Changing Traits System Preview
Traits
Overview
Our general plan for traits is to have them be as immersive and dynamic as possible while still being responsive to events in the game. With the recent patch 20 changes, there are now 3 new trait slots that can be used. Like many players have commented in various feedback reports, the vanilla traits leave a lot to be desired because they seem to trigger at odd times and have little to do with in-game actions. I hope to change that as much as possible with the 3 new traits we will be introducing in the next mod update. These Changing Traits will respond to in game actions and events to better mold characters based on their actions and results. But, first, let me detail the general overview for all 6 of our traits:
1. Political Ranks - These increase based on battles won and the age of the character. They can also be purchased at lower levels.
2. Background/Education - These are set at game start but for the Romans they can morph into the Triumph trait if certain conditions are met. These will now also affect the starting level of the new Changing Traits.
3. Personality - These are also set at game start but can change through the course of a campaign based on game events and actions. The ability for these traits to change was previously removed but it will be added back in for the next update.
4-6. New Changing Traits - These are traits that will go up and down in level based on actions and situations in the campaign itself.
Changing Traits
- The three new traits being added are divided into three types: Brawler, Commander and Intellectual. The Brawler trait represents a character's personal prowess in combat and physical presence, the Commander trait represents his logistical and strategic competence and the Intellectual trait represents his scholarly and governorship abilities.- As you can see in the image above, each trait has specific effects that are tied to it. There are also certain triggers that will increase or decrease the trait, which are outlined and explained in the trait description.
- As the trait improves, new effects will be unlocked. At a certain point the trait will be "established" and will no longer be decreased by in game actions. At the highest tiers, there are different versions of the traits depending on variables. For example, in the Commander tree your character may unlock Defensive Mastermind if he has won many defensive battles. Or, he could unlock Siege Prodigy if he has won lots of sieges. Here are some examples of various versions of higher tier traits. - Various Background skills impact the starting level of these traits and help give the character a leg up in starting out on his journey up the tiers. For example, a character with a Strategist background would start out one tier higher than normal with the Commander trait. Also, certain background traits allow some of the higher tier options to unlock. As an example, a Barbarian character with the Farmer background can unlock Rural Scholar eventually, while one with the Miner background can unlock Industrial Magnate.- Along with Background traits, other things like Skills and Libraries will also affect these new traits. For example, to progress as an Intellectual may require certain governor skills to be unlocked and the presence of a library or academy.
Other Changes
- The Background traits have also had their images updated so that each one has a unique image. Now, you can tell a character's background at a glance rather than having to mouse over the icon.
Ancillaries & Agents
- Along with changes to traits, some other changes are being made to Ancillaries and Agent skills.
- Ancillaries have been moved to different slots. There are now 3 slot types: Equipment, Military Advisor and Civilian Advisor. In save games, some ancillaries may disappear but will reappear when the slot is changed the first time. The reason for this change was that one slot was overwhelmingly being used and so we decided to spread them out a bit better.
- Agent skill effects have been changed and reworked. Many older and obsolete effects have been replaced with various new effects. A few of the vanilla changes have been incorporated but not all, because many of the new vanilla skills and abilities were simply overpowered.