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Thread: [Feedback] Questions, Critiques and Requests

  1. #581

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Quote Originally Posted by KAM 2150 View Post
    Yeah, I think simply increasing their reload rate (except javs) will be enough
    Sounds good. Something I just noticed as well is that for archers and gastraphetes, their projectile accuracy drasticaly increases if they shoot with a high arc, such as when a building or wall is blocking their regular flight path. They become like laser-guided missiles, it's insane.

  2. #582

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    @heskey you should be able to liberate them as per normal if they are dead and the emergent faction is alive, in theory

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  3. #583
    Foederatus
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    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I'm working on making some group formation mods for pike formations and I'm curious as to how much of an effect the class weights have in the current battle AI. My current problem is that hoplites and pike are same class and weight and my work around was going to be to switch all pike to Heavy and hoplites stay as Very Heavy.

  4. #584

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Quote Originally Posted by Maegfaer View Post
    Sounds good. Something I just noticed as well is that for archers and gastraphetes, their projectile accuracy drasticaly increases if they shoot with a high arc, such as when a building or wall is blocking their regular flight path. They become like laser-guided missiles, it's insane.
    I noticed that as well, I thought taking shelter in the shadow of a building would protect my troops, but instead they were decimated.

  5. #585
    rbt's Avatar Libertus
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    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I think building that needs empire maintenance is too expensive, specially in late game. Why these buildings can't be change to province maintenance? I understand buildings like armourer need empire maintenance, because global effect, but imo for example asklepieion shouldn't have that, where actually PO in 1.2 isn't to easy to hold.

  6. #586
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    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Just a question :

    Is it possible to add Europa Barbarorum sounds into DeI ?
    Those sounds are so realistic and epic, originals sounds of languages for each faction.
    Because sometimes DeI's english speechs are not immersives.
    It would be just more epic with these sounds, those who see what I'm talking about will surely agree with me

  7. #587
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    So far nobody figured out how to do it.
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  8. #588

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Quote Originally Posted by gornoviceanu View Post
    I know you are probably busy on a lot of things, but I just a small request / suggestion: give the Dacia province, Pelpendeva (I think) town the gold resource. It was technically a bit higher up in the Apuseni Mountains but it will do. The reason why I ask you this is that after Rome defeated the Dacians they themselves have reported that it was the biggest gold plunder in the Empire's history (historic documents). I know it's just a small, senseless thing to ask for but it just feels awkward to not have gold and need to go to Istros when the province was one of the most, if not the richest in gold deposits when it comes to Europe.
    Other than that, everytime a patch shows up it betters the battles, both mechanic wise and AI. The CAI is also behaving good, you really did wonders on the AI.
    Salutari Govornicene !
    No way here ! I put this question at least 3 times in the ''history'' of this game, for vanilla and for DeI, to remove the gold from the Boii (what the heck were read developers when giving gold to boii (Istros) which historically they were the plunderers of the dacian gold, for that reason Burebistas almost annihilated them) and give gold resource on Dacia province or at least in a town resource as you mention (the inaccurate location also presented by me but without any campaign map tools from the CA = NO CHANCE), but nobody listen to that. So, it's up to the player to personally modify the data tables and play accordingly. And also I felt some resentment from the most peoples to idea that the dacians were the greatest source of gold for the roman empire on it's entire history; peoples either don't like that idea: such a minor and small country to arrogate such rights over the mighty roman empire, or not knowing a damn thing about specific historical data (they don't know that with a very small portion of the dacian gold plundered, the emperor Trajan funded 123 days of free games and fights- unheard in the whole roman history; a total of 165 tons of gold and 331 tons of silver, plus over a half a million slaves per total). Some time ago I was in a great argue with all kinds of peoples for other related things in principle: how that 'gipsy' nation was the 'father' of many important inventions in human history (like invention of ball pen, the jet engine, the insulin, etc, etc), because they don't want to yield such an idea to some 'second hand nation'. Always they argue: ''it's debatable''......... but the rights always are for the more civilized western countries..in their mind..and so on. OK, we can leave with this.
    Last edited by leonardusius; January 28, 2017 at 05:45 AM.

  9. #589

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Playing as Carthage and muster field gives boost to 1st class population, while the next tier barracks gives boost only to 2nd class population. Is it supposed to be this way or those boosts stack?
    Also crashes while playing as Iceni on the same turn each time and also a weird battle map bug, when fighting just west of Camulodunum, the enemy seemed to come out of a steep ravine or chasm, like part of the map just collapsed. I don't know if it already has been reported, but you might want to take a look into that. It looked surreal

  10. #590

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    There is no use of Sarmatian Cataphracts at the moment. They recruit from the same pool as superior Sarmatian Bodyguard Cavalry. I was very pleasantly suprised to see Sarmatian Cataphracts avaible for recruitment while playing Roxolani, and I think it's a great idea. But like I said, no use of them right now.
    Moving them to another pool seems weird, as those are cataphracts, and in order for them to be in lower pool they should be weak, but weak cataphracts? Unheard of. I suggest making them stronger than Bodyguard Cavalry. They are only available in 2 regions anyways if I'm not mistaken. It would be a cool elite unit, and it would make nomad armies more varied.

    I was mistaken, there is use of them, if you don't have baracks in Sarmatia or Lugia(somewhere else?) then you can recruit Sarmatian Cataphracts, and they are damn good for a province without baracks. Sorry for my hasty precipitate.
    I personally most of the time won't be using them still, since I recruit from baracks majority of the time. So it's a shame for me that I won't be using this unit more often.
    Last edited by ♔Greek Strategos♔; April 29, 2022 at 02:21 PM. Reason: Double post.

  11. #591

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    How do you deal with neutral/allied armies staying in your province? They consume all the foods, making my armies and their starve and suffer from attrition.

    I think that the supply system should be changed. I agree that allies might be supplied but it does not make sense for neutral/enemy armies.

  12. #592
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    It makes perfect sense for enemies as they raid your land foe supplies too.
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  13. #593

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I agree that if enemy armies are raiding inside the province, they could steal some supplies. However, there are a lot of time that they only stand in the border and steal 5 foods.

  14. #594

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    The "false supplier" trait for spies gives enemy units +5 to their equipment level if you try to wreck their baggage train. I'm not exactly sure what that entails, but I think it might be an oversight...?

  15. #595
    Civis
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    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Quote Originally Posted by SR_GemC View Post
    How do you deal with neutral/allied armies staying in your province? They consume all the foods, making my armies and their starve and suffer from attrition.
    The only solution is to go to this thread and download the save parser. In that program you open your game save and use the campaign map tool and move those armies back to their own regions or just outside your borders. The AI itself is too stupid to move allied or neutral armies so you need to help it unless those armies leave your region(s) within a certain amount of turns. If the armies belong to an enemy you attack them of course.
    Last edited by Pethom; January 28, 2017 at 12:49 PM.

  16. #596

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Quote Originally Posted by Dresden View Post
    @heskey you should be able to liberate them as per normal if they are dead and the emergent faction is alive, in theory
    What I mean is, what happens if I liberate say, Arretium, after defeating the Etruscan League, when they are the original owners? Or is their an emergent faction for almost every starting settlement, so liberate is effective from Turn 1?

  17. #597

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I do not know if this has already been discussed but is there any mod for sea attrition for transports? I don't like how I send transports to sea and they lose so much attrition for what in the ancient world could be a typical journey. I would not mind maybe a storm every long while but the constant attrition makes no sense to me.

  18. #598

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Have a fleet with a supply ship in it escort them.

  19. #599

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    So Asclepius now has its vanilla effects with the added DeI Upkeep. This is how 4th level Water buildings look atm:

    Water Tank
    -12% Income
    +40% Agriculture
    +6 Security
    +4 Public Order
    +2 Siege Holdout Time
    +0.3% 1st Class Growth
    +1% 2nd Class Growth
    Bread & Games: +1 Growth

    Fountains
    -12% Income
    +8% Replenishment
    +8 Public Order
    +6 Growth
    +0.3% 1st Class Growth
    +1% 2nd Class Growth
    Bread & Games: +4 Public Order

    Asclepius
    -12% Income
    -6 Food
    +6% Research
    +6 Public Order
    +9 Growth

    Might need a second look.
    Last edited by Kolaris8472; January 28, 2017 at 08:49 PM.

  20. #600

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Will you be able to nerf boiling oil from gate? It seem unrealistic that they pour oil almost continuously. I think a seriouse increase in delay between each oil release would be great.

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