Hello, I was wondering if somebody could direct me to a mod which significantly cuts down (at most by half) building/research times? Note that I play on the Steam version.
Thanks!
Hello, I was wondering if somebody could direct me to a mod which significantly cuts down (at most by half) building/research times? Note that I play on the Steam version.
Thanks!
you can use the DeI hardcore official submod (doubles quite everything):
https://www.twcenter.net/forums/show...ftcore-Submods
or you can go to:
https://www.twcenter.net/forums/show...-upd-aug-07-19
go to TESTUDO #1 post
go to DOWNLOAD
go to TURTLE_Parts
pick both TURTLE_Parts_Building and TURTLE _Parts_Technology, you have 5 ranges to pick from.
Thanks for the reply! But I mean I want to play a mod where building and tech times are less, like instead of 8 turns to build, 4 turns. Those two mods seem to increase, even up to double, the tech/buildings times hehe. Also for the Turtle mod, it seems really cool but I don't think I am hardcore enough yet to play it.
Loaded question.
Is it possible to create a submod that increases research, reduces troop movement based off what TPY mod there is? But a proper ratio of what it should be reduced by.
Specifically the 12 TPY. The build time I dont have a big issue with.
I can make it myself if someone points me to where it's located.
Need to edit things like rough terrain movement, season movement effects etcetera too, otherwise you'll barely be able to move - especially if you scale it to 24 TPY. And stuff like movement increases from skills, ancillaries and tech will be near useless if the base movement is severely downscaled. 5% of 100 is something, 5% of 30 not so much.
And just one quick question, would the submod be save game compatible? If not, I have no problem waiting for you to make it, I totally get that these kinds of things take time, but if so I think I'll start playing a campaign, I can't wait to try out the new patch! Thanks again!
A) Put the chosed packs into the data folder (..\Steam\SteamApps\common\Total War Rome II\data)
B) Remember to revert to the old manager: https://www.twcenter.net/forums/show...nd-Mod-Manager
C) Start Rome II
D) In Mod Manger, check "Enable Out of Date Mods"
E) Make sure all chosed packs are checked green. Their load order should be ok. It is given by the number of @, the more they are the more previous the mod is loaded/must be loaded
F) Play
I did everything exactly as you say to do but I can't get it to work sadly.
As for opting into the beta for the old manager, I did that, but the launcher looks the same as the new one, I wonder if that has anything to do with it?
Hmm I did that, following the instructions from this website: https://wiki.totalwar.com/w/Steam_Wo...Steam_Workshop, and it just gave me errors, and didn't work in game. I also tried both launchers.
Oh well, RIP I guess lol, thanks for trying though.