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Thread: DeI - Nuragic Units

  1. #1

    Default DeI - Nuragic Units

    Hello, gentleman!

    I'm new here and recently got back into Rome II.

    I started a new Rise of the Republic campaign as good old Roma and eventually set sail for Corsica, home of the Nuragic tribes. Alas, when I gave battle to these folk they all seem to have been colonized by Gauls, because their units are just generic Celtic ones.

    Is this a bug? Or the modding team just didn't include them in the mod yet?

    Thanks for your time!

    Cheers!

  2. #2
    Jake Armitage's Avatar Artifex
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    Default Re: DeI - Nuragic Units

    Rise of the Republic has been adapted to DeI features and units (if I'm correct)
    No specific/custom unit has been added yet

  3. #3

    Default Re: DeI - Nuragic Units

    I see...

    Well, it's a bit immersion breaking, but guess we'll have to wait for it.

    Thanks"

  4. #4
    Jake Armitage's Avatar Artifex
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    Default Re: DeI - Nuragic Units

    Yes it breaks immersion but there's a looooot of work behind what you're seeking for.
    It will be done only if there are modders willing to do that (currently, Ahiga is the only one working on this).
    Hard work is the only way.

  5. #5

    Default Re: DeI - Nuragic Units

    Absolutely. These guys are saints.

    Keep up the work, boys! DeI is a must have for me!

  6. #6

    Default Re: DeI - Nuragic Units

    In the case of the Nuragic units I think maybe we could add back in vanilla units as a stop gap.

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  7. #7

    Default Re: DeI - Nuragic Units

    Yeah, vanila units are great, with DeI stats ofc

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