Originally Posted by
TrippinDaJive
Hello,
I've been playing a Roman campaign for almost 400 turns and I've gotta say...I'm not a fan of this submod. I like the notion of what it did but in the end, the effects became quite negligible. Which isn't really a big deal but I really dislike that the general abilities had been removed because it made every general behave the same way in battle. And because there is no "leveling" with the traits, the general will max out all available slots relatively quickly. This means that every turn I have to decline for a general to "level up" because it's impossible to select anymore skills. And it sucks that this submod isn't save-game compatible because I have to start all over if I want it removed :{
Yes these are very good points. I haven't been able to play a +100 turn campaign for a long time, but I can imagine things going like your description. My persistence in simplicity of skill section caused the generals becoming too shallow (is that the right word in english?), and trait section more of a chore rather than uniqueness.
Hopefully reintroduction of skill levels (and more abilities tied with them) and personal traits will make characters more interesting post-middle game.
Unfortunately I have some real life issues lately so I can't put these babies to use.