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Third Age: Total War Third Age: Total War Third Age: Total War is a total conversion modification for Medieval II: Total War that brings you into the world of Middle Earth

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King Kong
Old April 26, 2009, 10:54 AM / Third Age - Total War 1.3 Released!   #1
 
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A total conversion for the Medieval II Total War - Kingdoms expansion



Main Features



1. The Middle-earth Map



Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 114 settlements taken straight from Middle-earth lore and completed with several fictional locations.
Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. See the hills of Rohan, the huge forest of the Mirkwood and the dark ash of Mordor.



2. The Factions




Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains.
Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes.
The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.



3. The Gameplay

The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth.
Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player.
A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned.
The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.



4. The Design

In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including the menu, the interface, the symbols and pictures and much more.
To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions.
Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.






Download Links


- Install Part1/Part2, Patch 1.1, Patch 1.2 & Patch 1.3 into the default 'Medievall II Total' War directory.
(Normally this is: 'Programs/SEGA/Medieval II Total War')
If you have installed Medieval II into another folder, please select the folder manually.

- Start the mod with the 'Third Age - Total War' shortcut on your desktop




The Credits

Please view the credit list here on the forum or watch the credit list in-game to see all people who are involved in this huge project.



* Changelog for patch 1.1:
Spoiler Alert, click show to read: 
!!!Please note that the patch is save-game compatible, but I recommend to start a new campaign, because many features will not have an effect in an on-going campaign!!!


FIXES

- white battle map interface (hotfix included)
- Dunedain Knights missing their melee weapon fixed
- wrong faction banners disabled
- missing rebels and mercenary unit cards fixed
- diplomatic text refers to wrong factions fixed
- Dale freeland archers' bows float in the air fixed
- Beorings javelins float on the air around them fixed
- snaga skirmishers weapon fixed
- new meshes for Isengard heavy Uruk-Hai units
- Breeland riders have invisible weapons fixed
- Uruk Halberdiers missing secondary weapon fixed
- Goblin Halberdiers missing secondary weapon fixed
- warg sprites added
- Troll Cage descriptions fixed
- Henneth Annun "object on battle map bug" fixed
- Horse Guard animation fixed
- rebel generals/captains with silver textures fixed
- Harad "invasion" mercenaries with silver textures fixed
- all floating cities and castles fixed
- hardly/unplayable bridge and river issues fixed
- new orcish diplomat/spy/assassin cards
- eryn dolen stuck at village fixed
- minor 2d symbols fixed
- 2hhanded orc error fixed



NEW FEATURES

- New and huge sound package (a huge thanks to Smirk )
  • all medieval phrases deleted and replaced. No more sultans, gods and piety...
  • all wrong voice references to the vanilla factions fixed
  • new and reworked speeches for all factions and orcs
  • reworked all voices for campaign map
  • dwarves have own scottish accent
  • New troll sounds and orcish voices for battle map
  • fixed missing catapult impact sound
  • and more!
New unit and battle map balance
  • new animations for better unit cohesion
  • missile units weakened, ammunition varied, new elven arrow type
  • mumakil costs decreased, increased morale
  • trolls more vulnerbale to missiles, slower, more expensive throw units into the air, availability decreased
  • raised morale for all troops
  • improved cavalry and charges
  • improved stamina for dwarves and other units
  • halberds and spear units improved
  • arrow/ballista towers weakened, walls and gateways improved, more logical stats
  • many other little unit stats changes
Other
  • new loading bar
  • several map improvements, like smoother and realistic rivers
  • new event pics for the orcish factions
  • northmen portraits added
  • events for advanced units are earlier
  • Eriador - High Elves alliance
  • no more witches
  • servants of Sauron slightly weakend
  • Generals can get older
  • More logical character traits at campaign start
  • garrison script slightly nerfed
  • good factions will survive longer
  • new fire textures and sound for burning men and burning buildings
Included Sub-Mods
  • non breakable alliances without a diplomat (Thanks to Archaon)
  • smoother coastlines (Thanks to Nevada)
  • improved Eldar models (Thanks to Razor)
  • Germanicu5 Battle AI (Thanks to Germanicu5)
  • Germanicu5 stakes script (Thanks to Germanicu5)
  • Witchking model (Thanks to Devils_Advocate)
  • spelling mistakes fixed (Thanks to Krazy Krook)


** Changelog for patch 1.2:
Spoiler Alert, click show to read: 
!!!Please note that the patch is not save-game compatible, otherwise you will have messed up traits and ancillaries!!!


NEW HEROES & UNITS
  • Aragorn
Spoiler Alert, click show to read: 
  • Legoals
Spoiler Alert, click show to read: 
  • Gandalf
Spoiler Alert, click show to read: 
  • Gimli
Spoiler Alert, click show to read: 
  • Blackroot Vale Archers
Spoiler Alert, click show to read: 
  • Guards of Khazad-dűm
Spoiler Alert, click show to read: 
  • Warg Riders for OoMM
  • Ents
Spoiler Alert, click show to read: 


NEW FEATURES/CHANGES
  • Animated Bows, bowstrings and arrows
  • New battle AI and formations
  • Generals are aging correctly
  • More generals with hero abilities
  • Hero Biographies
  • 3 summer turns, one winter turn
  • better autoresolve & faction balance
  • New victory videos (Thanks to MasterBigAb)
  • Armor upgrades for all units
  • No penalty for executing evil prisoners as a good faction and vice versa
  • New building icons for evil factions
  • Notification for the one ring
  • Two new river custom battle maps
  • Unit stat changes
  • Recruitment changes
  • Slightly changed win conditions
  • More notification texts
  • Trolls only in mountain areas available
  • AI morale bonus
  • Assassins weakened
  • Money reduction end-game
  • Better ancillary/character traits triggers
  • Deletion of (almost) all wrong/medieval text references

FIXES

  • Evil factions not recognized as destroyed fixed
  • Snaga archers weapons fixed
  • Wrong strat map buildings fixed
  • dwarven axes texture on pikemen fixed
  • axethrowers get tall while running fixed
  • many trait and ancillary fixes
  • missing witchking trait fixed
  • more river crossings fixed
  • Crusade banners fixed
  • evil ransom/execution sounds fixed
  • pelargir marines & rangers model fixed
  • Rhun horse guard textures fixed
  • Dain's hall fortress upper level floating fixed
  • Missing unit descriptions fixed

INCLUDED SUB-MODS
  • Visual Enhancement (Thanks to Louis Lux & maxmazi)
  • Reworked Gondor Militia (Thanks to matko)
  • Unique Buildings (Thanks to axnsan)
  • Smoother Coastlines 1.0 (Thanks to Nevada)
  • Retextures Elf Sentinels for armor upgrade (Thanks to bilwit)



*** Changelog for patch 1.3:
Spoiler Alert, click show to read: 
Patch 1.3 Features & Fixes

!!!Please note that the patch is not save-game compatible!!!



MAIN FEATURES

  • Complete rework of Dale
http://www.twcenter.net/forums/showthread.php?t=299238
  • complete rework of Gondorian units with plate armor.
http://www.twcenter.net/forums/showthread.php?t=169460&page=116
  • Beorning units available as mercenaries in Anduin-Vale
  • New armor upgrade textures for Heavy Silvan Elves units
  • New Heroes and Textures (Legolas, Haldir, Theoden, Ugluk, Grishnak)
Spoiler Alert, click show to read: 
  • Map improvements
- 2 new settlements
- 1 new fort
- snowbourne river near Edoras
- Esgaroth lies in lake esgaroth
- some mountain areas fixed
- several more little things
  • New event pictures & portraits
  • New dwarven building icons and unit info cards
  • New event messages if a faction leader died
Spoiler Alert, click show to read: 
  • More realistic Mordor climate with thunder, clouds and better lightning
Spoiler Alert, click show to read: 





SMALL CHANGES

  • Ents can hide in woods
  • More realistic combat bonuses on different grounds
  • Swordsmith Guild for dale
  • Florins replaced by gold coins



FIXES
  • Wrong descriptions and texts fixed
  • Eventpics fixed
  • Southron lancers upgrade fixed
  • Fixed unit sprites
  • Legolas melee bug
  • Fire arrows again available for elves
  • Fixed Aragorn strat model


Special Thanks
  • bilwit for his awesome Elven and Hero textures and for giving me some skinning tips! Soul Reapir for helping him with models.
  • Louis Lux and maxmazi for Visual Enhancement
  • Yarrum for his pleasure building descriptions
  • Germanicu5 for his AI and for answering my countless questions.
  • maxmazi! Yes, I still have to use your graphics card


Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

Last edited by King Kong; October 30, 2009 at 04:10 AM.
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Walkman810i
Old April 26, 2009, 10:54 AM / Re: Third Age - Total War 1.0 Released!   #2
 
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1st

EDIT: Thank you TA:TW team for this mod
Dominion of the Sword - time of reckoning is coming
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Ratbag
Old April 26, 2009, 10:54 AM / Re: Third Age - Total War 1.0 Released!   #3
 
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Cool! Thanks KK!
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Horatio
Old April 26, 2009, 10:54 AM / Re: Third Age - Total War 1.0 Released!   #4
 
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Niiiice Thank you very much!
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Danny_K_1
Old April 26, 2009, 10:54 AM / Re: Third Age - Total War 1.0 Released!   #5
 
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Wow you had to release when my pc is broke

Congrats team
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Lance007
Old April 26, 2009, 10:54 AM / Re: Third Age - Total War 1.0 Released!   #6
 
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Yay!
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Jean=A=Luc
Old April 26, 2009, 10:55 AM / Re: Third Age - Total War 1.0 Released!   #7
 
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Thanks KK, downloading!

With the first link the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably. *Jean-Luc Picard
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Under the benevolent patronage of Nikos.
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Nevada
Old April 26, 2009, 10:55 AM / Re: Third Age - Total War 1.0 Released!   #8
 
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woohooo!!!

Downloading now!
Proud developer of:


Check out my TA:TW Submod for Smooth Coastlines on the Strat Map.
http://www.twcenter.net/forums/showthread.php?t=254448
!!!
v1.0 Released!!!


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Hereje
Old April 26, 2009, 10:55 AM / Re: Third Age - Total War 1.0 Released!   #9
 
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YEAAAAAAAAA!!!! CONGRATULATIONS!!!

Downloading!! and congratulations again!
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Prof
Old April 26, 2009, 10:55 AM / Re: Third Age - Total War 1.0 Released!   #10
 
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downloading now

commenting later xD
Prof's Maps (MTW2)
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Argus_
Old April 26, 2009, 10:55 AM / Re: Third Age - Total War 1.0 Released!   #11
 
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HAPPYGASM!!!
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KingLeonidas300
Old April 26, 2009, 10:55 AM / Re: Third Age - Total War 1.0 Released!   #12
 
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Mangerman
Old April 26, 2009, 10:55 AM / Re: Third Age - Total War 1.0 Released!   #13
 
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Great, I'll start downloading immediately!
Lurking in the Shadows...



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Obliterate76
Old April 26, 2009, 10:55 AM / Re: Third Age - Total War 1.0 Released!   #14
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Mithrandir
Old April 26, 2009, 10:55 AM / Re: Third Age - Total War 1.0 Released!   #15
 
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Wow, faster than I thought! Excellent job, KK!


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Hippolord
Old April 26, 2009, 10:55 AM / Re: Third Age - Total War 1.0 Released!   #16
 
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And so we all now gather
At the Breaking of the world
Men and all
Why is it?
We seek the end
To see what lies
Beyond the glass
The doors of night
Defeated with shining light

Because we seek to gather
To see what lies beyond
To say we fought
At the breaking of the world

And when all is shattered
And you see it
What shall you say?
What is it that you will have seen?
Things glorious
You shall fall to your knees

For it is a thing of men
To fight at the bleakest times
For who now can stand against the encroaching dark
Tell me now
Who was it that broke the world this way?

It was the hearts of Men
So easy to fall
Deep down unto the Fray

For they say
Now fight, fight on my friends
Now is the time
Do not falter
Do not fear
The light is hear

What now shall await you?
Beyond your Greatest Fear?

ZOMZAGORZ!

I wanna lie, lie to myself, myself and someone else. Cause it’s the lying that hurts, and it’s the hurt that lets me know I’m alive.”
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Joarius
Old April 26, 2009, 10:55 AM / Re: Third Age - Total War 1.0 Released!   #17
 
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THANK YOU ! ! !



Hwćt wé dóđ in úre líffćc áhléođriŕđ in đanu ćwicnes.

Force et Honneur !

Hwćt wé dóđ in úre líffćc áhléođriŕđ in đanu ćwicnes.

Last edited by Joarius; April 26, 2009 at 10:59 AM.
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grumpygoat
Old April 26, 2009, 10:55 AM / Re: Third Age - Total War 1.0 Released!   #18
 
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Whooo! Finally!! Thx a lot, just made my day
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Beer 24/7
Old April 26, 2009, 10:56 AM / Re: Third Age - Total War 1.0 Released!   #19
 
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yay thx

lolz 1,4 gb, that will take a while

Last edited by Beer 24/7; April 26, 2009 at 10:58 AM.
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Themis
Old April 26, 2009, 10:56 AM / Re: Third Age - Total War 1.0 Released!   #20
 
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WAHOE!!!!!!!!!!!!!!!!!!!!!!!!

(20 minutes remaining on both parts )
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