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Thread: How to add a town to a region without a town

  1. #1

    Default How to add a town to a region without a town

    This guide will only allow you to add a town to a region without a town, it will not allow you to add multiple towns to the same region.

    To add a town to a region without a town you will need to:

    1) Download the Official mod tools using Steam.

    2) Either purchase a version of 3D Max or download a student version of 3D Max.
    http://students.autodesk.com/

    3) Ensure you have put the relevant version of the cs2_exporter.dle plugin (default location "total war shogun 2\modding\max_exporter") in both the "C:\Program Files\Autodesk\[version of 3D Max]\plugins" and "C:\Program Files (x86)\Autodesk\[version of 3D Max]\plugins" folders. The [version of 3D Max] part refers to the name of which ever version of 3D Max you're using. If you don't put the plugin in the correct folder you will not be able to save your work as CS2 files.

    I recommend reading this tutorial on the official modding tools
    http://www.twcenter.net/forums/showthread.php?t=564514

    and watching this video on 3D Max layers before attempting this.
    http://www.youtube.com/watch?v=voxomHt7pkU


    3D Max
    Spoiler Alert, click show to read: 
    1) Using 3D max open the "total war shogun 2\modding\raw_data\EmpireDesignData\campaign_maps\sho_japan\Shogun2.max".

    2) Find a region without a town, such as the "jap_mino" region.

    3) Clone a nearby town and move it to this region.



    4) Right click on this town, select "Object Properties", and rename this town so that it belongs to this region. In this example "town:jap_south_shinano:region_specialty" is changed to "town:jap_mino:region_specialty".

    If you moved the original town to the new location, rather than the cloned town, then you'll also need to rename the original town.

    5) Hide all layers except the Settlements.cs2 [ports], Settlements.cs2 [settlements], Settlements.cs2 [towns], and Settlements.cs2 [trade nodes].



    6) Hold down the <Ctrl> key and press the <A> key to select everything.

    7) Press the 3DS button and in the pop-up menu select "Export", then select "Export selected". Export this file as the settlements.CS2 in the campaign_map folder you're editing.





    Tweak
    Spoiler Alert, click show to read: 
    1) Open Tweak, click on the "Tools" option and select DAVE.

    2) Click on the "View" option, and select "Table Launcher".

    3) Open the DB table campaign_map_towns_and_ports.

    4) Find the entry for the town in this region, such as town:jap_mino:region_specialty. Even regions without towns have a town entry that boosts their farming.

    In the "slot_type" column change the SHO_region_specialty_farm to another region speciality, such as SHO_region_specialty_horses.

    When finished click the Apply button.



    5) Open the start_pos_towns_and_ports.

    6) Find the entry for the town in this region, such as town:jap_mino:region_specialty.

    In the "building" column change the building type to whatever type of town is present in this region. In this example the building used is the SHO_Region_Specialty_Horses_1_Pastures.

    When finished click the Apply button.




    Bob Part 1
    Spoiler Alert, click show to read: 
    Bob is located in the "total war shogun 2\modding\binaries" folder.

    1) In the "Raw Data" column go to the "EmpireDesignData/campaign_map" folder and check the "sho_japan" box. On the pop-up menu select "all". Then press the "start" button to build the regions.esf and pathfinding.esf.





    2) Don't worry about any orange error messages. However the red messages mean that you've made a mistake in one of the files, so you need to edit the files it mentions.

    3) One BOB has finished you need to add the new regions.esf and pathfinding.esf from the "total war shogun 2\modding\working_data" folder to a mod pack using the Pack File Manager (PFM). The regions.esf and pathfinding.esf need to go in the campaign_maps\sho_japan folder.





    Bob Part 2
    Spoiler Alert, click show to read: 
    Bob is in two parts because if you try to make the startpos.esf without using a mod pack containing the regions.esf and pathfinding.esf you made in Bob Part 1 then TWS2 will use the vanilla versions of these files instead. As the vanilla versions don't contain your changes the startpos.esf also won't contain your changes.

    1) In the "Raw Data" menu go to the "EmpireDesignData/campaign" folder and check the "jap_shogun" box. On the pop-up menu select "all". Then press the "start" button to build the startpos.esf.



    2) In order to create the startpos.esf BOB needs to start TWS2; so when prompted start TWS2. If you have the Steam version then you also need to have Steam running before you start TWS2.

    When asked if you want to load a mod pack select the mod pack you made in Bob Part 1 that contains the pathfinding.esf and regions.esf you made. If you don' use a mod pack then TWS2 will use the vanilla versions of these files and produce a startpos.esf that won't work.

    3) Don't worry about any orange error messages. However the red messages mean that you've made a mistake in one of the files, so you need to edit the files it mentions.

    4) One BOB has finished you need to add the new startpos.esf from the "total war shogun 2\modding\working_data" folder to a mod pack using the Pack File Manager (PFM). The startpos.esf has to go in the campaigns\jap_shogun folder.





    Once you've made your mod pack start up TWS2, select your mod, and the changes you made should be available. If you get the vanilla version of this campaign then it's possible that TWS2 is ignoring your esf files due to a problem in one of them.

    Spoiler Alert, click show to read: 
    Attached Thumbnails Attached Thumbnails new town.jpg   tweak startpos.jpg   tweak town.jpg   new town.jpg  
    Last edited by uanime5; May 10, 2013 at 06:06 PM. Reason: Spelling and added some pictures
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  2. #2

    Default Re: How to add a town to a region without a town

    This may be a stupid question, but which version of 3dsmax did you use?

  3. #3

    Default Re: How to add a town to a region without a town

    Currently I'm using "Autodesk 3ds Max Design 2010 64-bit".
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  4. #4

    Default Re: How to add a town to a region without a town

    Hello I am trying to add a specialty to Etchu, a region without a specialty in vanilla following the second part of this tutorial (i did not do any mapping, just this one change) but although I should be able to change the farm it just doesnt happen. Is it possible to add a specialty to regions without specialty following your way? Thanks

  5. #5

    Default Re: How to add a town to a region without a town

    You have to follow all of the steps to add a town to a region without a town. If you don't add a town to the cs2 files using 3D Max then TWS2 won't add it to the esf files.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  6. #6

    Default Re: How to add a town to a region without a town

    Is there any possibility of it working with 3dsmax 2013? Because I don't know how to get 3dsmax 2010 anymore.

  7. #7
    wangrin's Avatar Unguibus et Rostro
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    Default Re: How to add a town to a region without a town

    You can still download 3ds max 2010 through Autodesk Education Community


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

  8. #8

    Default Re: How to add a town to a region without a town

    The options there only go back to 2011. I know this isn't the best place to ask, but am I just doing something wrong?

  9. #9

    Default Re: How to add a town to a region without a town

    Success!!!!!!!!!!!!!!!

    Last edited by GeneralWolfe; June 04, 2013 at 09:19 PM.

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