I've looked all through the db and I can't find anything that might affect this. You can make a super soldier unit with armor, defense, and shield values all at 500, and the second you tell that unit to disengage from whatever its fighting, they all start dropping like flies. This seems especially true with Cavalry.
Even more interestingly, when you chase down shattered and routing units, they seem to act like demi-gods incapable of death. The reason I bring this up, is because I originally thought it might have something to do with units turning their back, and thus switching their defense values to act on modifiers that deal with being flanked and attacked from behind. But this isn't the case.
I've tried altering the following values found in _kv_rules
factor_attackdir_flankleft
factor_attackdir_flankright
factor_attackdir_front
factor_attackdir_rear
melee_defence_direction_penalty_coefficient_rear
melee_defence_direction_penalty_coefficient_flank
I even tried messing with collision_damage_default and its relatives thinking it might have something to do with moving units "touching" each other when moving without an attack order, but these values just effect charge damages.
I'm totally at a loss here. I can't find anyway to reduce these kill rates while a unit is disengaging.
Has anyone else found methods to affect this???