Question regarding re-skins. I guess re-skins isnt compatible for this mod? How would i proceed if i wanted to , lets say, change the skin of the Spartan faction? Is it complicated or is there a easy way of doing this?
Question regarding re-skins. I guess re-skins isnt compatible for this mod? How would i proceed if i wanted to , lets say, change the skin of the Spartan faction? Is it complicated or is there a easy way of doing this?
I think it's time for the submod forum, by now there's much more then 5 submods for DeI. 1 2 3 4 5 6 7It won't crash your game, but if you want to overwrite DeI's skins, you'll need to place chosen re-skin mod higher in load order, simply by adding an 'a_' to it's name, thus mod 'Sparta_awesome_look' would be named 'a_Sparta_awesome_look'. This'll be enough for the mod to be higher in load order.
Last edited by Go0lden_Archer; December 31, 2013 at 02:59 AM.
Sorry guys for what may be a silly question
on top of this thread it says : All mods that change campaign dynamics are not compatible.
i have a problem in dei with ai starving (rome)
can i use "4 times food,grain & fish" or it is in conflict with dei? many thanks for your replies!
Mikedb37 - you have installed 8.1?
and you don't see any roman armies starving?
please advise as this is crucial!
As much as I loathe steam, and especially the steam workshop. I did subscribe and am going to test it myself right now because it looked very promising. I don't think the numbers not being 240 are a problem at all. He matched the numbers for troops with their historical numbers. Personally I think that is possibly one of the best ways to add even more differences between factions, using historical troop counts. I'm really excited to be going in with an actual century of units, not a mass of 240 units for all melee types.
I'm using KLA:s celtic and hellenic reskin and it works just find so long as I load it before DeI, so you should have no problems with other reskins if I'm not mistaken.
for nomadic factions this allows you to train the vanilla units Steppe Spearmen, Young Axe, Steppe Archers and enables them for all nomad factions, compatible with DEI
http://steamcommunity.com/sharedfile.../?id=188764014
Their stats will not be balanced with DeI.
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Yeah, that's what I'm saying. If I understand it right, the mod in question doesn't add new units to the nomadic factions, it only enables recruitment of their infantry units (where as in vanilla they are only garrison units). These aren't actually "news units", just tweaking the recruitment of existing ones. So, as long as it only does that, as opposed creating new units (and new entries in the tables), no stats should be out of line with DeI, right? Unless there's some kind of conflict with tables overwriting each other in an undesired way.
Units stats should be fine, as it's vanilla units and not new ones, thus already balanced.
Excuse me, but i have rome 2 v1.7 and i just downloaded your newest version and followed the instructions to the letter, but it just crashes at the title screen, not even making it to the intro film. i have mod manager v 1.3 and checked the mod in the box, would appreciate if someone here could help me.
Thanks in Advance.