Originally Posted by
Ygraine
Great! Yes, it's "Rusted Pack File Manager", a new and different version of PFM with a lot of new features! It also doesn't crash randomly and corrupt your pack like PFM could do.
Go to "reforms.lua" (in lua_scripts) and browse down to second reform "ladder" (first one is for the AI called "Global"), there you can easily edit what turn reforms should trigger at for the various factions.
Here's how Rome looks: roman = {3, 100, 5, 260, 7, 480},
The first number is the required imperium level needed, the second the amount of turns.
Speaking of which, 480 is quite much.. I think I'll lower all reform-times slightly next time I update the pack, for all factions.
Thanks for the feedback!
-Diplomacy is like I explained to The Despondent Mind above, sometimes you can get a snowball effect which usually happens if you neglect the diplomacy side (or if you back the "wrong" kingdom in another war, and other kingdoms back the opponent and thus get angry at you). Otherwise I also found it in a pretty good spot. Yes, making NA impossible to get and for the AI to suggest it removed a big amount of the diplomacy spam on AI turns.
-Glad you like the cav changes!
-In regards of artillery I increased the spread of ballistas since some other players were complaining that they were racking up 1000-2000 kills with them using fire balls against armies. I designed fire balls to be effective vs infantry with large aoe and shockwave once they hit, in comparison the stone ammo version has less spread is excels better against walls/towers/ships. Perhaps I overnerfed fire ball spread though.. I will test it in a custom game, thanks for letting me know.
-Since DV has 12 base TPY, I increased the amount of exp needed to progress per chevron level. I also removed most sources that give you +1 to rank when recruiting new units, but it's possible I missed some sources. Which ones did you notice? Right now the only one that I can think of is max tier barracks and some specific temples that add for example +1 rank to all spear recruits. There shouldn't be any other source giving +rank on recruitment. If there is then I've missed it! And in regards of max rank barracks, I think I will increase recruitment rank to +2, because that tier pretty much never unlocks any new units and is kind of pointless to build if you don't get proper boni for your trouble (it's also late tech).
You can edit the exp needed per level in db-> "unit_experience_thresholds_tables". I recommend making your own pack, import the tables in DV you want to edit and load it before DV. That way you won't lose your edits every time I update the overhaul.