November 2022
Updated reform script and population number script to 1.3.1
06/06/2022
Updated the files to 1.3a standard, mostly some population fixes and a few changes to the unit reforms.
08/09/2021
Added changes related to 1.2.8
Forgot to register the fixes in-between :<
07/06/2020
Added population numbers for the new Spartan and Galatian unit and added the pike and Galatian unit to the reform script.
17/05/2020
Incorporated the new unit stat values and modified them for my own personal twist (only veterans/evocatii and praetorians are altered, but remain close to the vanilla equivalents). I also updated the unit pop numbers for the units that were tweaked and added.
13/03/2020
Hopefully fixed the reform script, also changed the vanilla veterans and Evocatii to now be denoted as Italian ones, this is a cosmetic change, no in-game units will need to be recruited to incorporate the change.
01/12/2019
Patch updates for version 1.2.5a: updated population numbers that were fixed in the patch. Overhauled the AOR veteran system, each province now can now provide 4 veteran units of a specific AOR type. Therefor, some veteran units will have multiple instances so that a larger AOR is covered. Specifically, it goes like this:
· African: number 1: Africa, Mauritania & Phazania (12 units) & number 2: Lybia (4 units.)
· Alpine: number 1: Raetica & Noricum and Pannonia (8 units), number 2: Cisalpina (4 units) & number 3: Provincia (4 units).
· Britain: 8 units.
· Egyptian, Thracian, Dacian, Illyrian: 4 units.
· Gallic: number 1: Auquitania & Celtica (8 units) & Belgica (4 units).
· Germanic: number 1: Germania Minor, Magna Germania & Suebia (12 units) & number 2: Hercynia & Silesia (8 units).
· Greek: Macedonia, Hellas & Asia (12 units).
· Iberian: Taraconensis, Lusitania, Cartaginensis & Baetica (16 units).
· Italian (regular): Corsica & Sardinia; Italia & Magna Graecia (16 units).
· Syrian: Bithynia & Pontus, Galatia & Cappadocia, Armenia, Caucasia & Syria (20 units).
Update 05/08/2019
Added Alexander and 1.2.5 combat and population changes.
Update: I've readded sleeved armor versions to some units, this isn't always possible with the DEI vanilla assets, but i've set up the remaining armor assets in a way that submods that adress this issue, will have effect. To that end I've also made a bridge mod between Divide et Impera Extravaganza (and its own prerequisites) and this mod, I will post my bridge mod in the OP. This bridge mod also adds additional sleeved armors to specific units, that used to have them, these are specifically units with the cold weather attribute for the most part.
I've also changed the dacian veteran units to have the cold weather attribute, and I've made a duplicate for the African veteran units with 10 being recruitable from Marocco to the border with Libiya, and another 6 being recruitable in Lybia. This will make them properly recruitable in Northern Africa up to the border with Egypt.
UPDATE 16/06/2019
I've readjusted the stats on the praetorians, the praetorian guard, veterans and evocati. Veterans and Evocati have more armor, more defense and morale at the cost of (a higher cost :p) lower charge and lower attack rating. On top of that, I've also limited the existing vets and evocati in number (20) and made them only recruitable in Italy (including the islands). I have however added 11 new regional veteran units and 10 new regional Evocati units. The cosmetic look of these units is still a WIP, some cloaks might look inaccurate for example, but atm I'm looking to make them as distinctive as possible, without making them look unbelievable. Praetorians are the best of the veterans, so they carry over similar stats, with a slight buff.
The number of units you'll be able to recruit will be between 6 or 12, depending on whether or not the AOR is limited to 1 province or to several.
Additionally I've reimplemented hot and cold climate attributes, i've already distributed these to the new units, but not to all of the legions yet.
UPDATE 06/02/2019
I've decided to tackle something that I'm sure had people experience many a sleepless nights. I changed the units from the historical battles of Alesia and the Nile with the historical Caesarian legions. Furthermore, I also made seperate and first eagle cohort versions of all late Marian and Imperial units for the Grand campaign, since they used the same unitvariantmesh before. Finally, I also updated the Alternative Economy version to have to new higher upkeep costs that are more in line with the older versions of AE.
PS: I haven't changed the units for the Teutoburg Forest yet, not just because I try to pretend as if it never happened, but also because the 3 legions in question aren't actually in the mod (yet).
Finally, I've removed recruitment from the legions and vets from the aux barracks, since this is ahistorical. I have however buffed both the aux and main barracks, to provide both a public order and a +gdp buff.
UPDATE 27/01/2019: All the names for the new AOR veteran units should now be properly displayed. The tooltips for these units are not customized, although it probably just be something among the lines of "these veterans settled in X, have reenlisted ...". I'll also try to add additional cold/hot attributes where applicable, although i think that I got most of them.