Hi there Swiss Halberdier. Firstly great mod, perhaps one of the most frustrating aspects of ETW is the lack of unit variety and your mod has certainly addressed this. I registered just to post here so be proud
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Thank you I appreciate that!
Basically i'm wondering if there is some way that I can edit the names and unit descriptions of your new units as i'm kind of a geek when it comes to the historicity of units and, while you're English is excellent, there are a few grammatical and historical errors i'd quite like to edit. I'd be more than happy to PM you what I come up with incase you fancy having a native english speaker write some descriptions for a later release.
Yes you can edit all my names and descriptions like you want. Download the "Pack File Manager" in the "mod-tools-section".
Open my "patch_aum_en_loc_1_8.pack" and go to the bottom of the table. For every unit there a three rows included > name, short description, long description
Don't change anything in the first column!
I always accept corrections regarding grammatical or spelling errors!
- Fusiliers were typically deployed more as light infantry than as hardcore line regiment. Though there is a lot of difference between countries my research seems to indicate that in most armies they were skirmishers and marksmen. Perhaps they could be given light infantry behaviours and balanced as a sort of mid point between light infantry and line infantry?
Yes I do know this and I created the "Fusiliers" therefore with improved shooting capabilities but very low melee. I will do a few tests with them with "light infantry behaviour" and decreased unit size.
- May I suggest 'Sapper' might be a more appropriate name for your 'Pioneers' in the English version. I am aware that Pioner is the correct German name but in English a pioneer conjures more of an image of colonists and explorers whereas Sappers were the combat engineers of the British Army.
Thanks for this advice! I will change the name in the english version to "Sapper".
- I'm not totally sure about your many 'Elite' regiments. I guess there are two things about it, firstly the name feels slightly awkward, 'Line Infantry Elite' doesn't sound like an actual unit a nation might recruit. Secondly surely these units can become obsolete by simply having a normal unit and exposing them to battle a few times which is a more organic and realistic way of creating an 'elite' unit.
I created this "elite" units as a sort of "late period Line Infantry or Guards".
The "elite" in their name has nothing to do with their experience only with the inital stats and behaviour of the unit. I could switch the "elite" to "late" and then it would be clearer.
At start I did generic units for all factions. And now I'm doing the "faction-related" and more special units.
As I did clearly say in my first post. I know that not all units are 100% historical and I will improve my mod further.
- Linked to this slightly, the 'elite' in Swiss Elite Guards is superfluous because Swiss Guards were by their very nature elite. Most courts in continental Europe had a unit of Swiss Guards to act as a royal bodyguard, famously being the last french troops to surrender in the revolution. There doesn't seem to be a non-elite Swiss Guards in your pack so you can probably remove this.
Yes thats true and I only spelled them "Swiss Guards Elite" because the "A Proper Empire" pack does include a "Swiss Guards" named unit too. I released a special version for APE which all units are playable from both mods.
Anyway, hope those suggestions didn't seem too presumptuous, you're mod definetly shows a lot of promise but I have avoided loading it due to it seeming to overload the game with too many units that may be slightly unnecessary and ahistorical. I'd recommend stripping down the quantity of units you have made and taking the strongest ones (in my view, the Pioneers/Sappers and the Fusiliers would both be great additions to any roster) and giving them some historical and balancing love. That's just my two cents and i'm new here anyway so feel free to ignore me.