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Thread: v2.4 has been released - please do NOT report any bugs if you are playing with previous versions

  1. #441
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
    Join Date
    Dec 2012
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    Makedonia, Greece
    Posts
    1,929

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    About this ancillary something is wrong:
    ;------------------------------------------
    ;Ancillary: babylonian_ecstatic
    ; o babylonian_charmer : <Influence> -1, <TroopMorale> -1, <Attack> 2

    Ancillary babylonian_ecstatic
    Type Babylonian_Mystic
    Transferable 1
    Image 1369.tga
    Description babylonian_ecstatic_desc
    EffectsDescription babylonian_ecstatic_effects_desc
    Effect Piety -1
    Effect TroopMorale 1
    Effect Attack 2

    {babylonian_ecstatic} Makhkhu (Babylonian Ecstatic)

    {babylonian_ecstatic_desc}
    This man can achieve a mad state of being, during which he is known to deliver messages, portending woes and ills. Although disheartening, understanding and listening to this man can benefit all.

    {babylonian_ecstatic_effects_desc}
    -1 Influence, +1 Morale for all troops on the battlefield; +3 Command when attacking

    Should be written +2 Command when attacking
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  2. #442

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    I fought a large battle on the city next to the illyrian coast, of course it crashes after I win. Maybe because I quicked saved right as the battle ended? The the sprite died, etc.

    Also luceria on the italian peninsula can't make industry, I don't know if that's a bug or not
    Attached Files Attached Files

  3. #443

    Default Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    This is the corrupt quicksave
    Attached Files Attached Files

  4. #444

    Default Re: v2.35A has been released - please do NOT report any bugs if you are playing with previous versions

    I'm not sure if this is a bug or some script triggering wrongly. I'm playing as Ptolomy and Macedonia is always declaring war on me, one turn after making peace. Is that WAD?

  5. #445

    Default Re: v2.35A has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by realm56 View Post
    IIRC, the Antigonidai and The Ptolomaioi can only be at peace if either Antigonos Gonatas or Ptolemaios Philadelphos is dead, these two had quite the antagonistic relationship with each other.
    The inability of makedonia and ptolomaioi to be at peace is by design. Antigonos and Ptolemaios really did not get along with each other.

  6. #446

    Default Re: v2.35A has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by realm56 View Post
    The inability of makedonia and ptolomaioi to be at peace is by design. Antigonos and Ptolemaios really did not get along with each other.
    Ah thanks for the quick reply. Will this end when one of the two dies?

  7. #447

    Default Re: v2.35A has been released - please do NOT report any bugs if you are playing with previous versions

    Yep. One of them will definately be dead by turn 120 at least....

  8. #448

    Default Re: v2.35A has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by realm56 View Post
    The inability of makedonia and ptolomaioi to be at peace is by design. Antigonos and Ptolemaios really did not get along with each other.
    The same is also true of Antigonos and Antiochos (the Seleukid FL).

  9. #449

    Default Re: v2.35A has been released - please do NOT report any bugs if you are playing with previous versions

    Is it normal that as the Romans, the only option for Bononia is Free City after pacification?

  10. #450

    Default Re: v2.35A has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by lordmalcador View Post
    Is it normal that as the Romans, the only option for Bononia is Free City after pacification?
    How big is it? Minimum size for a Provinciae is Large Town. It starts out too small, if you've taken it early on.

  11. #451

    Default Re: v2.35A has been released - please do NOT report any bugs if you are playing with previous versions

    Installed 2.35 and 2.35A pursuant to instructions. Crash to desk top. Very disappointed. Error log too big to attach and I wouldn't know how to do it anyway. Suggestions?

  12. #452

    Default Mauryan empire siges

    Hello,

    I'd like to start by showing my amazement at Taksashila's inspiring campaign. Unfortunately, however, during the 97th turn, when the Mauryan empire is sending armies to suppress a siege rebellion, they do not have any siege machines. They do nothing in battle. It looks as if after the siege, the army withdrew from the siege to automatically attack the walls in the next turn, but unfortunately without siege machines. I report that Mauryan invasion isnt work properly.

  13. #453
    Marvzilla's Avatar Senator
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    Apr 2010
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    North-Rhine Westphalia,Germany.
    Posts
    1,043

    Default Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    v2.35R3.5
    Taksashila, dont know which turn because I cant access the save in any way, hopefully the log is helpful, hard crash and ctd everytime I try to load the save. Probably in the 50s turn wise.
    Attached Files Attached Files

  14. #454

    Default Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    Why these man can't enter the battlefield?
    Click image for larger version. 

Name:	20210705184508_1.jpg 
Views:	9 
Size:	606.3 KB 
ID:	365151
    I'm playing the newest version and my Legion used in this battle was a full stack.
    Last edited by Demon Soul; July 05, 2021 at 12:00 PM.

    "najłatwiej i najpiękniej nie gnębić drugich, ale samemu nad sobą pracować, żeby być możliwie jak najlepszym" Sokrates

  15. #455

    Default Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    Quote Originally Posted by Demon Soul View Post
    Why these man can't enter the battlefield?
    Click image for larger version. 

Name:	20210705184508_1.jpg 
Views:	9 
Size:	606.3 KB 
ID:	365151
    I'm playing the newest version and my Legion used in this battle was a full stack.
    I can't see your UI, but I'm guessing you had more than 20 units available and had them all on manual control?

  16. #456

    Default Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    I've disabled all ui and green triangles around units when you pick them.
    Yes, I had 20 units under controll and set to manual in pre-battle options. You want to say that I can have more than 20 units in one time but they will be under AI controll?

    "najłatwiej i najpiękniej nie gnębić drugich, ale samemu nad sobą pracować, żeby być możliwie jak najlepszym" Sokrates

  17. #457

    Default Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    When you have more than 20 units available (reinforcement battles), if you opt not to allow them to be AI-controlled, then they won't enter the battle until one of your starting units has routed or been killed. You can only control 20 units at any one time.

  18. #458

    Default Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    Guess nothing to do about it since this seems game engine limits.
    Thank you for clarifying this.

    "najłatwiej i najpiękniej nie gnębić drugich, ale samemu nad sobą pracować, żeby być możliwie jak najlepszym" Sokrates

  19. #459

    Default Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    I've had this bug where war fleets disappear after winning a naval battle, I had two war fleets and they both disappeared after winning two separate battles

  20. #460

    Default Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    Recently upgraded from R2 to R3.5 and started a new campaign, and the first thing I noticed was that the Mercenary Batoroi looked a bit funky:

    Attachment 365215

    After finishing this siege I experienced a CTD during the loading screen back to the campaign map. This was my fourth battle in a very short campaign, and I had recently played another campaign in R2 where I suffered no CTD at all, despite fighting considerably more battles. I took a gander at the log, and these are the last lines I could find (though there are a LOT more, going back a few minutes, many of them script errors):

    Spoiler for log
    Line 92724: 23:32:34.817 [system.io] [trace] exists: 7023: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/gallic_unit_error_1.wav (1527865806)
    Line 92725: 23:32:34.817 [system.io] [trace] exists: 7024: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/gallic_unit_error_2.wav (1527865806)
    Line 93094: 23:32:34.835 [system.io] [trace] exists: 7393: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/germanic_unit_error_1.wav (1528528386)
    Line 93095: 23:32:34.835 [system.io] [trace] exists: 7394: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/germanic_unit_error_2.wav (1528528386)
    Line 93386: 23:32:34.849 [system.io] [trace] exists: 7685: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek0_unit_error_1.wav (1528528386)
    Line 93387: 23:32:34.849 [system.io] [trace] exists: 7686: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek0_unit_error_2.wav (1528528386)
    Line 93388: 23:32:34.849 [system.io] [trace] exists: 7687: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek0_unit_error_3.wav (1528528386)
    Line 93661: 23:32:34.862 [system.io] [trace] exists: 7960: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek1_unit_error_1.wav (1528528386)
    Line 93662: 23:32:34.862 [system.io] [trace] exists: 7961: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek1_unit_error_2.wav (1528528386)
    Line 93663: 23:32:34.862 [system.io] [trace] exists: 7962: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek1_unit_error_3.wav (1528528386)
    Line 93936: 23:32:34.875 [system.io] [trace] exists: 8235: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek2_unit_error_1.wav (1528528388)
    Line 93937: 23:32:34.876 [system.io] [trace] exists: 8236: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek2_unit_error_2.wav (1528528388)
    Line 93938: 23:32:34.876 [system.io] [trace] exists: 8237: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek2_unit_error_3.wav (1528528388)
    Line 94208: 23:32:34.889 [system.io] [trace] exists: 8507: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek3_unit_error_1.wav (1528528388)
    Line 94209: 23:32:34.889 [system.io] [trace] exists: 8508: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek3_unit_error_2.wav (1528528388)
    Line 94210: 23:32:34.889 [system.io] [trace] exists: 8509: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek3_unit_error_3.wav (1528528388)
    Line 94480: 23:32:34.902 [system.io] [trace] exists: 8779: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek4_unit_error_1.wav (1528528390)
    Line 94481: 23:32:34.902 [system.io] [trace] exists: 8780: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek4_unit_error_2.wav (1528528390)
    Line 94482: 23:32:34.902 [system.io] [trace] exists: 8781: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek4_unit_error_3.wav (1528528390)
    Line 94752: 23:32:34.915 [system.io] [trace] exists: 9051: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek5_unit_error_1.wav (1528528392)
    Line 94753: 23:32:34.915 [system.io] [trace] exists: 9052: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek5_unit_error_2.wav (1528528392)
    Line 94754: 23:32:34.915 [system.io] [trace] exists: 9053: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/greek5_unit_error_3.wav (1528528392)
    Line 95255: 23:32:34.940 [system.io] [trace] exists: 9554: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/iberian_unit_error_1.wav (1528528392)
    Line 95256: 23:32:34.940 [system.io] [trace] exists: 9555: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/iberian_unit_error_2.wav (1528528392)
    Line 95257: 23:32:34.940 [system.io] [trace] exists: 9556: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/iberian_unit_error_3.wav (1528528392)
    Line 95596: 23:32:34.956 [system.io] [trace] exists: 9895: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/pahlava_unit_error_1.wav (1528528394)
    Line 95597: 23:32:34.956 [system.io] [trace] exists: 9896: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/pahlava_unit_error_2.wav (1528528394)
    Line 95598: 23:32:34.956 [system.io] [trace] exists: 9897: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/pahlava_unit_error_3.wav (1528528394)
    Line 95842: 23:32:34.968 [system.io] [trace] exists: 10141: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/punic_unit_error_1.wav (1528528396)
    Line 95843: 23:32:34.968 [system.io] [trace] exists: 10142: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/punic_unit_error_2.wav (1528528396)
    Line 96110: 23:32:34.981 [system.io] [trace] exists: 10409: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/roman_latin_unit_error_1.wav (1528528396)
    Line 96111: 23:32:34.982 [system.io] [trace] exists: 10410: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/roman_latin_unit_error_2.wav (1528528396)
    Line 96112: 23:32:34.982 [system.io] [trace] exists: 10411: caching file: mods/ebii/data/sounds/voice/human/localized/battle_map/roman_latin_unit_error_3.wav (1528528396)
    Line 99135: 23:32:35.130 [system.io] [trace] exists: 13433: caching file: mods/ebii/data/sounds/voice/human/localized/camp_map/roman_latin_unit_error_1.mp3 (1528529434)
    Line 99136: 23:32:35.130 [system.io] [trace] exists: 13434: caching file: mods/ebii/data/sounds/voice/human/localized/camp_map/roman_latin_unit_error_2.mp3 (1528529434)
    Line 99137: 23:32:35.130 [system.io] [trace] exists: 13435: caching file: mods/ebii/data/sounds/voice/human/localized/camp_map/roman_latin_unit_error_3.mp3 (1528529434)


    I've also not experienced certain scripted events as Pergamon (Galatian raids, Seleukid tribute and such) while I'm at turn 30-ish (haven't played them before so not sure if that's meant to be), and the Colonist script pops up every single turn. I'm guessing something went wrong in the installation? I did do a fresh install and followed all the instructions.
    Quote Originally Posted by A.J.P. Taylor
    Peaceful agreement and government by consent are possible only on the basis of ideas common to all parties; and these ideas must spring from habit and from history. Once reason is introduced, every man, every class, every nation becomes a law unto itself; and the only right which reason understands is the right of the stronger. Reason formulates universal principles and is therefore intolerant: there can be only one rational society, one rational nation, ultimately one rational man. Decisions between rival reasons can be made only by force.





    Quote Originally Posted by H.L Spieghel
    Is het niet hogelijk te verwonderen, en een recht beklaaglijke zaak, Heren, dat alhoewel onze algemene Dietse taal een onvermengde, sierlijke en verstandelijke spraak is, die zich ook zo wijd als enige talen des werelds verspreidt, en die in haar bevang veel rijken, vorstendommen en landen bevat, welke dagelijks zeer veel kloeke en hooggeleerde verstanden uitleveren, dat ze nochtans zo zwakkelijk opgeholpen en zo weinig met geleerdheid verrijkt en versiert wordt, tot een jammerlijk hinder en nadeel des volks?
    Quote Originally Posted by Miel Cools
    Als ik oud ben wil ik zingen,
    Oud ben maar nog niet verrot.
    Zoals oude bomen zingen,
    Voor Jan Lul of voor hun god.
    Ook een oude boom wil reizen,
    Bij een bries of bij een storm.
    Zelfs al zit zijn kruin vol luizen,
    Zelfs al zit zijn voet vol worm.
    Als ik oud ben wil ik zingen.

    Cò am Fear am measg ant-sluaigh,
    A mhaireas buan gu bràth?
    Chan eil sinn uileadh ach air chuart,
    Mar dhìthein buaile fàs,
    Bheir siantannan na bliadhna sìos,
    'S nach tog a' ghrian an àird.

    Quote Originally Posted by Jörg Friedrich
    When do I stop being a justified warrior? When I've killed a million bad civilians? When I've killed three million bad civilians? According to a warsimulation by the Pentagon in 1953 the entire area of Russia would've been reduced to ruins with 60 million casualties. All bad Russians. 60 million bad guys. By how many million ''bad'' casualties do I stop being a knight of justice? Isn't that the question those knights must ask themselves? If there's no-one left, and I remain as the only just one,

    Then I'm God.
    Quote Originally Posted by Louis Napoleon III, Des Idees Napoleoniennes
    Governments have been established to aid society to overcome the obstacles which impede its march. Their forms have been varied according to the problems they have been called to cure, and according to character of the people they have ruled over. Their task never has been, and never will be easy, because the two contrary elements, of which our existence and the nature of society is composed, demand the employment of different means. In view of our divine essence, we need only liberty and work; in view of our mortal nature, we need for our direction a guide and a support. A government is not then, as a distinguished economist has said, a necessary ulcer; it is rather the beneficent motive power of all social organisation.


    Quote Originally Posted by Wolfgang Held
    I walked into those baracks [of Buchenwald concentrationcamp], in which there were people on the three-layered bunkbeds. But only their eyes were alive. Emaciated, skinny figures, nothing more but skin and bones. One thinks that they are dead, because they did not move. Only the eyes. I started to cry. And then one of the prisoners came, stood by me for a while, put a hand on my shoulder and said to me, something that I will never forget: ''Tränen sind denn nicht genug, mein Junge,
    Tränen sind denn nicht genug.''

    Jajem ssoref is m'n korew
    E goochem mit e wenk, e nar mit e shtomp
    Wer niks is, hot kawsones

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