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Thread: [WIP] Imperial Splendour - Liberation of Kashyyyk

  1. #21
    Jinzor's Avatar Laetus
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    I wish you luck, it looks really ambitious.

  2. #22

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk


  3. #23

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    I am intrigued about their commander. Will he be the chosen one? the one to bring back the balance to the force?

  4. #24
    Flikitos's Avatar Campidoctor
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Le work continues, and this a real hell; I have to review animations "bone" per "bone" and "frame" per "frame", fortunately CA gave us animation's examples that permitte me to do have something really precise especially regarding the "walkin" ones that are a real mess to release.

    However the work is going well, I just release one "march" animation on the five needed ingame:

    Spoiler Alert, click show to read: 


    The work would advance really much until now as I understood how to work.

    I also review the "stand" animation:
    Spoiler Alert, click show to read: 


    What do you think about that?

    PS: Bonus pic:
    Spoiler Alert, click show to read: 

  5. #25

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    This stuff is looking even better! So far you are the only person I've found that is actually editing the animations at all. Maybe someday my dream of a Renaissance total war mod will come true. Pike and shot!

  6. #26

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    WUNDERBAR! all of it.

  7. #27

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Want to play
    Is this a campaign mod or just a unit mod?

  8. #28

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Quote Originally Posted by Airkiller52 View Post
    This stuff is looking even better! So far you are the only person I've found that is actually editing the animations at all. Maybe someday my dream of a Renaissance total war mod will come true. Pike and shot!
    Yup, been thinking the same thing since I saw this thread.

  9. #29

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Looks very awesome mate keep up the great work + rep
    "Nothing is True Everything is permitted"




  10. #30
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    The Force is strong on this thread!! keep up the good work!

  11. #31
    Flikitos's Avatar Campidoctor
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Thanks for the support!

    I just reworked the Pauldron, and I added a red one for the officer:
    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 

  12. #32

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    I was waiting for you to do that. Those Stormtroopers better be lore accurate.

  13. #33

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Epic! Words cannot describe the epicness!

    Quote Originally Posted by Airkiller52 View Post
    I was waiting for you to do that. Those Stormtroopers better be lore accurate.
    Right, so you want them to be elite soldiers who cannot aim well? I am of course joking!
    The Persian Empire could raise about 700 soldiers a goat and two chicken
    "This is the time to show my authority."

  14. #34

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Right, so you want them to be elite soldiers who cannot aim well? I am of course joking!
    Of course! They have to be as accurate as Obi-wan said they were

  15. #35
    The Roman Republic's Avatar Alea iacta est
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Oh wow

  16. #36
    Flikitos's Avatar Campidoctor
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Not much work today, a bit tired:

    Just started to work on the frontend screen logo (it needs to be polished):

    Spoiler Alert, click show to read: 


    It is the Kachirho clan (a Wookie clan ) emblem that I "took" from here:
    Spoiler Alert, click show to read: 


    On an other hand I reworked the legs texture of the stormtroopers:
    Spoiler Alert, click show to read: 


    (and yes they are white when it is sunny )

    What do you think guys?

  17. #37

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Hi Flikitos,

    it's awesome work! I love the detail how PERFCT the hands are rigged and hold the blasters! The unit looks great!
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  18. #38

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    I think everytime I see a picture from you, I want to see MORE! Even if there is never space battles, such a mod focused on land battles would be awesome. I hope you will be able to create TR-TT and TB-TT (the guy working on a Star Wars mod for M2TW did it).

    Oh, and I want to see small groups of heroes Jedi and Siths . I hope the actual situation with music will be resolved, for it would be awesome to play it with Star Wars music.

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  19. #39
    Laetus
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    My god this looks fantastic
    Those models look professional

  20. #40

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Sooooo this must be how Rome 2 will redeem itself.

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