Hoping to get another release of IWTE this month. Main item included (as mentioned above) should be the ability to handle more cas files within IWTE for use with Blender.
This should include/support :
A) Ability to amend static cas files eg residences (IWTE already supports this for ms3d).
B) Ability to amend animated cas files ie their meshes, their animations and their skeletons.
C) Ability to replace skeletons with amended skeletons for a directory.
skeleton amendment should support repositioning of individual bones, resizing, adding or deletion of bones. Obviously certain changes will only work in game if the skeleton still meets the internal engine requirements and naming.