 attack city, 4 get to the ships again, flee out of site)
Is my game broken? Is this intended? Am I stupid?
Playing normal camping as rome n/n
Mods used:
Legal Weed Mod
Divide et Impera Part 1-3 (does it matter wich I load first?)
GBJ Blood Mod: The Purple Rivers
DeI German localisation
Better Water III HD
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February 13, 2020, 05:08 PM
#2
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February 14, 2020, 02:49 AM
#3
Re: Enemy movement?
yeah, it's a vanilla feature.
we have tried a lot of ways to remove it but it seems it is simply not possible.
whenever a land army (player or AI) disembarks through a city it enters inside the city's radius (the red circle). And this city radius magically replenishes the action points and somehow gives a boost.
as beedo says the only actual workaround is to reduce movement % and city radius %
so you may want to try one of these packs (there are instructions inside)
I would advice a -10/-15 %, -30 % is really severe
http://www.mediafire.com/file/9ozhi0...ement.zip/file
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