Hi all
Is there any possible to make infatry unit as cavalry on the stratmap? I made dragoons units and they must be an infantry unit on the battlemap but i want to make them as cavalry on the stratmap. I will be very grateful for help.
Hi all
Is there any possible to make infatry unit as cavalry on the stratmap? I made dragoons units and they must be an infantry unit on the battlemap but i want to make them as cavalry on the stratmap. I will be very grateful for help.
That's not what I meant I only want to give for dragoons as many movement points as have a cavalry on the stratmap.
http://www.twcenter.net/forums/showt...ovement-points
http://www.twcenter.net/forums/showt...ovement-speeds
http://forums.totalwar.org/vb/showth...omats-assasins this one is more understable.
thats it sir
Maybe in the EDU?
Altought AI may use it as cavalry in battle.Code:type NE Bodyguard dictionary NE_Bodyguard ; General's Bodyguard category cavalry class heavy voice_type General ...
Kiliç Alì
Unfortunatly not. If i give them cavalry cathegory i get CTD befor starting the game.
Maybe you can't have a cav unit with no mount? and what does log say?
Log says that dragoons have no horses
Movement points on the strat map are per category (agents, ships etc) and set in descr_characters. You can set different multiplier for siege engines and cavalry via descr_campaign_db, eg cavalry only has a longer range then cavalry and infantry, and it gets more reduced when siege engines are in the army.
It is not possible to reduce the strat map movement points for individual units.
I don't want to increase movement points for specific unit. I only want to make unit as infantry unit on the battlefield nad as cavalry unit on the stratmap.
I tried to give them cavalry category but the game needs mounst type. If i will give mount type, i get only infantry staying on the horses on the battlefield.
I got it that he wants that particular infantry unit to be considered cavalry class by the game (even if it has no mount, and that seems the problem) in strat_map movement_points calculations, since cav units can have a different number of points than infantry.
...but only for one unit, so I thought that it amounted to the same thing. Now I see, thanks.
Hmm, setting it to cavalry would have other implications on the battlefield such as inability to climb ladders. What about other category types: non-combatant and handler? No idea what impact those have on battle behaviour or models but do they get their own movement settings?
These are the only relevant settings from descr_campaign_db.xml:
<siege_movement_points_modifier float="x.xx"/>
<cavalry_movement_points_modifier float="x.xx"/>
Infantry is the default modified by these. So basically it's a hardcoded no, as they don't get their own movement settings if they aren't siege or cav.
Last edited by Taiji; April 30, 2014 at 05:56 AM.
So i just want to somehow cheat the game to recognise unit of dragoons (which is an infantry unit) as cavalry unit.
Maybe you should look at your problem from a different perspective and make infantry and cavalry have equal movement points = your unit will have as much movement points as cavalry on strat map and it will be infantry in battles. Done.
it's not done. Dragoons and cavalry had over ordinary infantry advantage of higher mobility in the operations scale. if I want to simulate in the game historical conditions, dragoons and cavalry must have more points of movements on the strategic map.
Hehe I know but if you cant do what you want you have to do what you can.
Last edited by Wojniłłowicz; May 03, 2014 at 06:18 PM.
I tried to add a line in descr_campaign_db.xml
handler_movement_points_modifier float="x.xx"
and it does not CTD, but I don't know how to make a handler unit so I can't test if it works or not