I don't think that this is the problem actually. From what I can see, I'd say that it's due to the death animation itself (but there should be more that 1 unit impacted imo) or some vertices not correctly assigned (I'll start from that supposition). So basically, when the archer dies, the mesh seems streched and so the texture attached to it.
Edit: Got a temporary solution to fix this issue. Easy to do
Go to the EDU and look for the peasant archers entry. You should get this:
Code:
type Peasant Archers
dictionary Peasant_Archers ; Levy Archers, feudal levy
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier Peasant_Archers, 48, 0, 0.7
officer northern_captain_early
attributes sea_faring, hide_forest, can_withdraw, foot_archers, start_skirmishing, is_peasant
move_speed_mod 1.07
formation 1.4, 1.4, 1.8, 1.8, 3, square
stat_health 1, 1
stat_pri 2, 1, peasant_arrow, 120, 18, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr area
stat_sec 1, 1, no, 0, 0, melee, melee_simple, piercing, knife, 45, 1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 1, -1, 3, 0
stat_mental 4, normal, untrained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 302, 163, 65, 163, 163, 4, 50
armour_ug_levels 0, 2, 3
armour_ug_models Peasant_Archers, Peasant_Archers_ug1, Prussian_Archers
ownership sicily, hungary, timurids, byzantium, lithuania, poland, england, norway, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, scotland, timurids, teutonic_order, jerusalem, slave
era 0 sicily, hungary, timurids, byzantium, lithuania, poland, england, norway, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, scotland, timurids, jerusalem, teutonic_order
era 1 sicily, hungary, timurids, byzantium, lithuania, poland, england, norway, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, scotland, timurids, jerusalem, teutonic_order
era 2 sicily, hungary, timurids, byzantium, lithuania, poland, england, norway, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, scotland, timurids, jerusalem, teutonic_order
recruit_priority_offset -10
Replace the bold red part with the following bold blue one:
Code:
type Peasant Archers
dictionary Peasant_Archers ; Levy Archers, feudal levy
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier Longbowmen, 48, 0, 0.7
officer northern_captain_early
attributes sea_faring, hide_forest, can_withdraw, foot_archers, start_skirmishing, is_peasant
move_speed_mod 1.07
formation 1.4, 1.4, 1.8, 1.8, 3, square
stat_health 1, 1
stat_pri 2, 1, peasant_arrow, 120, 18, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr area
stat_sec 1, 1, no, 0, 0, melee, melee_simple, piercing, knife, 45, 1
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 1, -1, 3, 0
stat_mental 4, normal, untrained
stat_charge_dist 6
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 302, 163, 65, 163, 163, 4, 50
armour_ug_levels 0, 2, 3
armour_ug_models Peasant_Archers, Peasant_Archers_ug1, Prussian_Archers
ownership sicily, hungary, timurids, byzantium, lithuania, poland, england, norway, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, scotland, timurids, teutonic_order, jerusalem, slave
era 0 sicily, hungary, timurids, byzantium, lithuania, poland, england, norway, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, scotland, timurids, jerusalem, teutonic_order
era 1 sicily, hungary, timurids, byzantium, lithuania, poland, england, norway, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, scotland, timurids, jerusalem, teutonic_order
era 2 sicily, hungary, timurids, byzantium, lithuania, poland, england, norway, france, hre, denmark, spain, aragon, portugal, pisa, venice, papal_states, scotland, timurids, jerusalem, teutonic_order
recruit_priority_offset -10
This part refers to the soldier "skeleton" to use. This references an entry in the battle_models.modelsdb file, which determines how the unit moves around.. With this trick, it just replace the peasant archers' one by the longbowmen one. In game, you won't probably see any difference
That's a temporary fix while I'm trying to find out what it's wrong with the peasant archers but at least, that will allow you to use that unit without that painfull bug