The sure things is that some people having performance issues lately and others don't. So I guess it's not hardware related, but windows or app. What version of windows you're using ? any recent update from your end or general changes in your system ?
PS
Make sure to disable Windows Gaming mode and clear your Rome 2 folder from bloat submods etc, after that redo step 6 from OP and let me know.
My pleasure Sir. Thanks for the kind words! I'll give you holler in case I have any news for your issue
Thank you for answering me, my friend!
Regarding your question: I'm running Windows 10 64 bits, and no, I didn't change anything that I can think of, except keeping my drivers/Windows updated. No hardware changes of any kind; no relevant software running in the background (only launchy; rivaturner; afterburner and displayCAL - they were also present last year).
I took your suggestion to heart and tried completely uninstalling the game using Revo Uninstaller. Deleted every trace of Rome 2; every temporary file; its AppData folder; every registry entry and so on. Then I installed the game again and put every setting as they were before. Well, that gave me a significant boost. From getting 15-25 fps running a 20x20 battle on DeI I jumped to 25-35. Still not ideal, but at least the game is playable again. While trying vanilla I got the same results as before: 50+ fps while zooming into the fray.
As suspected, the CPU is clearly bottlenecking on either case. My game is set to 4K with everything on ultra/extreme (except shadows and unit detail) and my GPU usage sits comfortably around 50%.
'Shadows' is set to 'very high' and 'unit detail' to 'high'. Setting unit detail to anything higher than 'high' completely destroys my fps while running DeI - the game drops to 10- fps instantly.
Well, that's my feedback. The game is actually playable as it is but it would be nice to have the same performance I was enjoying back then.
However, I frankly don't know what to try anymore.
Any suggestions are welcome folks!
No problem buddy
Well, I would suggest an immediate switch to 1440p or even 1080p as the game isn't really optimized for such resolutions and DEI is heavier than Vanilla Rome 2. You'll certainly see over 20fps increase by going back to 2K. Your CPU isn't the real problem though, it's just that Rome 2 is CPU heavy and uses unneeded resources. Other than that, make sure to follow 1st post's tips and report back to me for any further issues.
Last edited by ♔Greek Strategos♔; January 25, 2019 at 01:39 AM.
Sorry for taking so long.
Here it is:
https://imgur.com/BCYpJv8
Last edited by ♔Greek Strategos♔; February 05, 2019 at 02:08 PM. Reason: Fixed link.
Hi!,
i'm played this game of the beggining... first whitout mods, and later i discover this mod and only play whit it. I change my pc tree times, my last change, few after 3 year ago... but now i have somthing lag on battles, someone have it some similiar specs? to find a better configuration of graphics, while I wait to change the pc again.
SPECS:
AMD FX 8350 black edition at 4.4 ghz
RAM 8 Gb DDR4 2400 Kingston x2 (16Gb)
VIDEO XFX Radeon R9 270x dual
Thanks!
HP LAPTOP OMEN
Hi Greek Strategos, Since the latest DEI update (Jan 13) the turn times have increased threefold and it's just bogging the system specially after the last AI faction turn... I heard in the other thread more memory would help with loading times but it does seem the problem is more with added scripting in the last patch?
I have checked with resource monitor and the memory allocated never goes beyond 4Gb during the AI turn so not absolutely sure ramping up memory will help. Do you have any clue what could be causing this since the last DEI update?
Cheers
Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
8GB Samsung 2400MHz
NVIDIA GeForce GTX 1060 - 6,063 MB
Screen 1920 x 1080 - 17''
SSD 128 GB
HD 1000 GB
Νο problem buddy. Well, you can try the App Data fix (once more) from the OP (step 6) and after that disable everything from the right panel, put your settings on High and start enabling-upping your settings one at a time, so you can check your FPS.
You can follow my advice (right above) for starters and the steps from the OP as well
Hey buddy, well I'll ask Dresden and Scipio if they have added more scripts in the latest version but I don't think that they did.
Have you tried disabling and maybe re-enabling the ''follow the AI's movement'' setting ? you can also try the App Data fix from the OP's step 6 and let me know.
Thanks for the tips mate! I tried both and unfortunately I still get a total system hang up after the last AI faction turn. It just freezes and takes 1-2 minutes to complete and proceed to the next turn... very frustrating... I'm wondering if that is to do with carrying on the same campaign/save through several updates...
Hi,i'll keep it short and simple cause im not very good at English. im looking to build a new pc, my old one broke, any affordable build that's work best on Rome 2 DEI ?
Thank you!
It's quite possible. Would you mind checking it with 2-3 new campaigns ? Having the latest updates and a clean installation of DEI (a clean Data folder would be nice too).
Hello, affordable is a quite subjective word, so I'll need a number. I'll also recommenced posting here, so I and other users could help you better.
Last edited by ♔Greek Strategos♔; February 05, 2019 at 02:10 PM. Reason: Merged posts.
Is there a way to remove abilities from certain units with the PFM via a separate submod?
I'd rather not alter the Dei files directly
Last edited by Nekyo; February 06, 2019 at 06:09 AM.
Problem is, I want to bring some units' stamina in line with comparable ones, e.g Rhodian light hoplites have poor stamina while others have at least good one or some even excellent.
I could import the whole stamina table and make my edits, but then the whole thing will be incompatible should DEI make some changes in the future.
So I was thinking, maybe someone knew a more elegant way around that.
Well, that's basically how it is every time the update is released. Every time CA makes a patch, the modders need to check their mods for compatibility issues. That's the same for those who make the submods. Once the mod gets updated, the submods need to be checked.
Depending on what sort of changes you want to make you may either create your own tables with your custom entries, or you may overwrite the whole table with the same table but different entries.
In your case, given the kind of changes you want to make, you will have to overwrite whole tables and then update them with every patch.
There is no other way of doing it, as far as I'm concerned.