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Thread: Infantry as cavalry on stratmap

  1. #1

    Default Infantry as cavalry on stratmap

    Hi all
    Is there any possible to make infatry unit as cavalry on the stratmap? I made dragoons units and they must be an infantry unit on the battlemap but i want to make them as cavalry on the stratmap. I will be very grateful for help.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Infantry as cavalry on stratmap

    You wold have to merge the mount model and the soldier model and make a brand new animation for it - long and tedious but possible.










  3. #3

    Default Re: Infantry as cavalry on stratmap

    That's not what I meant I only want to give for dragoons as many movement points as have a cavalry on the stratmap.

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  5. #5
    Kiliç Alì's Avatar Domesticus
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    Default Re: Infantry as cavalry on stratmap

    Maybe in the EDU?

    Code:
    type             NE Bodyguard
    dictionary       NE_Bodyguard      ; General's Bodyguard
    category         cavalry
    class            heavy
    voice_type       General
    ...
    Altought AI may use it as cavalry in battle.

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  6. #6

    Default Re: Infantry as cavalry on stratmap

    Kiliç Alì
    Unfortunatly not. If i give them cavalry cathegory i get CTD befor starting the game.

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    Kiliç Alì's Avatar Domesticus
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    Default Re: Infantry as cavalry on stratmap

    Maybe you can't have a cav unit with no mount? and what does log say?

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  8. #8

    Default Re: Infantry as cavalry on stratmap

    Log says that dragoons have no horses

  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Infantry as cavalry on stratmap

    Quote Originally Posted by attyla View Post
    That's not what I meant I only want to give for dragoons as many movement points as have a cavalry on the stratmap.

    Movement points on the strat map are per category (agents, ships etc) and set in descr_characters. You can set different multiplier for siege engines and cavalry via descr_campaign_db, eg cavalry only has a longer range then cavalry and infantry, and it gets more reduced when siege engines are in the army.

    It is not possible to reduce the strat map movement points for individual units.










  10. #10

    Default Re: Infantry as cavalry on stratmap

    I don't want to increase movement points for specific unit. I only want to make unit as infantry unit on the battlefield nad as cavalry unit on the stratmap.
    I tried to give them cavalry category but the game needs mounst type. If i will give mount type, i get only infantry staying on the horses on the battlefield.

  11. #11
    Withwnar's Avatar Script To The Waist
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    Default Re: Infantry as cavalry on stratmap

    Quote Originally Posted by attyla View Post
    I don't want to increase movement points for specific unit.
    It is what you asked for:

    Quote Originally Posted by attyla View Post
    I only want to give for dragoons as many movement points as have a cavalry on the stratmap.
    Perhaps you could explain in more detail what you want. What does "as cavalry unit on the stratmap" mean exactly? Stats? Picture?

  12. #12
    Kiliç Alì's Avatar Domesticus
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    Default Re: Infantry as cavalry on stratmap

    I got it that he wants that particular infantry unit to be considered cavalry class by the game (even if it has no mount, and that seems the problem) in strat_map movement_points calculations, since cav units can have a different number of points than infantry.

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  13. #13
    Withwnar's Avatar Script To The Waist
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    Default Re: Infantry as cavalry on stratmap

    ...but only for one unit, so I thought that it amounted to the same thing. Now I see, thanks.

    Hmm, setting it to cavalry would have other implications on the battlefield such as inability to climb ladders. What about other category types: non-combatant and handler? No idea what impact those have on battle behaviour or models but do they get their own movement settings?

  14. #14
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    Default Re: Infantry as cavalry on stratmap

    Quote Originally Posted by Withwnar View Post
    ...but only for one unit, so I thought that it amounted to the same thing. Now I see, thanks.

    Hmm, setting it to cavalry would have other implications on the battlefield such as inability to climb ladders. What about other category types: non-combatant and handler? No idea what impact those have on battle behaviour or models but do they get their own movement settings?
    These are the only relevant settings from descr_campaign_db.xml:

    <siege_movement_points_modifier float="x.xx"/>
    <cavalry_movement_points_modifier float="x.xx"/>

    Infantry is the default modified by these. So basically it's a hardcoded no, as they don't get their own movement settings if they aren't siege or cav.
    Last edited by Taiji; April 30, 2014 at 05:56 AM.

  15. #15

    Default Re: Infantry as cavalry on stratmap

    So i just want to somehow cheat the game to recognise unit of dragoons (which is an infantry unit) as cavalry unit.

  16. #16
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Infantry as cavalry on stratmap

    Maybe you should look at your problem from a different perspective and make infantry and cavalry have equal movement points = your unit will have as much movement points as cavalry on strat map and it will be infantry in battles. Done.

  17. #17

    Default Re: Infantry as cavalry on stratmap

    it's not done. Dragoons and cavalry had over ordinary infantry advantage of higher mobility in the operations scale. if I want to simulate in the game historical conditions, dragoons and cavalry must have more points of movements on the strategic map.

  18. #18
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Infantry as cavalry on stratmap

    Hehe I know but if you cant do what you want you have to do what you can.

  19. #19

    Default Re: Infantry as cavalry on stratmap

    Quote Originally Posted by Gigantus View Post
    Movement points on the strat map are per category (agents, ships etc) and set in descr_characters. You can set different multiplier for siege engines and cavalry via descr_campaign_db, eg cavalry only has a longer range then cavalry and infantry, and it gets more reduced when siege engines are in the army.

    It is not possible to reduce the strat map movement points for individual units.
    Let's say that dragons aren't to be cavalry but "mounted infantry". Is it even possible to add another type of unit (on top of cavalry and artilery) to the game and give it its own movement modifier via descr_campaign_db?
    Last edited by Wojniłłowicz; May 03, 2014 at 06:18 PM.

  20. #20
    Kiliç Alì's Avatar Domesticus
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    Default Re: Infantry as cavalry on stratmap

    I tried to add a line in descr_campaign_db.xml

    handler_movement_points_modifier float="x.xx"

    and it does not CTD, but I don't know how to make a handler unit so I can't test if it works or not

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