Third Age - Total War Patch 1.1 Released
Patch 1.1 Fixes & Features
!!!Please note that the patch is save-game compatible, but I recommend to start a new campaign, because many features will not have an effect in an on-going campaign!!!
FIXES
- white battle map interface (hotfix included)
- Dunedain Knights missing their melee weapon fixed
- wrong faction banners disabled
- missing rebels and mercenary unit cards fixed
- diplomatic text refers to wrong factions fixed
- Dale freeland archers' bows float in the air fixed
- Beorings javelins float on the air around them fixed
- snaga skirmishers weapon fixed
- new meshes for Isengard heavy Uruk-Hai units
- Breeland riders have invisible weapons fixed
- Uruk Halberdiers missing secondary weapon fixed
- Goblin Halberdiers missing secondary weapon fixed
- warg sprites added
- Troll Cage descriptions fixed
- Henneth Annun "object on battle map bug" fixed
- Horse Guard animation fixed
- rebel generals/captains with silver textures fixed
- Harad "invasion" mercenaries with silver textures fixed
- all floating cities and castles fixed
- hardly/unplayable bridge and river issues fixed
- new orcish diplomat/spy/assassin cards
- eryn dolen stuck at village fixed
- minor 2d symbols fixed
- 2hhanded orc error fixed
NEW FEATURES
- New and huge sound package (a huge thanks to Smirk )
all medieval phrases deleted and replaced. No more sultans, gods and piety... all wrong voice references to the vanilla factions fixed new and reworked speeches for all factions and orcs reworked all voices for campaign map dwarves have own scottish accent New troll sounds and orcish voices for battle map fixed missing catapult impact sound and more!
New unit and battle map balance
new animations for better unit cohesion missile units weakened, ammunition varied, new elven arrow type mumakil costs decreased, increased morale trolls more vulnerbale to missiles, slower, more expensive throw units into the air, availability decreased raised morale for all troops improved cavalry and charges improved stamina for dwarves and other units halberds and spear units improved arrow/ballista towers weakened, walls and gateways improved, more logical stats many other little unit stats changes
Other
new loading bar several map improvements, like smoother and realistic rivers new event pics for the orcish factions northmen portraits added events for advanced units are earlier Eriador - High Elves alliance no more witches servants of Sauron slightly weakend Generals can get older More logical character traits at campaign start garrison script slightly nerfed good factions will survive longer new fire textures and sound for burning men and burning buildings
Included Sub-Mods
non breakable alliances without a diplomat (Thanks to Archaon) smoother coastlines (Thanks to Nevada) improved Eldar models (Thanks to Razor) Germanicu5 Battle AI (Thanks to Germanicu5) Germanicu5 stakes script (Thanks to Germanicu5) Witchking model (Thanks to Devils_Advocate) spelling mistakes fixed (Thanks to Krazy Krook)
Installation
- Requirement is an installed Third Age - Total War 1.0.
- Install TATW_1.1_Patch.exe into the default 'Medievall II Total' War directory.
(Normally this is: 'Programs/SEGA/Medieval II Total War')
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop
If you want to give some feedback or comments, please go here:
http://www.twcenter.net/forums/showthread.php?t=253976