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Thread: [Released] ChivTW - FCRC v1.0

  1. #121

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Barbarian Roman View Post
    Shouldn't u at least get a chance to defend urself? I can except the capital falling but automatically every other city falls? Most cities fall to Venice automatically, u have 3 or 4 cities left, and then it asks u to choose a faction and when u do, the other cities automatically go to Venice and ur left with one? That's too harsh, might as well make the game start out with Roman Empire having one city and everyone at war with them, what's the point to play till 1204 if u only get 1 city left in the end? Might as well just end turns without doing anything and start playing at 1204.
    Well it's supposed to be surprising and difficult.

    Until 1204 you can build up around a certain city and wait, I suppose.
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  2. #122
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Barbarian Roman View Post
    Shouldn't u at least get a chance to defend urself? I can except the capital falling but automatically every other city falls? Most cities fall to Venice automatically, u have 3 or 4 cities left, and then it asks u to choose a faction and when u do, the other cities automatically go to Venice and ur left with one? That's too harsh, might as well make the game start out with Roman Empire having one city and everyone at war with them, what's the point to play till 1204 if u only get 1 city left in the end? Might as well just end turns without doing anything and start playing at 1204.
    Using another ones reply of another thread ...
    Quote Originally Posted by Halie Satanus View Post
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  3. #123

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by DaVinci View Post
    Using another ones reply of another thread ...
    Fair enough.
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  4. #124
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: [Released] ChivTW - FCRC v1.0

    Besides that, I say: prepare! BUild up the city you're going to choose, stack troops in it. When 1204 comes, I'm always pretty able to take a few cities within the first 6 turns or so.

  5. #125

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Bull3pr00f View Post
    Besides that, I say: prepare! BUild up the city you're going to choose, stack troops in it. When 1204 comes, I'm always pretty able to take a few cities within the first 6 turns or so.
    Tbh I think it is a tad too difficult (and worth the "impossible" rating more than the Teutonic Order campaign).

    I tried choosing Trebizond and expanding into the Caucasus but that turned out to be a stupid idea.
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  6. #126
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    Default Re: [Released] ChivTW - FCRC v1.0

    I was able to do it

    I'll make some changes in the patch

  7. #127

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Bull3pr00f View Post
    I was able to do it

    I'll make some changes in the patch
    As Trebizond!? The Turks wouldn't leave me alone...
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  8. #128

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Bull3pr00f View Post
    I was able to do it

    I'll make some changes in the patch
    Just a suggestion for ur upcoming patch, but I think it would be better if strong Venitian army stacks appeared, rather than automatically all the cities going over to Venice. That way, the player can fight his battles, and have a chance to make his own destiny, rather than the script choosing it for him. That way, the player would have motivation to play and get ready for the coming crusaders, instead of just building up 1 city and waiting for 1204. The fourth crusade is to heavily scrippted, and allows no freedom for the player. With the current way, I would try to keep my cities for the eco, only improving 1 city, and shortly before 1204, I would sell all the buildings in my other cities (minus the one I'm going to keep, of course), pull out the garrisons, and stage a revolt so the rebels take over, damaging the city for the Venetians (so they have no eco and less population). To be honest, waiting to do that for 25 turns doesn't give me much encouragment to play the Roman Empire. Just a thought, but it's ur mod, do it however u like.
    Last edited by Barbarian Roman; February 19, 2011 at 03:02 AM.
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  9. #129
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    Default Re: [Released] ChivTW - FCRC v1.0

    Won't work. The AI will just march the stacks back to Venice without trying anything. If your suggestion was indeed possible, I would have done that instead of this in the first place

    No matter, I have some ideas for the patch.

  10. #130

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Bull3pr00f View Post
    Won't work. The AI will just march the stacks back to Venice without trying anything. If your suggestion was indeed possible, I would have done that instead of this in the first place

    No matter, I have some ideas for the patch.
    Isn't the ai quite aggressive in this mod, though? Turkey is always attacking me, why wouldn't Venice do the same if they had lovely stacks appearing outside rich lightly guarded Roman cities? Even if u know in advance what's going to happen, I doubt u can fully prevent the fall of some major cities, provided u make the ai army strong enough. I just think losing ALL ur cites but 1 without a fight is a bit harsh, no?
    You fear the Unibrow. That shows RESPECT.

  11. #131
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    Default Re: [Released] ChivTW - FCRC v1.0

    Well, the AI treats spawned stacks differently from "normal" ones. It tends to just not use the spawned ones. As for it being a bit harsh to just have 1 city; well, not with the right balancing (which this isn't yet. That's why I already pre-planned a patch).

  12. #132
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    Default Re: [Released] ChivTW - FCRC v1.0

    hotfix didn't do anything, but I am now getting an error (settlement script error at line 489 column 12)

  13. #133
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    Default Re: [Released] ChivTW - FCRC v1.0

    I suggest checking the install instructions once more (and probably removing the modfolder and reinstalling will do the trick).
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    Iirc., already 2013 i spoke of "Renaissance of Fascism", it was accurate.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  14. #134

    Default Re: [Released] ChivTW - FCRC v1.0

    Yes, I have never encountered an error like that before.
    Under the patronage of John I Tzimisces

  15. #135
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: [Released] ChivTW - FCRC v1.0

    I have, but that's only when a certain file is plain wrong (so not just an instable game). Reinstalling should do.

  16. #136

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by ♔keneticpest♔ View Post
    Main campaign goes back to the menu too.
    Quote Originally Posted by ♔keneticpest♔ View Post
    hotfix didn't do anything, but I am now getting an error (settlement script error at line 489 column 12)
    i have the same errors:

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  17. #137

    Default Re: [Released] ChivTW - FCRC v1.0

    DELETED
    Last edited by Freelancer Tex; February 26, 2011 at 03:27 AM. Reason: a mistake

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  18. #138
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Freelancer Tex View Post
    i have the same errors:
    As I said; reinstall.

  19. #139

    Default Re: [Released] ChivTW - FCRC v1.0

    Quote Originally Posted by Bull3pr00f View Post
    As I said; reinstall.
    I've already done it. This is the third time!

    If you are depressed, just stop being depressed.
    - Ace Rimmer | March 18th ,2014

  20. #140
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    Default Re: [Released] ChivTW - FCRC v1.0

    then redownload
    Could be that the zip got damaged when you were downloading.

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