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Thread: [Download & Installation] Divide et Impera 1.3.2a - Updated April 16 2023

  1. #2141
    Laetus
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    Default Re: [Download & Installation] Divide et Impera 1.2.7 - Updated Feb 27

    Did you change the armenian noble spear units appearance? Is there any way to roll back? New units look a bit washed out in comparison

  2. #2142
    KAM 2150's Avatar Artifex
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    Default Re: [Download & Installation] Divide et Impera 1.3 - Updated Feb 24

    New unit has much higher resolution equipment and more period/culture accurate.
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  3. #2143
    Laetus
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    Default Re: [Download & Installation] Divide et Impera 1.3 - Updated Feb 24

    True, it looks more accurate but i really liked the colourfull knight-like style of the earlier version. when i'm playing armenia now it feels like i've been robbed of my noble core units and they have been replaced with some random balkan green-greyish mercenary variants. wich might be, as you say, more accurate - but it's kinda game breaking... my glittering empire is gone and i have to field peasants again like in the beginning

  4. #2144

    Default Re: [Download & Installation] Divide et Impera 1.3 - Updated Feb 24

    I come back to this game after a yer of stop... and it's incredible that you are still uptading this mod. THX VERY MUCH GUYS YOU ARE THE BEST!!!

  5. #2145

    Default Re: [Download & Installation] Divide et Impera 1.3 - Updated Feb 24

    How to play 1.3 if I only use Steam Workshop and Steam mod manager?

    I'm currently playing 1.3 Beta. On my Steam Mod manager I have I have Part 1, 2 and 3 of the Dei main download mod plus the 1.3 Beta mod. Total of 4 mods. Are Part 1, 2 and 3 now the full release for 1.3? If so, how am I still playing with the 1.3 Beta mod(stand alone loaded before Part 1/2/3) activated without the game crashing?

    I cannot find Dei 1.3 on Steam. I see 1.3 sub mods but not the main 1.3 Mods.

    I'm confused because there are 2 downloads for 1.3 here and there are 3 on Steam.
    Last edited by Lucius Tiberius Vorenus; February 28, 2022 at 05:50 PM.

  6. #2146
    Jake Armitage's Avatar Artifex
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    Default Re: [Download & Installation] Divide et Impera 1.3 - Updated Feb 24

    it's the same, steam doesn't allow tot GB of upload, so it has divided into 3 packs

  7. #2147
    Foederatus
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    Default Re: [Download & Installation] Divide et Impera 1.3 - Updated Feb 24

    Quote Originally Posted by Lucius Tiberius Vorenus View Post
    How to play 1.3 if I only use Steam Workshop and Steam mod manager?

    I'm currently playing 1.3 Beta. On my Steam Mod manager I have I have Part 1, 2 and 3 of the Dei main download mod plus the 1.3 Beta mod. Total of 4 mods. Are Part 1, 2 and 3 now the full release for 1.3? If so, how am I still playing with the 1.3 Beta mod(stand alone loaded before Part 1/2/3) activated without the game crashing?

    I cannot find Dei 1.3 on Steam. I see 1.3 sub mods but not the main 1.3 Mods.

    I'm confused because there are 2 downloads for 1.3 here and there are 3 on Steam.
    The Steam version is automatically updated to 1.3. So if you use that one, you should deactivate the 1.3 beta. The new 1.3 main mod update is save-game compatible with the 1.3 beta sub mod, so you can continue campaigns that you had with the beta.

  8. #2148

    Default Re: [Download & Installation] Divide et Impera 1.3 - Updated Feb 24

    Quote Originally Posted by Ekoten View Post
    The Steam version is automatically updated to 1.3. So if you use that one, you should deactivate the 1.3 beta. The new 1.3 main mod update is save-game compatible with the 1.3 beta sub mod, so you can continue campaigns that you had with the beta.

    Thanks gents for the timely reply! Look forward to enjoying 1.3.

  9. #2149
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [Download & Installation] Divide et Impera 1.3 - Updated Feb 24

    Hi Guys,
    I've got a question what do you think about the mechanism to increase the number of building slots - and what is the reason you're not planning to implement it?
    cheers
    JoC
    Mod leader of the SSHIP: traits, ancillaries, scripts, buildings, geography, economy.
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  10. #2150
    KAM 2150's Avatar Artifex
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    Default Re: [Download & Installation] Divide et Impera 1.3 - Updated Feb 24

    We have already done that in 1.3 patch

    All small cities are now 4 slots and all capitals are now 6 slots, before only ones with ports could have that amount.

    We are not planning on adding more slots as whole building and eco systems were made with more restricted slots in minds, and its like 40,000 of manual entries if not a lot more than that.
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  11. #2151
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [Download & Installation] Divide et Impera 1.3 - Updated Feb 24

    ok, thanks, fair play (even if I prefer the 24-buildings slots of Med2 engine ;-)

  12. #2152
    KAM 2150's Avatar Artifex
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    Default Re: [Download & Installation] Divide et Impera 1.3 - Updated Feb 24

    Yes, more would be great, its just that whole setup got too complex now and nobody wants to get anywhere near it
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  13. #2153

    Default Re: [Download & Installation] Divide et Impera 1.3 - Updated Feb 24

    Updated with some fixes, only part 1 of standalone updated

    - Fixed population system in new HatG campaigns.
    - Fixed some unit cards not being properly updated.
    - Changed Roman party effect bundles in faction screen to reflect new party names.
    - Changed new Boii and Thracian cavalry generals to commander class units.
    - Adjusted ranged stats and costs/upkeep for Lusitani light infantry and Cav unit
    - Adjusted shield values for various Iberian units.
    - Fixed Meroe shield patterns (thanks to skillfultree!!)
    - Replaced eastern/nomad style belts on barbarian models
    - Added some new beard models
    - Added new fancy gold torc model (thanks to CzarHussar!)
    - Added new fire hardened wooden Germanic spear models
    - Added necklace decorations for noble Celtic units
    - Added new port helmet variant with different cheekguards
    - Replaced a few tartan tunics in armor sets where clipping was present
    - Adjustments for some Galatian noble units
    - Fixed some Germanic unit apperances
    - Fixed missing weapon on Scordisci cavarly officers
    - Fixed germanic Champions of Tiwaz appearance
    - Fixed Mercenary Aethiopian unit name
    - Changed Thracian skirmishers unit name and description
    - Fixed cost/upkeep for Sardinian AOR archers.
    - Updated stats/cost for Thracian cav unit
    - Adjusted Irish faction colors.
    - Various fixes for Irish units.
    - Fixed Mercenary thracian units having greek voice lines
    - Fixed some generals missing weapons in battle
    - Added chinstraps to many barbarian helmets
    - Added custom Suebi officers
    - Many smaller fixes

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  14. #2154

    Default Re: [Download & Installation] Divide et Impera 1.3a - Updated March 14

    1.3a?

    I assume if I am on Steam I will pick this up automatically. I was running a 1.3 Rome GC. I assume there should be no problem to continue my GC?

    Also, I am confused if I should still be using the Julia Gens submod? Is that deprecated? What do you get for Rome if you play without a Gens submod?

    Thanks.

  15. #2155

    Default Re: [Download & Installation] Divide et Impera 1.3a - Updated March 14

    Thank you for your work guys, I really like the implementation of wonders in cities' building slots. Wonders on strategic view map is a nice addition too (Im not sure if its been there before).

  16. #2156
    Jake Armitage's Avatar Artifex
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    Default Re: [Download & Installation] Divide et Impera 1.3a - Updated March 14

    view map has been re-made by Summary, he did a good job

  17. #2157

    Default Re: [Download & Installation] Divide et Impera 1.3a - Updated March 14

    Great work with the new patch! I need to put some time in learning all the new general skills Quick question: how does the night battle work from now on in 1.3 DeI?

  18. #2158
    KAM 2150's Avatar Artifex
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    Default Re: [Download & Installation] Divide et Impera 1.3a - Updated March 14

    You need to max out that tree to get ability. Lower levels of it only buff your units a bit in case AI used night attack against you.
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  19. #2159

    Default Re: [Download & Installation] Divide et Impera 1.3a - Updated March 14

    Quote Originally Posted by KAM 2150 View Post
    You need to max out that tree to get ability. Lower levels of it only buff your units a bit in case AI used night attack against you.
    It seems that at least some factions have the night battle ability right from the start, playing RotR and Insubres faction leader has night battle option from the very start. Maybe this is due to the celtic faction speciality in this specific campaign.

    EDIT:

    Got some pictures, also the interface for the new skills is a bit hard to see and hover over since it on the very edges of the UI and gets overlapped with the general portrait.


    Last edited by Dumanthis; March 22, 2022 at 04:36 AM.

  20. #2160

    Default Re: [Download & Installation] Divide et Impera 1.3a - Updated March 14

    I was wondering if Reduced Variation mod still works and can it be used with any effect?

    https://www.twcenter.net/forums/show...al-Performance

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