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Thread: Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)

  1. #21

    Default Re: Second Age - Total War - Version 1.1

    Dale was seperate from rhovanion.
    for iron hills settlement try and translate iron hills to the black speech and call it that.

  2. #22
    Beorn's Avatar Praepositus
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    Default Re: Second Age - Total War - Version 1.1

    Dwarves had Iron Mines in Iron Hills from the Middle of the SA, according to HoME vol.XII...

  3. #23
    el Cid's Avatar Campidoctor
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    Default Re: Second Age - Total War - Version 1.1

    Quote Originally Posted by Finarfin View Post
    1. yes, what should i do? i like the sounds although they refer only gondor...
    2. maybe, could be and couldnt be...
    3. thats right, but how should it called?
    4. why shouldnt there be ithilien rangers?
    5. im sry, i uploaded the wrong file there i ll do a update...
    6. i didnt edited the long and short descriptions, only the names, thats right.
    1. The sounds don't matter, I was referring to the descriptions
    2. Not sure
    3. Just translate Iron Hills into the black speech
    4. They were made in the Third Age when Ithilien was abandoned to ambush Harad and Mordor's armies
    5. Great
    6. Well, it isn't so much work

    Some new ones:
    1. Erebor Axemen and Dragonslayers?
    2. Fountain Guard for Arnor?
    3. Bardian archers?
    4. Olog-Hai, Sauron only "invented" these at the end of the Third Age
    5. The Rhovanion victory conditions refer to Isengard
    6. Not sure, but wasn't Umbar Gondor's? Could easily be wrong there.

    EDIT: Is it possible to make a Minas Ithil model without the green lights? Cus now its just a citadel.
    Last edited by el Cid; July 16, 2009 at 03:33 AM.

  4. #24

    Default Re: Second Age - Total War - Version 1.1

    Quote Originally Posted by el Cid View Post
    1. The sounds don't matter, I was referring to the descriptions
    2. Not sure
    3. Just translate Iron Hills into the black speech
    4. They were made in the Third Age when Ithilien was abandoned to ambush Harad and Mordor's armies
    5. Great
    6. Well, it isn't so much work

    Some new ones:
    1. Erebor Axemen and Dragonslayers?
    2. Fountain Guard for Arnor?
    3. Bardian archers?
    4. Olog-Hai, Sauron only "invented" these at the end of the Third Age
    5. The Rhovanion victory conditions refer to Isengard
    6. Not sure, but wasn't Umbar Gondor's? Could easily be wrong there.

    EDIT: Is it possible to make a Minas Ithil model without the green lights? Cus now its just a citadel.
    first, thanks! thats what i need

    2. evinmulligan wrote that dale was seperat from rhovanion
    3. i dont got the dictionary of middleearth. edit: i got it: Ong Kodar
    4. ok, i ll remove them.
    6. my english is really bad, so i wont write long descriptions... sry, but if u want to help me...

    the new ones:

    1. i ll rename them, thanks
    2. only for minas arnor and minas ithil... ok
    3. rename, too
    4. no olog-hai... ok, but the other trolls are ok?
    5. oh, u are right, that i have forgotten...
    6. umbar wasnt gondors

    7. minas ithil model: i dont know, im not really able to make or change models...

    and i ll rename the settlement of the grey mountains into the black speech: Murg Mal
    Last edited by Finarfin; July 16, 2009 at 04:34 AM.

  5. #25

    Default Re: Second Age - Total War - Version 1.1

    To change Minas Ithil to a regular citadel you need just to change the faction creator of the city from denmark to sicily(sicily is gondor) in the descr_strat.txt file.

  6. #26

    Default Re: Second Age - Total War - Version 1.1

    Quote Originally Posted by Skeleton Of The West View Post
    To change Minas Ithil to a regular citadel you need just to change the faction creator of the city from denmark to sicily(sicily is gondor) in the descr_strat.txt file.
    i know, thats already done...

    were are talking about a model for minas ithil, the model of minas morgul without the green lights.

  7. #27

    Default Re: Second Age - Total War - Version 1.1

    Quote Originally Posted by Finarfin View Post
    i know, thats already done...

    were are talking about a model for minas ithil, the model of minas morgul without the green lights.
    Oh, my bad

  8. #28
    el Cid's Avatar Campidoctor
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    Default Re: Second Age - Total War - Version 1.1

    Quote Originally Posted by Finarfin View Post
    first, thanks! thats what i need

    2. evinmulligan wrote that dale was seperat from rhovanion
    3. i dont got the dictionary of middleearth. edit: i got it: Ong Kodar
    4. ok, i ll remove them.
    6. my english is really bad, so i wont write long descriptions... sry, but if u want to help me...

    the new ones:

    1. i ll rename them, thanks
    2. only for minas arnor and minas ithil... ok
    3. rename, too
    4. no olog-hai... ok, but the other trolls are ok?
    5. oh, u are right, that i have forgotten...
    6. umbar wasnt gondors

    7. minas ithil model: i dont know, im not really able to make or change models...

    and i ll rename the settlement of the grey mountains into the black speech: Murg Mal
    1. Solved
    2. Solved
    3. Solved
    4. Just normal trolls
    5. Solved
    6. My bad
    7. We could try changing the colour of the Minas Morgul model, anybody experienced with this?

    I could help with long descriptions, but I'm in Luxemburg for a week starting next Saturday.

  9. #29
    JuL14n's Avatar Centenarius
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    Default Re: Second Age - Total War - Version 1.1

    Quote Originally Posted by el Cid View Post
    7. We could try changing the colour of the Minas Morgul model, anybody experienced with this?
    You will need dds plugin for photoshop

    "Third_Age\data\models_strat\residences\faction_variants\denmark\textures"
    Last edited by JuL14n; July 16, 2009 at 09:12 AM.

  10. #30
    el Cid's Avatar Campidoctor
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    Default Re: Second Age - Total War - Version 1.1

    So we will have to change the green stones into white ones , couldn't be too hard by copy-pasting from the Minas Tirith model, anyone wanting to do this? 'Cus I can't.

  11. #31
    JuL14n's Avatar Centenarius
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    Default Re: Second Age - Total War - Version 1.1

    This is my result, I couldn't decide if I should color the tops white or grey.



    Could have done it better, but I do not have time right now.

  12. #32
    el Cid's Avatar Campidoctor
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    Default Re: Second Age - Total War - Version 1.1

    Just a lighter colour grey will be perfect +rep!

  13. #33

    Default Re: Second Age - Total War - Version 1.1

    so it could be look:


  14. #34
    JuL14n's Avatar Centenarius
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    Default Re: Second Age - Total War - Version 1.1

    Quote Originally Posted by Finarfin View Post
    so it could be look:

    That's perfect!

    rep+

  15. #35

    Default Re: Second Age - Total War - Version 1.1

    thanks but was only a work about 10 seconds.

    edit:

    updated to version 1.2!!!
    Last edited by Finarfin; July 16, 2009 at 01:28 PM.

  16. #36

    Default Re: Second Age - Total War - Version 1.2

    Guys,l some Questions ....its NOT (Melkor ) ---> Morghot Rulez the Dark forces in 1º & 2º AGE ? ...(Sauron ) its only ....a some few Liutenant of ( Morghot ) ... Mordor its not a Base of DARK FORCES its ....Angband fortress in the North very north in 1º & 2º AGE...Looks pretty GOOD this mod ...but Historically ..not exact...
    can you try tu make MAPS on BELERIAND LANDS ...WHERE happens all thing on 1º & 2º AGE....anyway ...NICE SUBMODS i like it ...i know its HARD WORK MAKE ..THIS THINKS ..
    pd : SRY FOR MY ENGLISH ITS REALLY BAD ^^
    bye and thx for Effort you have ....

  17. #37

    Default Re: Second Age - Total War - Version 1.2

    i think you have GREAT chance whit this SUB-MOD ....lots a lots of things happens in the ( SECOND AGE ) ....BELERIANDS LANDS ITS HUGE VERY HUGE ..LANDS ...AND REBUILD all History of ELF , HUMANS, ORCS , DWARF...to the Middle-Earth to become useful... every Details ...about Middle_Earth races ...and Historical events......
    GOOD LUCK whit SECOND -AGE i hope ...you do GREAT WORK here
    bye
    PD ....sry for my english

  18. #38

    Default Re: Second Age - Total War - Version 1.2

    Quote Originally Posted by BaaL View Post
    Guys,l some Questions ....its NOT (Melkor ) ---> Morghot Rulez the Dark forces in 1º & 2º AGE ? ...(Sauron ) its only ....a some few Liutenant of ( Morghot ) ... Mordor its not a Base of DARK FORCES its ....Angband fortress in the North very north in 1º & 2º AGE...Looks pretty GOOD this mod ...but Historically ..not exact...
    can you try tu make MAPS on BELERIAND LANDS ...WHERE happens all thing on 1º & 2º AGE....anyway ...NICE SUBMODS i like it ...i know its HARD WORK MAKE ..THIS THINKS ..
    pd : SRY FOR MY ENGLISH ITS REALLY BAD ^^
    bye and thx for Effort you have ....

    its historicly exact

    morgoth or melkor ruled the dark forces only in the 1st age, sauron was his first commander, and sauron was "the next dark lord" in the second and third age

  19. #39

    Default Re: Second Age - Total War - Version 1.2

    well actually Gothmog was his first commander... but thats totally irrelevant =)
    Son of the Ancient Archaon, House of Siblesz

  20. #40

    Default Re: Second Age - Total War - Version 1.2

    THX , Finarfin ^^ ..its pretty good mod only havent a few dudes ...

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