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Thread: Roma 2: Imperium Aquilarum

  1. #61
    Biggus Splenus's Avatar Primicerius
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    Default Re: Roma: Imperia Antiquitas

    Ok guys, the research that is extremely active at this time is on all the Hellenes, the Celts, the Romans (and soon all Italians), the Carthaginians, all the other Africans, and the Indian discussion is just starting up

    So, if you guys think you can help out, feel free to contact me or Chosen Man.

    Otherwise, if you specialise in another field, feel free to contact us as well and start the research on whatever you want
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  2. #62

    Default Re: Roma: Imperia Antiquitas

    We have guys for rome, carthage, and the celts, but non for the greeks or macedon so far. We will take anyone, but we are especaly looking for people to help reasearch them.

  3. #63

    Default Re: Roma: Imperia Antiquitas

    Do you have any concepts for logistics (army supply routes, food levels, etc.)?

    Are you aware of any mods for any TW game that incorporated these elements? Were they well-received?

  4. #64
    yuezhi's Avatar Senator
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    Default Re: Roma: Imperia Antiquitas

    there's the grim reality submod for stainless steel and i think it's popular despite how hardcore it is.
    all hail the flying spaghetti monster!

  5. #65

    Default Re: Roma: Imperia Antiquitas

    shouldn't have started this so early ..

  6. #66

    Default Re: Roma: Imperia Antiquitas

    I'm not sure I would ever like this. If you're going to destroy gameplay for accuracy you can say goodbye to your audience. You have to make a compromise so one faction doesn't always dominate the map every game.

  7. #67
    Anna_Gein's Avatar Primicerius
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    Default Re: Roma: Imperia Antiquitas

    Quote Originally Posted by Ecthelion II View Post
    I'm not sure I would ever like this. If you're going to destroy gameplay for accuracy you can say goodbye to your audience. You have to make a compromise so one faction doesn't always dominate the map every game.
    You mean just like EB or RTR (just to give a few examples) replace a gameplay with overpower Roman unit with a interesting gameplay for every faction ?
    Or it is simply to repeat "gameplay come over realism ?

    Anyway it is a mod for a game. Not a game on its own. So as long as some people are motivated to work on it and a small base of fan supporting it it will be fine. There is no need to look for an audience in modding.
    Last edited by Anna_Gein; October 28, 2012 at 07:24 PM.

  8. #68

    Default Re: Roma: Imperia Antiquitas

    Quote Originally Posted by myaku View Post
    Do you have any concepts for logistics (army supply routes, food levels, etc.)?

    Are you aware of any mods for any TW game that incorporated these elements? Were they well-received?
    Ok, well firstly we would have to wait and see if CA has included any such features (unlikely, but still). If not, then we would have to study the game engine, the scripting languages possibilities regarding the game engine, then find a way to implement such a feature.

    It would be great to include an army supply feature (probably won’t have supply lines though, just supply, but again we will have to wait and see about this). We have not began thinking of this feature just yet, because our member that are most familiar with the warscape engine are currently busy with research. After some of the research has been lifted off his shoulders, then we will be able to begin a much greater variety of concepts for features you have noted.

    Quote Originally Posted by XxAndrewxX2525 View Post
    shouldn't have started this so early ..
    See first post, good research takes a lot of time.

    Quote Originally Posted by Ecthelion II View Post
    I'm not sure I would ever like this. If you're going to destroy gameplay for accuracy you can say goodbye to your audience. You have to make a compromise so one faction doesn't always dominate the map every game.
    Ok, firstly, there are people that enjoy historical realism over gameplay, like myself, so we will always have an audience, whether you're in that audience or not is a different thing. Secondly, we will be making few compromises, but probably not what you are expecting. We’re also going to be adding a heap of “what if” factors to the game that makes Total War so great. I’ve course, some factions will be underpowered compared to others, but that is what it was actually like, and where not going to give that faction a fantasy boost just for gameplay. I can assure you, there will not be always the 1 team steamrolling through every campaign.

  9. #69

    Default Re: Roma 2: Imperia Antiquitas

    Excellent. Nice to see mod teams organizing. These pre-release mods tend not to persevere, but we can certainly hope! Fingers crossed guys and good luck!
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  10. #70

    Default Re: Roma 2: Imperia Antiquitas

    Quote Originally Posted by atheniandp View Post
    Excellent. Nice to see mod teams organizing. These pre-release mods tend not to persevere, but we can certainly hope! Fingers crossed guys and good luck!
    Thanks

    btw a Google search of perseverance quotes yielded to many results

  11. #71

    Default Re: Roma: Imperia Antiquitas

    Quote Originally Posted by Ecthelion II View Post
    I'm not sure I would ever like this. If you're going to destroy gameplay for accuracy you can say goodbye to your audience. You have to make a compromise so one faction doesn't always dominate the map every game.
    Increasing accuracy does not destroy gameplay, it enhances it.

    Mods like EB and RTR leveled the playing field away from the Roman-biased Vanilla RTW.
    FREE THE NIPPLE!!!

  12. #72
    Biggus Splenus's Avatar Primicerius
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    Default Re: Roma: Imperia Antiquitas

    Quote Originally Posted by Slaytaninc View Post
    Increasing accuracy does not destroy gameplay, it enhances it.

    Mods like EB and RTR leveled the playing field away from the Roman-biased Vanilla RTW.
    Thank you
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  13. #73
    Biggus Splenus's Avatar Primicerius
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    Default Re: Roma 2: Imperia Antiquitas

    Our research has expanded a lot recently, these are all the research discussions for the different armies in our group:

    3rd C BCE/Late Camillian Roman Army Discussion
    3rd C BCE Carthaginian, Numidian, Libyan and Liby-Phoenecian Army Discussion
    3rd C BCE Celtic/La Tene Phase B Continental Armies Discussion
    3rd C BCE Indian Peoples Army Discussion
    3rd C BCE Hellenistic Peoples Army Discussion
    3rd C BCE Iranian Peoples Armies Discussion
    3rd C BCE Anatolian Peoples Armies Discussion
    3rd C BCE Arabian Peoples Armies Discussion
    3rd C BCE Egyptian Peoples Armies Discussion

    So feel free to join we need you.
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  14. #74

    Default Re: Roma 2: Imperia Antiquitas

    Quote Originally Posted by Splenyi View Post
    Our research has expanded a lot recently, these are all the research discussions for the different armies in our group:

    3rd C BCE/Late Camillian Roman Army Discussion
    3rd C BCE Carthaginian, Numidian, Libyan and Liby-Phoenecian Army Discussion
    3rd C BCE Celtic/La Tene Phase B Continental Armies Discussion
    3rd C BCE Indian Peoples Army Discussion
    3rd C BCE Hellenistic Peoples Army Discussion
    3rd C BCE Iranian Peoples Armies Discussion
    3rd C BCE Anatolian Peoples Armies Discussion
    3rd C BCE Arabian Peoples Armies Discussion
    3rd C BCE Egyptian Peoples Armies Discussion

    So feel free to join we need you.
    But so does uncle sam...

  15. #75
    yuezhi's Avatar Senator
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    Default Re: Roma 2: Imperia Antiquitas

    are you also working on language?
    all hail the flying spaghetti monster!

  16. #76
    Biggus Splenus's Avatar Primicerius
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    Default Re: Roma 2: Imperia Antiquitas

    Were working on EVERYTHING

    If people could check out our website and give feedback that would be great. I recently gave it a visual overhaul, and am waiting to see if others like it

    http://imperiaantiquitatis.weebly.com/index.html

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  17. #77

    Default Re: Roma 2: Imperia Antiquitas

    Website looks better and I like the 'SPQR' graphic- still lacking in colour, would be nice to see some blood red in there, I still love the look of RTW loading screens, the red with silhouetted images, best loading screens of all TW games that I've seen.
    One little thing, I think that you should make up your minds whether it's 'Imperia Antiquitas' or 'Imperia Antiquitatis' ( maybe this is because you're a republic, you should elect a dictator )

  18. #78
    Biggus Splenus's Avatar Primicerius
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    Default Re: Roma 2: Imperia Antiquitas

    maybe this is because you're a republic, you should elect a dictator


    It's 'Imperia Antiquitatis', but Chosen Man isn't online right now to change the name of it on this thread

    And thanks for the feedback.

    Which web browser do you use? I have Chrome, and I'm just wondering if the website works on others eg. Internet Explorer, Firefox, Safari, etc.
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  19. #79

    Default Re: Roma 2: Imperia Antiquitas

    IE 64 bit , no problems.

  20. #80
    Anna_Gein's Avatar Primicerius
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    Default Re: Roma 2: Imperia Antiquitas

    Mozilla Firefox. Works fine.

    Didn't mind the lack of colour. In fact I prefer it personally. I saw both the late legionaries wallpaper and the map wallpaper.
    I think the map is great and would be a perfect wallpaper. I think the name of the mod would be better than the "SPQR" as logo.

    The rest is fine if not excellent. I think the colour coding is excellent. Not too dark and it present a somehow serious appearance.
    But you should consider an other colour for links as red is difficult to see given the colour of the map. Maybe black ?

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