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    Default Broken Crescent Invita

    Broken Crescent 2.4.2 Invita

    This is an extension of the Tweaks and Fixes submod. However, the Invita submod is non-save compatible as it has additional changes to the campaign script and campaign AI. You will need to start a new campaign with it. It is a standalone submod, that is it will not overwrite your other Broken Crescent installations but will appear side-by-side as a separate mod.

    Download from Mod DB - Click on download.

    Download from Mediafire

    How to install. Download the mod and unzip it in your mods folder within the medieval II total war directory. Copy the bc_launch file that you will find in the main folder to your desktop as a shortcut and rename it to Broken Crescent 2.4.2 Invita.

    The mod does not remove anything from version 2.4.2, it only adds features and has a few balancing tweaks and some bugfixes. It brings back many of the scripts of Grandviz, that are the key scripts of Broken Crescent, which had been removed while introducing the new factions. The idea is to harmonize the standard time-honoured Broken Crescent scripts (some of which had gone missing) with the new additions such as the extended map, new buildings and new factions introduced in version 2.4.2. Campaigns have been rebalanced and at the higher difficulty levels the AI will engage the human player and will respond appropriately to his moves.

    Change log

    Additions:
    1. Levels of campaign difficulty from easy to very hard are now genuinely different. In all previous versions the four difficulty levels were different in name only.
    2. The new map in the faction selection menu accurately shows the provinces each faction controls at game start.
    3. Named stone forts have been introduced, about 20 in total, placed in their actual historical locations.
    4. Added new loading screens that showcase the seven new factions.
    5. Added faction intro videos for the seven new factions.
    6. Added win and defeat end of game videoclips for the new factions.
    7. Battle dust.
    8. Some of the mercenary units that had been removed from the mercenary pools have been added back, as this was causing problems for the AI and made the AOR more extreme for both the human player and the AI, often causing AI factions to die early.
    9. Additional historical quotes from various chronicles and histories of the period, including Islamic and Hindu sources.
    10. Added stone view towers for the KoJ.

    Modifications:
    1. Fixed a couple of new faction omissions from the campaign script. Many of Grandviz's original scripts have been restored and extended to the new factions.
    2. The Lusted campaign AI of v.2.4.2 has been replaced by the original Grandviz AI (which is actually a newer and more challenging AI) with some minor bugfixes.
    3. The costs of the units have been rebalanced on the model of Strelac, who had costed the units in the original Broken Crescent. The current costing scheme should be properly balanced for custom battles and online battles.
    4. The AI will now recruit better quality infantry and cavalry units for its field armies.
    5. Walls of fortifications have been slightly nerfed/debuffed. They are 2.5x stronger than vanilla as opposed to 5x stronger than vanilla.
    6. Rebalancing of the economy. Resources will no longer give you thousands of gold per turn. The human player should not be able to afford multiple full stacks of good quality units, except on easy and normal difficulty.
    7. Rebalanced campaign especially in the south west corner, where there were usually problems with the Ayyubids dying early and either the KoJ or Armenia dominating the region.
    8. New portraits for Makuria, the Steppe peoples and Islamic diplomats.
    9. Byzantine names from the King’s College database of Byzantine Prosopography. Only names of generals, high officials and the Byzantine imperial family circle have been included. The names from earlier or later periods, names of monks, made-up names, etc, have been removed and replaced with more suitable names from this period.
    10. Corrected formatting errors that caused paragraphs of text to merge into each other and made various minor text corrections, fixing spelling errors.

    There remains the task of adding new historical buildings for some factions, such as the Buddhist and Hindu factions that do not get priests. Also in the “to do” list there remain the buildings of Jizya, Kafirs and Dimmis and the scripts by Grandviz dealing with the Crusades, such as the Heroes of the Crusades scripts from the original Broken Crescent.

    Please send me your feedback. The submod will be released on Midnight of Thursday the 21st going into Friday the 22nd of June 2018.
    Last edited by Geoffrey of Villehardouin; June 21, 2018 at 07:56 AM.

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