Egyptian archer mercenaries (and possibly others)
During the shooting of the curve composite bow.
In other cases - a regular bow.
p/s/ Sorry for bad English, use google translator.
Egyptian archer mercenaries (and possibly others)
During the shooting of the curve composite bow.
In other cases - a regular bow.
p/s/ Sorry for bad English, use google translator.
Would it be possible to make this building part of the military recruitment superchain, so that we could just convert existing military buildings to it, instead of having to demolish a building and make a new one from scratch? And I take it the building time/cost and research time of the subsequent tech to research would range some from minimal to 0 (because we already did all the conquering work to get to the reform)?
It has to be its own chain for various reasons. However, it can be built anywhere (major or minor cities), so finding a slot shouldn't be a huge deal. You only need one of the buildings for your entire faction. It will also have a few bonuses to it so that it isnt a completely wasted slot.
The build time will be 1 turn, the research time 1 turn. So, once you hit the reforms you will be able to upgrade your units within 3 turns.
You have a mod, such as a camera mod, that is conflicting with our mod.
Dresden do you think there will be any conflicts with a reduced squalor mod? The -10 public order of the blacksmith etc and the additional squalor of the recruitment chain is killing me at the moment!!
Oh, I see, I was under the assumption it was build the building, research the tech, and then be able to upgrade armies only within the province of the building. In that case, seems like a pretty good deal. There wouldn't be any problems upgrading with the different legion units when going from Marian to Imperial, I suppose, right?
Which faction are you playing? We have changed various values, such as reducing the final tier penalties.
I haven't tested any reduced squalor mods but in theory it should be compatible at least with vanilla buildings.
Oh, I see, I was under the assumption it was build the building, research the tech, and then be able to upgrade armies only within the province of the building. In that case, seems like a pretty good deal. There wouldn't be any problems upgrading with the different legion units when going from Marian to Imperial, I suppose, right?
We haven't nailed down the upgrades yet but there shouldn't be a problem with that.
Welp time to Reload the rome campaign, see all these new changes.
As well the name change mod isn't working for me, is it not working for anyone else?
I missed the fact that the .80 release included an additional Part 5 to add to the original 4 parts of .75. I'm fairly far into a new Roman campaign, will there be any problems with this campaign if I just continue it after subscribing to Part 5? (I have only Polybian units in that campaign.) Thanks in advance.
Even when I load an old save from around 15 turns before the out of place imperial and Marian legions appeared (with Part 5 subscribed, of course, and no other mods than DeI), these out of place units show up as recruitable in Italia (barracks II built). Is there anything I can try to fix my save game? Thanks for the help.
Hello,
I try to download the new verson of DEI(STANDALONE VERSION:Divide et Impera 0.82b) but can not entry the wedside......
''Unable to connect to real www.mediafire.com
Secure connection between you and your www.mediafire.com disturbed because of unknown reasons.................... ''
Have other link to download 0.82b???
Thank.
Hey DEI team i noticed during custom battles some of Carthage's units have been removed. Is this intentional?
This bug where Marian reform units are recruitable before the reforms happen used to happen a lot when I disband a unit and try to recruit a new one but that was fixed and after that this only happened to me twice where I opened the recruitment panel and found the units recruitable but as soon as I close the panel and reopen it again then its back to normal.
I am not sure what event caused that bug to occur though.
Selea! when itīs gonna be this new version 8.2.c in steam workshop??
do you need to have beta patch 10?
I havent been here for a while and dont know what new is up. But just a quick question. Do catapults fire flaming stones now?
Very good rocking song. The message of the song: WHEN PEOPLE LEARN TRUTH ABOUT UKRAINIAN WAR, THEY WILL GO INSANE!! (I suggest to turn the english subtitles on. Its over 18only because of violent pictures) https://www.youtube.com/watch?v=2AAR6nUV7VI
well, what about these 'special barracks' you're working on? will they be save compatibility? how long will it take to test it?
Hello! Now I have a new problem, which is that I can't get the game launched. It gets stuck at RTW loading screen and becomes kind of dead.
Best regards and thank you in advance!
I've noticed that often when the AI attacks a city the strongest contingent (besieging or besieged) expects many rounds before attacking, even if one of the two armies is much stronger than the other. For example, Carthage was besieged from the sea Syracuse with 5 ships; despite having an entire army, Syracuse waited 4-5 shift first to break the siege. This happened to me in various campaigns. Can you tell me something about it?