I'll now look into add the unit models, battle scenes and voices to the game. Some scripts already added: 4 turns per year (4 seasons), campaign and battle AI, wonders videos when aproaching them and some other minor scripts. I intend to add a lot of scripts but I don't like to talk about what is not already in the mod, that's why I don't have a description up yet. I've also added DBM music as I think it's perfect besides the main menu one which I replaced. I'm also using DBM terrain textures as you can see in the screenshots.
The mod is being designed with immersion and gameplay as priority so here and there I might take some liberties regarding historicity in favour of this 2 factors. It will be designed with a slow paced campaign in mind and will start at 340 BC when Alexander the Great had 16 years old and will be the Macedonia faction heir.
There will be an AOR system and a government system (still debating ideas on this) and also a unique building in the starting capital of each faction with the idea of making it more meaningful. For example Carthage shall be able to recruit from there Iberian troops which is not covered by the map to better represent their Empire. Also a region/area system which add bonus or malus and that guarantees a permanent % of the local culture in which means is not possible to completely convert to a different culture. Also buildings like Greek Polis which guarantees a permanent Greek culture in the region. For example Massalia (modern Marseille) will always have a % of Celtic and Greek culture.