Hi all,
Apologies for my very extended absence - 3 year old daughter to bring up and a new baby son born, new work, moving house etc...
Real Combat 2.0 for Early and Late Campaigns has been done for a long time, I simply had my mind on other things and haven't spent the time to give it a polish before release.
I am now working on a proper Late campaign that starts in 1370, so there will be Early (1100), High (1220) and Late (1370) campaigns. Since the RC recruitment system works from 1100-1620 I can just set the date to 1370 and available units and recruitment work with no changes needed. Lots of new tweaks, unit models and textures, with about 15 selectable submods for each campaign. The main addition is RC2.0 which should appeal to those who like a realistic battlefield where contemporary tactics and unit capabilities are well represented, which is the main focus of this mod. Its not a huge amount of work but will take a bit of time, will try to keep it moving along as best I can despite RL interfering.
Quick reminder of RC 2.0 info attached. New weapons, stats, animations that more realistically reflect weapon attack methods, eg differences between cut/cut-and-thrust/thrust weapons, the tendancy to use swords well into the high era almost entirely for cutting attacks, morale system, armor system (eg Nobles and professionals get access to new armors 10-15 years ahead of lower-class units), heat modifiers, heavily modified cavalry stats and behavior, weapon/armor quality modified by unit class, infantry mass...)
Moneybags14 did an excellent auto-stat generator for RC for TATW, which I should probably try to adapt for SS.
Cheers,
PB