When will this be released? How into beta is this patch? Can i join?
When will this be released? How into beta is this patch? Can i join?
The words of a banished king "I swear revenge"
Filled with anger aflamed our hearts
Full of hate full of pride
We screamed for revenge
Hey Vossie I'm just trying to get some clarification, to get 1.6 working one should download and follow the instructions on this page http://www.g4g.it/2014/03/18/call-of...total-war-mod/ and then do the instructions quoted in your post?
You only need the 4 parts COW 1.5 and the Patch 1.5.1. Don't install the English Menu Fix, etc. ( Don't download using Internet Explorer. )
In addition Gigantus made a English translation for 1.6 which works with 1.6.8. Click. ( Could be that your campaign don't start so make sure to backup the original. )
As for the Beta testing here is a status report:
Click.
Last edited by Vossie; August 29, 2015 at 01:54 PM.
☧Imperium Romanum☧
@ Vossie The four parts come with the 1.51 patch included (but not extracted-you probable new this already lol)
@Chris. ( Don't download using Internet Explorer. )( Don't download using Internet Explorer. )( Don't download using Internet Explorer. ) Got that
In addition to gig's text files I believe you will also need some changes that 'yourstepdad' posted a few pages ago.
Installing all the bits and pieces is a bit of a pain, but it does work. I have been having a blast with 1.6.8.
This RTW feature has (thankfully) been discontinued with M2TW. The AI used to recruit to the very limit which made development impossible, it wasn't unusual to find villages even after 200 rounds.Settlements population is not dropping when recruiting units. Is this suppose to be since the population is not increasing either?
Yeah I meant he just needed to install those not the rest.
I believe you refer to the descr_strat file which should fix a duplicate issue with names. Link.
Don't some mod still have this feature enabled tho?
☧Imperium Romanum☧
There is a (rather large) script around that reduces population count based on the category of the recruited unit. There is no other way to simulate it, eg you can't 'enable' it.
This is a game spoiler and badly needs a reworking - only the player's faction should have ownership changes (max 3-4 seconds), not all the other factions instead (1-2 minutes). Simply pop up a message accordingly, freeze player input, do the changes, unfreeze. Everyone is happy.
I think the english translation might be a cause, at least for me, that makes the game go back to the main menu if you try and play a campaign, when I don't have it in the game seems to work fine.
Actually never mind I looked more into this thread and found that guys descr_strat download
[In the women's room, which Larry had to use, he puts his water bottle in his pants instead of the trash to avoid being recognized]
Producer's daughter: [enters] Hi mister. Thanks for fixing my doll.
[hugs him]
Larry: Aww, don't worry about it sweetheart.
Producer's daughter: [looks at him, scared, and runs out] Mommy, mommy. The old man's in the bathroom, and he's got something hard in his pants.
Curb Your Enthusiam
ok so I tried installing 1.6 and at first it seemed to be working. But then when I tried to start a campaign the game would just go back to the single player select screen. This happens every time
I installed it using some of the old CoW 1.5 setup files I had laying around along with path 1.5.1 files
Tested my cow 1.5.1 version (with kahvis mercenary mod) and it worked fine, but after pasting the 1.6 beta patch and gigantus english text for it the log now says Im missing stuff :/
I guess the mercenary mod is casuing trouble...dont feel like downloading all the parts from games for gamers tho, takes so long -.-
Yes, I specifically addressed this issue in my PM's with the CoW team.
They are allied only takes a few turns for the event to happen, if I remember correctly.
V1.6.8 is not compatible with RoDG (Gigantus version of the mod) nor with Kahvanni's mercenary mod.
Install notes for 1.6.8:
Click.
☧Imperium Romanum☧
Hmmm....gonna be pain to download the 1.5.1 files again then :/
well this is my first post hello, first of all thanks for a awesome mod, but i have a small problem with this new patch crashing on around turn 3-4 no matter what army i choose in campaign , the skirmish work well and having fun with, when i checked the log it state's
mods/Call_of_Warhammer/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 7444, column 12
You have chosen an invalid tile(106, 51) for the settlement of @0:5=E>D.
so i checked out the line which is : region Town_Drakenhof_Province
and as far as i can tell there is no spelling mistakes, so if anyone can help that would be great.