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Thread: Additional Units Mod - Rome (AUM-ROM) 2.6 - updated 26.8.18

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    Default Additional Units Mod - Rome (AUM-ROM) 2.6 - updated 26.8.18



    Additional Units Mod - Rome (AUM-ROM) 2.6



    - fully compatible with the last official patch and all DLCs
    - available in two versions: adapted to the normal vanilla version and Radious Total War Mod
    - can be used with save games and you don't have to start a new campaign
    - can be used with other mods


    Here is the link to my AUM-ROM Radious thread in his hosted mod section. Please ask questions or report any issues regarding the AUM-ROM Radious version in the AUM-ROM Radious thread.


    AUM-ROM 10 units
    Spoiler Alert, click show to read: 

    ROMANS
    Spoiler Alert, click show to read: 

    Auxiliary Slingers

    Unit creation and icon by SWISS HALBERDIER

    Campaign recruitment:
    Auxiliary buildings 1-4

    Custom battle:
    Rome

    Abilities:
    quick reload / rapid advance / can hide in forest and scrub / loose formation
    Spoiler Alert, click show to read: 







    Sagitarii

    Unit creation and icon by SWISS HALBERDIER

    Campaign recruitment:
    Auxiliary buildings 2-4

    Custom battle:
    Rome

    Abilities:
    quick reload / rapid advance / flaming arrows / hide in forest and scrub / loose formation
    Spoiler Alert, click show to read: 







    Antesignani

    Unit creation and icon by SWISS HALBERDIER and cuirass textures by DRAMABELLI

    Campaign recruitment:
    Auxiliary buildings 3-4

    Custom battle:
    Rome

    Abilities:
    quick reload / rapid advance / hide in forest and scrub / loose formation
    Spoiler Alert, click show to read: 







    Information about the campaign recruitment of the ROMAN units

    Auxiliary Slingers
    Sagitarii
    Antesignani

    Grand campaign
    Imperator Augustus campaign
    DLC Caesar in Gaul campaign
    DLC Hannibal at the Gates campaign


    DLC Wrath of Sparta campaign:
    not available because it's a different time frame

    DLC Empire Divided campaign:
    not available because it's a different time frame

    DLC Rise of the Republic campaign:

    not available because it's a different time frame

    CELTIC
    Spoiler Alert, click show to read: 

    Celtic Axe Warriors

    Unit creation and icon by SWISS HALBERDIER and leather armour textures by DRAMABELLI

    Campaign recruitment:
    All celtic factions:
    bronze buildings 2-4, iron buildings 2-4 / city major 3-4

    Custom battle:
    Averni

    Abilities:
    shield wall / frenzy / rapid advance / hide in forest
    Spoiler Alert, click show to read: 









    Celtic Long Axe Warriors

    Unit creation and icon by SWISS HALBERDIER and chainmail textures by DRAMABELLI

    Campaign recruitment:
    All celtic factions:
    iron buildings 2-4 / city major 3-4

    Custom battle:
    Averni

    Abilities:
    frenzy / rapid advance / hide in forest
    Spoiler Alert, click show to read: 







    Information about the campaign recruitment of the CELTIC units

    Celtic Axe Warriors
    Celtic Long Axe Warriors

    Grand campaign
    Imperator Augustus campaign
    DLC Caesar in Gaul campaign
    DLC Hannibal at the Gates campaign


    DLC Wrath of Sparta campaign:
    not available because it's a different time frame

    DLC Empire Divided campaign:
    not available because it's a different time frame

    DLC Rise of the Republic campaign:

    not available because it's a different time frame

    GERMANIC
    Spoiler Alert, click show to read: 

    Germanic Axe Warriors

    Unit creation and icon by SWISS HALBERDIER and leather armour textures by DRAMABELLI

    Campaign recruitment:
    All germanic factions:
    bronze buildings 2-4, iron buildings 2-4 / city major 3-4

    Custom battle:
    Suebi

    Abilities:
    shield wall / frenzy / rapid advance / hide in forest / cold resistant
    Spoiler Alert, click show to read: 







    Germanic Long Axe Warriors

    Unit creation and icon by SWISS HALBERDIER and chainmail textures by DRAMABELLI

    Campaign recruitment:
    All germanic factions:
    iron buildings 2-4 / city major 3-4

    Custom battle:
    Suebi

    Abilities:
    frenzy / rapid advance / hide in forest / cold resistant
    Spoiler Alert, click show to read: 









    Information about the campaign recruitment of the GERMANIC units

    Germanic Axe Warriors
    Germanic Long Axe Warriors

    Grand campaign
    Imperator Augustus campaign
    DLC Caesar in Gaul campaign
    DLC Hannibal at the Gates campaign


    DLC Wrath of Sparta campaign:
    not available because it's a different time frame

    DLC Empire Divided campaign:
    not available because it's a different time frame

    DLC Rise of the Republic campaign:

    not available because it's a different time frame

    HELVETII
    Spoiler Alert, click show to read: 

    Helvetii Oathsworn Spearbrothers

    Unit creation and icon by SWISS HALBERDIER and chainmail textures by DRAMABELLI

    Campaign recruitment:
    All celtic and germanic factions:
    iron buildings 2-4 / city major 3-4

    Romans:
    Auxiliary buildings 3-4

    Custom battle:
    Helvetii, Averni, Suebi, Rome

    Abilities:
    shield wall / shield screen / cavalry counter tactics / hide in forest / cold resistant
    Spoiler Alert, click show to read: 







    Helvetii Solduros

    Unit creation and icon by SWISS HALBERDIER and chainmail textures by DRAMABELLI

    Campaign recruitment:
    All celtic and germanic factions:
    bronze and iron buildings 2-4

    Romans:
    Auxiliary buildings 3-4

    Custom battle:
    Helvetii, Averni, Suebi, Rome

    Abilities:
    shield wall / head hunt / hide in forest / cold resistant
    Spoiler Alert, click show to read: 





    Helvetii Longbow Hunters

    Unit creation and icon by SWISS HALBERDIER

    Campaign Recruitment:
    All celtic and germanic factions:
    wood buildings 2-4 / city major 3-4

    Romans:
    Auxiliary buildings 2-4

    Custom battle:
    Helvetii, Averni, Suebi, Rome

    Abilities:
    quick reload / rapid advance / flaming arrows / hide in forest and scrub / cold resistant / loose formation
    Spoiler Alert, click show to read: 





    Information about the campaign recruitment of the HELVETII units

    Helvetii Oathsworn Spearbrothers
    Helvetii Solduros
    Helvetii Longbow Hunters

    Grand campaign:
    Province Raetia et Noricum (Auxilia_local_Raetia_et_Noricum)

    Imperator Augustus campaign:
    Province Raetia et Noricum (Auxilia_local_Raetia_et_Noricum)

    DLC Caesar in Gaul campaign:
    Celtic regions (CiG_Regional_Celtic)

    DLC Hannibal at the Gates campaign:
    not available because the alps regions aren't accessible

    DLC Wrath of Sparta campaign:
    not available because it's a different time frame

    DLC Empire Divided campaign:
    not available because it's a different time frame

    DLC Rise of the Republic campaign:

    not available because it's a different time frame


    Vanilla changes
    Spoiler Alert, click show to read: 


    Unlocked vanilla units for several factions
    Spoiler Alert, click show to read: 

    - added these Roman vanilla units to these campaigns

    Grand campaign
    Imperator Augustus campaign
    DLC Caesar in Gaul campaign
    DLC Hannibal at the Gates campaign

    Auxiliary Infantry
    Auxiliary Cavalry

    - added all 75 Roman Auxiliary units to the custom battle screen
    Spoiler Alert, click show to read: 

    Aux_Afr_Archers
    Aux_Afr_Cav
    Aux_Afr_Elephant
    Aux_Afr_Spr
    Aux_Ara_Camel_Archers
    Aux_Ara_Camel_Spear
    Aux_Ara_Cav
    Aux_Ara_Spr
    Aux_Bac_Hillmen
    Aux_Bac_Light_Horse
    Aux_Bri_Scout_Riders
    Aux_Bri_Slingers
    Aux_Bri_Spear_Band
    Aux_Cav
    Aux_Cel_Axe_Warriors
    Aux_Cel_Light_Horse
    Aux_Cel_Naked_Swords
    Aux_Cel_Short_Swords
    Aux_Cel_Skirm
    Aux_Cel_Warriors
    Aux_Dac_Bowmen
    Aux_Dac_Falxmen
    Aux_Dac_Skirm
    Aux_Dac_Spear_Horsemen
    Aux_Dac_Spears
    Aux_Eas_Cappadocian_Cav
    Aux_Eas_Hillmen
    Aux_Eas_Horse_Skirm
    Aux_Eas_Javelinmen
    Aux_Egy_Archers
    Aux_Egy_Infantry
    Aux_Gal_Gallic_Hunters
    Aux_Gal_Light_Horse
    Aux_Gal_Noble_Horse
    Aux_Gal_Warriors
    Aux_Ger_Longbow_Hunters
    Aux_Ger_Scout_Riders
    Aux_Ger_Spear_Brothers
    Aux_Gre_Citizen_Cav
    Aux_Gre_Cretan_Archers
    Aux_Gre_Hoplites
    Aux_Gre_Peltasts
    Aux_Gre_Rhodian_Slingers
    Aux_Gre_Tarantine_cav
    Aux_Ibe_Balearic_Slingers
    Aux_Ibe_Cantabrian_Cav
    Aux_Ibe_Cav
    Aux_Ibe_Scutarii
    Aux_Ibe_Scutarii_Cav
    Aux_Ibe_Slingers
    Aux_Ibe_Sword
    Aux_Ill_Cav
    Aux_Ill_Coastal_Levies
    Aux_Ill_Raiders
    Aux_Ind_War_Elephant
    Aux_Infantry
    Aux_Ita_Socii_Equites
    Aux_Ita_Socii_Equites_Extraordinarii
    Aux_Ita_Socii_Extraordinarii
    Aux_Ita_Socii_Hastati
    Aux_Num_Cav
    Aux_Num_Javelinmen
    Aux_Par_Horse_Archers
    Aux_Par_Spear
    Aux_Per_Archers
    Aux_Per_Cav
    Aux_Sar_Armour_Lancers
    Aux_Sar_Horse_Archers
    Aux_Sar_Lancers
    Aux_Scy_Armour_horse_Archers
    Aux_Scy_Horse_Archers
    Aux_Syrian_Archers
    Aux_Thr_Cav
    Aux_Thr_Peltasts
    Aux_Thr_Warriors

    - added all Roman ships to the custom battle screen
    Spoiler Alert, click show to read: 

    Rom_Ballista_Five
    Rom_Hastati_Two_Fire_Pots
    Rom_Hastati_Two
    Rom_Leves_One_Halfer
    Rom_Leves_Three_Scorpio
    Rom_Leves_Three
    Rom_Leves_Two_Halfer
    Rom_Onager_Five
    Rom_Principes_Four (Admiral)
    Rom_Triarii_Six_Lft_Aft (Admiral)
    Rom_Triarii_Six
    Rom_Velites_Five
    Rom_Evocati_Six
    Rom_Evocati_Six_Lft_Aft (Admiral)
    Rom_Legionaries_Four (Admiral)
    Rom_Legionaries_Two
    Rom_Legionaries_Two_Fire_Pots
    Rom_Legionary_Cohort_Four (Admiral)
    Rom_Legionary_Cohort_Two
    Rom_Legionary_Cohort_Two_Fire_Pots
    Rom_Vet_Legionaries_Lft_Aft (Admiral)
    Rom_Vet_Legionaries_Six (Admiral)

    - added these Steppe vanilla units to the campaign and the custom battle screen
    Spoiler Alert, click show to read: 

    Steppe Archers
    Steppe Spear Warriors
    Steppe Tribesmen
    Steppe Young Axes

    The Royal Scyths, Roxolani and Massagetae can recruit them in the custom battle screen and the campaign.

    You need the DLC Nomadic Tribes that you can play these factions.


    Vanilla mercenaries recruitment chances

    The chances with which the vanilla mercenaries will be available for recruitment in the provinces has been increased.


    Fame levels changes of the factions

    Increased the limits related of the fame levels of all factions in the main and DLC campaigns.

    The limits have been increased and you can now recruit more armies, fleets and agents (champions, dignitary, spies). You can also assign more edicts to the provinces. The speed and experience which you need to level up hasn't been changed.

    Included the important Rome 2 Custom Battle Crash Fix by Ryan.

    Installation
    Spoiler Alert, click show to read: 

    The Mod launcher of Rome 2 has changed. Check the button "Enable out-of-date mods" within the Rome 2 Mod launcher. There is a new warning screen and choose "Ignore this warning".

    Here is the original information from Creative Assembly:
    https://www.totalwar.com/blog/mod-in...esert-kingdoms


    !!! It is mandatory to use the new patch with AUM-ROM !!!

    If you use AUM-ROM without any big gameplay changing or overhauls mods, then the old save games of your campaigns should work with the new patch.

    If you started already a new campagin with the new patch, then you can also activate AUM-ROM in your existing campaign.

    AUM-ROM works if you bought the DLCs and also if you didn't bought the DLCs.

    How to install AUM-ROM with Steam Workshop:
    Spoiler Alert, click show to read: 

    Steam Workshop automatically downloads the latest version to your Rome 2 data folder if you subscribe to AUM-ROM.

    - subscribe to one version
    - open the launcher and click on the Mod Manager button
    - click on the check box to activate AUM-ROM
    - click on play

    Additional Units Mod - Rome (AUM-ROM) - vanilla version

    http://steamcommunity.com/sharedfile.../?id=187018302

    Additional Units Mod - Rome (AUM-ROM) - Radious version


    http://steamcommunity.com/sharedfile.../?id=187018395

    How to install AUM-ROM manually:
    Spoiler Alert, click show to read: 

    1.
    download the AUM-ROM vanilla version or the AUM-ROM Radious version and unpack the file to a folder


    2. copy the file aum_rom_mod_van.pack or aum_rom_mod_rad.pack to your Rome 2 data folder:

    C:\Program Files (x86)\Steam\SteamApps\common\total war rome 2\data


    3. Activate the mod with the official Rome 2 Mod Manager

    Or create/edit the user.script.txt file in this folder:

    C:\Users\yourname\AppData\Roaming\The Creative Assembly\Rome2\scripts

    You must save the script file in UNICODE.

    Please put the AUM-ROM entry on top of the script file if you use other mods.

    Add this line below if you play the VANILLA version:

    mod aum_rom_mod_van.pack;

    Add these lines below if you play the RADIOUS version: (depends which mods you installed from Radious)

    mod aum_rom_mod_rad.pack;
    mod Radious_Total_War_Mod.pack;


    It could be that your Windows Explorer doesn't show the file extension like .txt. This can be activated in the "Folder Options" of the Windows Explorer.

    - Go to the settings in your Windows Explorer
    - Go to the "Folder Options" > Tab "View"
    - Scroll down until you see "Hidden Folders and Files"
    - There you can enable "Hidden Folders, Files and Drives"

    Recommendations:
    Spoiler Alert, click show to read: 

    Create a backup of your save games before using AUM-ROM. If you install an unit pack and then play a campaign, the IDs of the custom units stay in the save game. If you remove later an unit pack in your ongoing campaign, then the save game can't be loaded correctly if there are recruited custom units in the armies from you or the AI.

    C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Rome2\save_games

    If the custom battle screen crashes, then please remove all files in these two folders below:

    C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Rome2\battle_preferences

    C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Rome2\army_setups


    Crash of the game:

    If your game crashes you could re-download changed "vanilla" files and verify the integrity of the game:

    > Open Steam > click on my games > right-click on Rome 2 > left-click on properties > then look for the Local files tab and click on Verify the integrity of the game cache

    There you can re-check the integrity of your Rome 2 files. It takes some time, but after updating you have again all proper vanilla files.

    Unit Pack Compatibility Languages Project - Rome (UPC-ROM)
    Spoiler Alert, click show to read: 
    The unit names appear automatically if you play the English version. You can switch your language in the Steam options of Rome 2.

    All other languages need the related language file here: Unit Pack Compatibility Languages Project - Rome 2 (UPC-ROM)

    Multiplayer
    Spoiler Alert, click show to read: 

    AUM-ROM is fully playable in multiplayer. Both players must have the same AUM-ROM version installed.

    AUM-ROM Steam Group:

    http://steamcommunity.com/groups/AUM-Rome

    Changelog
    Spoiler Alert, click show to read: 

    The file AUM-ROM Installation and changelog.txt is included in the download.

    AUM-ROM 2.6 - 26.8.18
    Spoiler Alert, click show to read: 

    !!! It is mandatory to use the new patch with the AUM-ROM vanilla version and the AUM-ROM Radious version !!!

    - fully save game compatible if you started already a new campaign with the new patch/DLC
    - it should be save game compatible if you use an old campaign and play further with the new patch/DLC. But it is highly recommended by the developers to start a new campaign to fully benefit from all their changes and updates.
    - adapted both AUM-ROM versions fully technically to the new patch/DLC
    - adapted the feature "Fame levels changes" related to the new patch/DLC
    - adapted the feature "Vanilla mercenaries recruitment chances" related to the new patch/DLC
    - tested the included "Rome 2 Custom Battle Crash Fix" by RYAN related to the new patch/DLC and it is working
    - all custom units are not available in the two new DLC's "Empire Divided" and "Rise of the Republic". The reason is because they use both a different time frame and my units wouldn't fit good into these time frames. I listed the
    details on my Total War Center thread about which units can be recruited in which campaigns.

    AUM-ROM 2.5 - 8.3.18
    Spoiler Alert, click show to read: 

    The Mod launcher of Rome 2 has changed. Check the button "Enable out-of-date mods" within the Rome 2 Mod launcher. There is a new warning screen and choose "Ignore this warning".

    Here is the original information from Creative Assembly:
    https://www.totalwar.com/blog/mod-in...esert-kingdoms

    AUM-ROM Vanilla

    !!! It is mandatory to use the new patch with the AUM-ROM vanilla version !!!

    - fully save game compatible
    - adapted the AUM-ROM vanilla version fully to the new patch and DLC "Desert Kingdoms Culture Pack"
    - adapted the feature "Fame levels changes" related to the new patch/DLC
    - adapted the feature "Vanilla mercenaries recruitment chances" related to the new patch/DLC
    - tested the included "Rome 2 Custom Battle Crash Fix" by RYAN related to the new patch/DLC and it is working

    AUM-ROM Radious

    !!! It is mandatory to use the old patch 17 with the AUM-ROM Radious version !!!

    - fully save game compatible
    - adapted some aspects of the AUM-ROM Radious version to the old patch 17
    - tested the included "Rome 2 Custom Battle Crash Fix" by RYAN related to the new patch/DLC and it is working

    I updated also the language translations project UPC-ROM to the new patch and DLC.

    If you use the UPC-ROM, then please read there the new installation instructions about how it must be activated after the new update of the Mod launcher.
    http://www.twcenter.net/forums/showthread.php?621968

    AUM-ROM 2.4 - 9.12.17
    Spoiler Alert, click show to read: 

    !!! It is mandatory to use the new patch with the AUM-ROM vanilla version !!!

    If you use the AUM-ROM vanilla version without any big gameplay changing or overhauls mods, then the old save games of your campaigns should work with the new patch.

    If you started already a new campagin with the new patch, then you can also activate AUM-ROM vanilla in your existing campaign.

    The AUM-ROM vanilla version works if you bought the DLC or if you didn't bought the DLC.

    General changelog

    - adapted the AUM-ROM vanilla version fully to the new patch and DLC "Empire Divided"
    - adapted the feature "Fame levels changes" related to the new patch/DLC
    - adapted the feature "Vanilla mercenaries recruitment chances" related to the new patch/DLC
    - tested the included "Rome 2 Custom Battle Crash Fix" by RYAN related to the new patch/DLC and it is working
    - adapted some aspects of the AUM-ROM Radious version to the old patch 17
    - added several custom units to the different selectable "Custom Battle" options: Grand Campaign, Emperor Augustus, Caesar in Gaul, Hannibal at the Gates (both versions vanilla and Radious)
    Thanks a lot to PLISSKEN3 and REDOCTANE02 for testing.

    AUM-ROM 2.3 - 25.7.17
    Spoiler Alert, click show to read: 

    - fully save game compatible
    - balancing optimizations
    - several optimizations related to the custom units

    - added a new feature: Vanilla mercenaries recruitment chances

    The chances with which the vanilla mercenaries will be available for recruitment in the provinces has been increased.

    The vanilla version and the Radious version use my changes.

    - added a new feature: Fame levels changes

    Increased the limits related of the fame levels of all factions in the main and DLC campaigns.

    The limits have been increased and you can now recruit more armies, fleets and agents (champions, dignitary, spies). You can also assign more edicts to the provinces. The speed and experience which you need to level up your faction hasn't been changed.

    The vanilla version uses my changes. The Radious version uses the same values as the core Radious mod.

    AUM-ROM 2.2 - 27.8.16
    Spoiler Alert, click show to read: 

    - small balancing changes (vanilla and Radious)
    - several small optimizations related to some custom units
    - fixed an issue related to the unlocked Roman vanilla units in the custom battle screen
    - fully save game compatible

    AUM-ROM 2.1 - 27.8.15
    Spoiler Alert, click show to read: 

    - fully compatible with the latest patch 17 and all DLCs
    - improvements related to the latest patch
    - small balancing changes (vanilla and Radious)
    - fixed a visual issue of the "Auxiliary Slingers"
    - changed the bow of the "Sagitarii"

    AUM-ROM 2.0 - 13.2.15
    Spoiler Alert, click show to read: 

    - small balancing changes (vanilla and Radious)

    - fixed the wrong unit size of the Antesignani. They are intented as a mix of Velites/normal Infantry.

    - added new custom chainmail textures for the Helvetii Oathsworn Spear Brothers by DRAMABELLI

    - added new custom leather armour textures for the Celtic Axe Warriors by DRAMABELLI

    - added new custom leather armour textures for the Germanic Axe Warriors by DRAMABELLI

    AUM-ROM 1.9 - 7.2.15
    Spoiler Alert, click show to read: 

    Huge thanks to my friend RADIOUS who kept my AUM-ROM alive and updated it to the new patches while I was away.

    Huge thanks to my friend DRAMABELLI who kept the UPC-ROM project alive and for his newly created custom textures, screenshots and for beta-testing.

    - improvements and balancing changes related to patch 16.1, "Emperor Edition" and all DLCs

    - added new "buildings-to-units" relations to all custom units (thanks a lot to RADIOUS for his information)
    All custom units are available if you start a new campaign
    All custom units are available in old save games from pre-patch 15

    - added new custom chainmail and tunic textures for the Celtic Long Axe Warriors by DRAMABELLI

    - added new custom chainmail textures for the Germanic Long Axe Warriors by DRAMABELLI

    - added the "form_pike_square" ability to the Helvetii Oathsworn Spear Brothers

    - removed the unit cap from all custom Helvetii units

    - added the new vanilla "man_axe_shield" animation to the Celtic Axe Warriors and Germanic Axe Warriors

    - optimised the unit heights visible in battle

    - added all custom units to the "Imperator Augustus" campaign

    - added all unlocked vanilla units to the "Imperator Augustus" campaign

    - added these custom units to the DLC "Hannibal at the Gates" campaign
    Romans: Auxiliary Roman Slingers and Roman Archers (Sagitarii)
    Celtic/Gallic factions: Celtic Axe Warriors and Celtic Long Axe Warriors (Iberian factions can't recruit them)
    The Helvetii units are not added because the alps regions aren't accessible.
    The Germanic units are not added because they don't have a faction.

    - none of my custom units have been added to the DLC "Wrath of Sparta" campaign because it's a different time-frame

    - added these Roman vanilla units to these campaigns
    Grand Campaign / Caesar in Gaul / Hannibal at the Gates / Imperator Augustus

    Auxiliary Infantry
    Auxiliary Cavalry

    - included the very important "custom battle screen crash" fix (thanks a lot to RADIOUS for his information)

    This crash was caused when you selected for AI any faction which has a roster so large that game couldn't handle it (only for AI and it caused a CTD). This is finally fixed and you can select for AI any faction you want without being afraid that your game will crash. This was unfortunately a known bug since October 2013. I discovered this issue while trying to unlock more vanilla units for the faction of Rome.

    - added all 75 Roman Auxiliary units to the custom battle screen

    Aux_Afr_Archers
    Aux_Afr_Cav
    Aux_Afr_Elephant
    Aux_Afr_Spr
    Aux_Ara_Camel_Archers
    Aux_Ara_Camel_Spear
    Aux_Ara_Cav
    Aux_Ara_Spr
    Aux_Bac_Hillmen
    Aux_Bac_Light_Horse
    Aux_Bri_Scout_Riders
    Aux_Bri_Slingers
    Aux_Bri_Spear_Band
    Aux_Cav
    Aux_Cel_Axe_Warriors
    Aux_Cel_Light_Horse
    Aux_Cel_Naked_Swords
    Aux_Cel_Short_Swords
    Aux_Cel_Skirm
    Aux_Cel_Warriors
    Aux_Dac_Bowmen
    Aux_Dac_Falxmen
    Aux_Dac_Skirm
    Aux_Dac_Spear_Horsemen
    Aux_Dac_Spears
    Aux_Eas_Cappadocian_Cav
    Aux_Eas_Hillmen
    Aux_Eas_Horse_Skirm
    Aux_Eas_Javelinmen
    Aux_Egy_Archers
    Aux_Egy_Infantry
    Aux_Gal_Gallic_Hunters
    Aux_Gal_Light_Horse
    Aux_Gal_Noble_Horse
    Aux_Gal_Warriors
    Aux_Ger_Longbow_Hunters
    Aux_Ger_Scout_Riders
    Aux_Ger_Spear_Brothers
    Aux_Gre_Citizen_Cav
    Aux_Gre_Cretan_Archers
    Aux_Gre_Hoplites
    Aux_Gre_Peltasts
    Aux_Gre_Rhodian_Slingers
    Aux_Gre_Tarantine_cav
    Aux_Ibe_Balearic_Slingers
    Aux_Ibe_Cantabrian_Cav
    Aux_Ibe_Cav
    Aux_Ibe_Scutarii
    Aux_Ibe_Scutarii_Cav
    Aux_Ibe_Slingers
    Aux_Ibe_Sword
    Aux_Ill_Cav
    Aux_Ill_Coastal_Levies
    Aux_Ill_Raiders
    Aux_Ind_War_Elephant
    Aux_Infantry
    Aux_Ita_Socii_Equites
    Aux_Ita_Socii_Equites_Extraordinarii
    Aux_Ita_Socii_Extraordinarii
    Aux_Ita_Socii_Hastati
    Aux_Num_Cav
    Aux_Num_Javelinmen
    Aux_Par_Horse_Archers
    Aux_Par_Spear
    Aux_Per_Archers
    Aux_Per_Cav
    Aux_Sar_Armour_Lancers
    Aux_Sar_Horse_Archers
    Aux_Sar_Lancers
    Aux_Scy_Armour_horse_Archers
    Aux_Scy_Horse_Archers
    Aux_Syrian_Archers
    Aux_Thr_Cav
    Aux_Thr_Peltasts
    Aux_Thr_Warriors

    Two new custom AUM-ROM units:

    > Antesignani

    Unit creation and icon by SWISS HALBERDIER and two custom cuirass textures by DRAMABELLI

    Light elite troops and vanguard of the legion. They fight out of the heavy infantry's battle-formation. 'Antesignani' means "those that precede the standard". They appear after the Marian reforms between the late II century and the beginning of the I century bc. During the march they protect column-formation as skilled explorers.

    Campaign recruitment: Auxiliary buildings 3-4

    Custom battle: Rome

    Abilities: quick reload / rapid advance / hide in forest and scrub / loose formation

    > Helvetii Solduros

    Unit creation and icon by SWISS HALBERDIER and a custom chainmail and helmet texture by DRAMABELLI

    The Solduros "Devoted Ones" are remarkably skilled and fearless elite guards of Celtic nobles. They pledge themselves to each other and their charge and fight to the very end. They are a remarkable elite and best used to combat enemy's elite soldiers or heavy troops. They are very well armored and armed and can surely break many enemies. They are very expensive and while their armour and shields are of good quality, they have no form of retaliation at range. They would be too slow to chase off skirmishers or missile troops and so they would need ranged or cavalry support.

    Campaign recruitment:
    All celtic and germanic factions: bronze and iron buildings 2-4
    Romans: Auxiliary buildings 3-4

    Recruitment "Grand campaign" and "Imperator Augustus" campaign:
    only recruitable in the province "Raetia et Noricum" (Auxilia_local_Raetia_et_Noricum)

    Recruitment DLC "Caesar in Gaul" campaign:
    only recruitable in the "Celtic provinces" (CiG_Regional_Celtic)

    Custom battle: Averni, Suebi, Helvetii, Rome

    Abilities: shield wall / head hunt / hide in forest / cold resistant

    - Information about the campaign recruitment of all three Helvetii units (vanilla and Radious version):

    Helvetii Oathsworn Spearbrothers / Helvetii Longbow Hunters / Helvetii Solduros

    > Normal campaign:
    Province "Raetia et Noricum" (Auxilia_local_Raetia_et_Noricum)

    > DLC "Caesar in Gaul" campaign:
    Celtic regions (CiG_Regional_Celtic)

    > DLC "Hannibal at the Gates" campaign:
    not available because the alps regions aren't accessible

    > Imperator Augustus campaign:
    Province "Raetia et Noricum" (Auxilia_local_Raetia_et_Noricum)

    > DLC "Wrath of Sparta" campaign:
    not available because it's a different time-frame

    AUM-ROM 1.8 - 22.12.13
    Spoiler Alert, click show to read: 

    - improvements and balancing changes related to the new patch 8.1 and DLC "Caesar in Gaul"
    - created two new versions of the Helvetii Oathsworn Spear Brothers and Helvetii Longbow Hunters for the "Caesar in Gaul" campaign

    The new patch/DLC included a different AOR region system in the "Caesar in Gaul" campaign. I changed the Helvetii unit recruitment to appropriate regions in both campaigns.

    Normal campaign:

    Province Raetia et Noricum (Auxilia_local_Raetia_et_Noricum)

    DLC Caesar in Gaul campaign:


    Celtic regions (CiG_Regional_Celtic)

    - added all existing custom units to the DLC "Caesar in Gaul" campaign
    - added several existing custom units to the new playable factions in the custom battle (Nervii, Boii, Galatians)
    - added Celtic Axe Warriors and Celtic Long Axe Warriors to the Galatians in the campaign
    - added these Roman vanilla units to the "Caesar in Gaul" campaign
    Velites
    Auxiliary Infantry
    Auxiliary Cavalry

    AUM-ROM 1.7 - 20.11.13
    Spoiler Alert, click show to read: 

    - improvements and balancing changes related to the new beta patch 7
    - added four new units:

    > Germanic Axe Warriors

    Campaign recruitment: All germanic factions
    bronze buildings 2-4, iron buildings 2-4 / city major 3-4

    Custom battle:
    Suebi

    Abilities: shield wall / frenzy / rapid advance / hide in forest / cold resistant

    > Germanic Long Axe Warriors

    Campaign recruitment: All germanic factions
    iron buildings 2-4 / city major 3-4

    Custom battle:
    Suebi

    Abilities: frenzy / rapid advance / hide in forest / cold resistant

    > Celtic Axe Warriors

    Campaign recruitment: All celtic factions
    bronze buildings 2-4, iron buildings 2-4 / city major 3-4

    Custom battle:
    Averni

    Abilities: shield wall / frenzy / rapid advance / hide in forest

    > Celtic Long Axe Warriors

    Campaign recruitment: All celtic factions
    iron buildings 2-4 / city major 3-4

    Custom battle:
    Averni

    Abilities: frenzy / rapid advance / hide in forest

    AUM-ROM 1.6 - 26.10.13
    Spoiler Alert, click show to read: 

    > Auxiliary Sagitarii (Roman Archers)

    Campaign Recruitment:
    Auxiliary buildings 2-4

    Custom battle:
    Rome

    Abilities:
    quick reload / rapid advance / flaming arrows / hide in forest and scrub / loose formation

    Thanks a lot to DramaBelli for his awesome screenshots made with GEM and Pdguru's armor re-textures.

    > Information for AUM-ROM Radious players:


    "Roman Archers" and "Auxiliary Sagitarii" are both available.

    Radious created an archer unit and here are the differences to mine:

    The "Roman Archers" made by Radious are the late/elite version:
    - steppe recurve bows / precision shot / signal arrows
    - available at higher military and city major buildings
    - higher stats, costs and upkeep

    My "Auxiliary Sagitarii" are the early/regular version:
    - normal bows / flaming arrows
    - available at AUX buildings 2-4
    - lower stats, costs and upkeep

    - updated the icon of the Helvetii Longbow Hunters
    - added new logo for the Steam Workshop and thread. Thanks a lot to Gerula666 for creating the new logo and banner.
    - increased the "General aura radius" from 75 to 100 (new if you play the vanilla version / Radious mods use this per default)

    - all Roman ships added to the custom battle screen

    Rom_Ballista_Five
    Rom_Hastati_Two_Fire_Pots
    Rom_Hastati_Two
    Rom_Leves_One_Halfer
    Rom_Leves_Three_Scorpio
    Rom_Leves_Three
    Rom_Leves_Two_Halfer
    Rom_Onager_Five
    Rom_Principes_Four (Admiral)
    Rom_Triarii_Six_Lft_Aft (Admiral)
    Rom_Triarii_Six
    Rom_Velites_Five
    Rom_Evocati_Six
    Rom_Evocati_Six_Lft_Aft (Admiral)
    Rom_Legionaries_Four (Admiral)
    Rom_Legionaries_Two
    Rom_Legionaries_Two_Fire_Pots
    Rom_Legionary_Cohort_Four (Admiral)
    Rom_Legionary_Cohort_Two
    Rom_Legionary_Cohort_Two_Fire_Pots
    Rom_Vet_Legionaries_Lft_Aft (Admiral)
    Rom_Vet_Legionaries_Six (Admiral)

    - added these Steppe vanilla units to the custom battle screen and the campaign

    Steppe Archers
    Steppe Spear Warriors
    Steppe Tribesmen
    Steppe Young Axes

    The Royal Scyths, Roxolani and Massagetae can recruit them in the custom battle screen and the campaign.

    You need the Nomadic Tribes DLC that you can play these factions.

    AUM-ROM 1.5 - 21.10.13
    Spoiler Alert, click show to read: 

    - balancing changes related to the RADIOUS full overhaul version
    - changes in the "recruitment priorities" of the AI in both versions

    AUM-ROM 1.4 - 19.10.13
    Spoiler Alert, click show to read: 

    - improvements and small balancing changes related to patch 5
    - you can use the new official Mod Manager to activate aum_rom_mod_van.pack or aum_rom_mod_rad.pack
    - it's not longer required to copy the unit icons into the UI folder as this got fixed in patch 5.

    You can delete all AUM-ROM icons and mask files in these folders:

    C:\Program Files (x86)\Steam\SteamApps\common\total war rome 2\data\UI\units\icons
    aum_aux_roman_slingers.png
    aum_helvetii_longbow_hunters.png
    aum_helvetii_oathsworn_spear_brothers.png

    C:\Program Files (x86)\Steam\SteamApps\common\total war rome 2\data\UI\units\mask
    aum_aux_roman_slingers_mask_1.png
    aum_helvetii_longbow_hunters_mask_1.png
    aum_helvetii_oathsworn_spear_brothers_mask_1.png

    AUM-ROM 1.3 - 12.10.13
    Spoiler Alert, click show to read: 

    - minor improvements related to patch 4
    - Auxiliary Roman Archers and Helvetii Longbow Hunters can use the new button "loose formation" which CA added in patch 4
    - raised the unit cap to 10 for the Helvetii Longbow Hunters and Helvetii Oathsworn Spear Brothers
    - removed all unlocked AUX vanilla units from the custom battle screen as there is a CA bug, which causes a CTD if the faction Rome is selected in the faction menu on the right side.

    If a player uses several unit pack mods which add custom or unlocked vanilla units to the faction Rome, then this CTD can happen in the custom battle screen if Rome is choosen on the right side as enemy. This bug is related to all unit packs. I made the decision to remove all unlocked vanilla AUX units from the faction Rome because of this new discovered bug from CA. To make sure that AUM-ROM can be played with other unit pack mods. I will look at these unlocks again as soon as this CA bug is fixed.

    AUM-ROM 1.2 - 10.10.13
    Spoiler Alert, click show to read: 

    - slightly re-balanced all three units in both AUM-ROM versions
    - Helvetii Oathsworn Spearbrothers wear helmets (fixed a problem to make it compatible to the official patch 3 and beta patch 4)
    - added the Roman vanilla unit "Vigiles" to the campaign: Military main buildings 1-4 / Auxiliary buildings 2-4
    - added the Roman vanilla unit "Rorarii" to the custom battle screen
    - removed several unlocked AUX vanilla units from the custom battle screen as there is a CA bug, which causes a CTD if the faction Rome is selected in the faction menu on the right side.

    AUM-ROM 1.1 - 6.10.13
    Spoiler Alert, click show to read: 

    - fixed the experience which the Auxiliary Roman Slingers get in the campaign from several bonus-types

    > Helvetii Oathsworn Spearbrothers

    Campaign recruitment:
    All celtic and germanic factions: iron buildings 2-4 / city major 3-4
    Romans: Auxiliary buildings 3-4

    only recruitable in the province "Raetia et Noricum" (limited to 8)

    Custom battle:
    Averni, Suebi, Helvetii, Rome

    Abilities: shield wall / shield screen / cavalry counter tactics / hide in forest / cold resistant

    > Helvetii Longbow Hunters

    Campaign Recruitment:
    All celtic and germanic factions: wood buildings 2-4 / city major 3-4
    Romans: Auxiliary buildings 2-4

    only recruitable in the province "Raetia et Noricum" (limited to 8)

    Custom battle:
    Averni, Suebi, Helvetii, Rome

    Abilities: quick reload / rapid advance / flaming arrows / hide in forest and scrub / cold resistant

    - added all Roman Auxiliary units to the custom battle screen

    AUM-ROM 1.0 - 28.9.13
    Spoiler Alert, click show to read: 

    > Auxiliary Roman Slingers

    Recruitment: Auxiliary buildings 1-4
    Abilities: quick reload / rapid advance / can hide in forests and scrub

    How to customize AUM-ROM
    Spoiler Alert, click show to read: 

    I updated my TWC Wiki Tutorial with helpful information about unit pack customization:

    http://www.twcenter.net/wiki/How_to_...Unit_Pack_Mods


    It's possible to customize AUM-ROM with the Pack File Manager if subscribe on the Steam Workshop. If I release a new version, then the aum_rom_mod_*.pack gets overwritten.

    You could copy the aum_rom_mod_*.pack and rename it to my_aum_rom_mod_*.pack. Then edit this pack like you want and activate your edited my_aum_rom_mod_*.pack with the Mod Manager.

    Permission information for Modders
    Spoiler Alert, click show to read: 

    Please send me a personal message with the link to your released mod and ask for permission to integrate my custom units.

    Awards
    Spoiler Alert, click show to read: 

    2014 2nd Most Popular submod
    2015 3rd Most Popular Campaign, Battle Map and Miscellaneous Mod
    2015 3rd Most Popular submod - Unit Pack Compatibility - Rome 2 (UPC-ROM)

    2016 1st Classic Sub-/Minor Mods
    2016 3rd Gameplay Mods - Unit Pack Compatibility - Rome 2 (UPC-ROM)
    2017 3rd Favourite campaign map mod/battle map mod


    Credits
    Spoiler Alert, click show to read: 

    Swiss Halberdier - Creator of AUM-ROM and UPC-ROM

    Thanks a lot to DramaBelli for his awesome custom textures, screenshots and testing.

    Thanks a lot to Radious for the great cooperation on all modding related things and testing.

    Thanks a lot to plissken3 for testing.

    Thanks a lot to RedOctane02for testing.

    Thanks a lot to Takeda Shingen for testing.

    Thanks a lot to Gerula666 for his logo for the Workshop version and the banner here on the thread.

    Thanks a lot to Ryan for his Rome 2 Custom Battle Crash Fix which is fully integrated into AUM-ROM.

    Thanks a lot to our toolmakers on TWC: daniu, Jinarik, husserlTW, Mitch.

    The whole Total War Center Team for hosting the best site about Total War Games and allowing us to share our passion with others.

    The fantastic Total War Community for all the infos, discussions, resources and mods.

    Creative Assembly for creating the awesome Total War Series.

    Swiss Halberdier's projects
    Spoiler Alert, click show to read: 

    AUM-ROM download links

    AUM-ROM on Mediafire

    AUM-ROM on Moddb.com

    AUM-ROM on Steam Workshop
    Spoiler Alert, click show to read: 

    Additional Units Mod - Rome (AUM-ROM) - vanilla version

    http://steamcommunity.com/sharedfile.../?id=187018302

    Additional Units Mod - Rome (AUM-ROM) - Radious version


    http://steamcommunity.com/sharedfile.../?id=187018395

    Enjoy AUM-ROM
    Swiss Halberdier

  2. #2

  3. #3
    DramaBelli's Avatar Ministry of Silly Walks
    Join Date
    Feb 2010
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    Rome
    Posts
    3,837

    Default Re: Additional Units Mod - Rome (AUM-ROM) 1.6 - updated 26.10.13

    this thread will be our home for months....oh Gods, CA destroyed some good traditions of total war games; despite of this, traditional AUM is not dead

  4. #4

    Default Re: Additional Units Mod - Rome (AUM-ROM) 1.7 - updated 20.11.13

    Hello AUM-ROM players,

    AUM-ROM 1.7 has been released:
    Spoiler Alert, click show to read: 

    - improvements and balancing changes related to the new beta patch 7
    - added four new units:

    > Germanic Axe Warriors

    Campaign recruitment: All germanic factions
    bronze buildings 2-4, iron buildings 2-4 / city major 3-4

    Custom battle:
    Suebi

    Abilities: shield wall / frenzy / rapid advance / hide in forest / cold resistant

    > Germanic Long Axe Warriors

    Campaign recruitment: All germanic factions
    iron buildings 2-4 / city major 3-4

    Custom battle:
    Suebi

    Abilities: frenzy / rapid advance / hide in forest / cold resistant

    > Celtic Axe Warriors

    Campaign recruitment: All celtic factions:
    bronze buildings 2-4, iron buildings 2-4 / city major 3-4

    Custom battle:
    Averni

    Abilities: shield wall / frenzy / rapid advance / hide in forest

    > Celtic Long Axe Warriors

    Campaign recruitment: All celtic factions
    iron buildings 2-4 / city major 3-4

    Custom battle:
    Averni

    Abilities: frenzy / rapid advance / hide in forest

    I updated the first post with all information and the new awesome screenshots by DramaBelli.

    Cheers
    Swiss Halberdier

  5. #5
    ToonTotalWar's Avatar Indefinitely Banned
    Join Date
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    Newcastle upon Tyne
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    1,732

    Default Re: Additional Units Mod - Rome (AUM-ROM) 1.7 - updated 20.11.13

    Great mod Swiss, will be looking to incorporate this version soon into my all in one, well done mate

  6. #6

  7. #7
    Nefarious's Avatar Tiro
    Join Date
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    New Orleans
    Posts
    293

    Default Re: Additional Units Mod - Rome (AUM-ROM) 1.7 - updated 20.11.13

    Excellent work, as always, and appreciated.
    Query: Do the Britannic celts have access to axe units?
    I ask because the description reads as though only Gallic celts have access.

    Thanks and + rep
    Every time I venture from New Orleans,
    I get the sensation of leaving Oz and landing on Kansas.

    -------
    You want to know what? Really?? My political profile? Are you sure? Alright, then...

  8. #8

    Default Re: Additional Units Mod - Rome (AUM-ROM) 1.7 - updated 20.11.13

    Nefarious: Thanks a lot. Only the Gallic celts have access to these new units. They wouldn't fit into the visual style of Britannic celts.

  9. #9

    Default Re: Additional Units Mod - Rome (AUM-ROM) 1.7 - updated 20.11.13

    2h axe for suebi , awesome! +rep

  10. #10

  11. #11

    Default Re: Additional Units Mod - Rome (AUM-ROM) 1.7 - updated 20.11.13

    Wonderful to see you back in business, sir! Welcome back and good health!
    Your reality sir, is lies and balderdash, and I'm happy to say that I have no grasp of it whatsoever!


  12. #12

    Default Re: Additional Units Mod - Rome (AUM-ROM) 1.8 - updated 22.12.13

    Thanks Good ole Reb :-)


    Hello AUM-ROM players,

    AUM-ROM 1.8 has been released:
    Spoiler Alert, click show to read: 

    - improvements and balancing changes related to the new patch 8.1 and DLC "Caesar in Gaul"
    - created two new versions of the Helvetii Oathsworn Spear Brothers and Helvetii Longbow Hunters for the "Caesar in Gaul" campaign

    The new patch/DLC included a different AOR region system in the "Caesar in Gaul" campaign. I changed the Helvetii unit recruitment to appropriate regions in both campaigns.

    Normal campaign:

    Province "Raetia et Noricum" (Auxilia_local_Raetia_et_Noricum)

    DLC "Caesar in Gaul" campaign:


    Celtic regions (CiG_Regional_Celtic)

    - added all existing custom units to the DLC "Caesar in Gaul" campaign
    - added several existing custom units to the new playable factions in the custom battle (Nervii, Boii, Galatians)
    - added Celtic Axe Warriors and Celtic Long Axe Warriors to the Galatians in the campaign
    - added these Roman vanilla units to the "Caesar in Gaul" campaign
    Velites
    Auxiliary Infantry
    Auxiliary Cavalry

    Cheers
    Swiss Halberdier

  13. #13
    Nefarious's Avatar Tiro
    Join Date
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    New Orleans
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    293

    Default Re: Additional Units Mod - Rome (AUM-ROM) 1.8 - updated 22.12.13

    I appreciate the CiG and campaign update.
    Much thanks.
    Every time I venture from New Orleans,
    I get the sensation of leaving Oz and landing on Kansas.

    -------
    You want to know what? Really?? My political profile? Are you sure? Alright, then...

  14. #14
    Libertus
    Join Date
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    Cemetery land
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    86

    Default Re: Additional Units Mod - Rome (AUM-ROM) 1.8 - updated 22.12.13

    Oh good people please give me this mod on version 1.7. Not like patch 1.8, waiting next patch. But game dont work with this mod 1.8. Want to play, help me please.

  15. #15

    Default Re: Additional Units Mod - Rome (AUM-ROM) 1.9 - updated 7.2.15

    Hello to all AUM-ROM players,

    I'm back after my long disappearance because of health issues. Thanks a lot for all your feedback and nice words!

    Today I released my AUM-ROM 1.9.

    Huge thanks to my friend RADIOUS who kept my AUM-ROM alive and updated it to the new patches while I was away.

    Huge thanks to my friend DRAMABELLI who kept the UPC-ROM project alive and for his newly created custom textures, screenshots and beta-testing.

    Thanks a lot to PLISSKEN3 for beta-testing.

    Changelog:
    Spoiler Alert, click show to read: 

    Huge thanks to my friend RADIOUS who kept my AUM-ROM alive and updated it to the new patches while I was away.

    Huge thanks to my friend DRAMABELLI who kept the UPC-ROM project alive and for his newly created custom textures, screenshots and for beta-testing.

    - improvements and balancing changes related to patch 16.1, "Emperor Edition" and all DLCs

    - added new "buildings-to-units" relations to all custom units (thanks a lot to RADIOUS)
    All custom units are available if you start a new campaign
    All custom units are available in old save games from pre-patch 15

    - added new custom chainmail and tunic textures for the Celtic Long Axe Warriors by DRAMABELLI

    - added new custom chainmail textures for the Germanic Long Axe Warriors by DRAMABELLI

    - added the "form_pike_square" ability to the Helvetii Oathsworn Spear Brothers

    - removed the unit cap from all custom Helvetii units

    - added the new vanilla "man_axe_shield" animation to the Celtic Axe Warriors and Germanic Axe Warriors

    - optimised the unit heights visible in battle

    - added all custom units to the "Imperator Augustus" campaign

    - added all unlocked vanilla units to the "Imperator Augustus" campaign

    - added these custom units to the DLC "Hannibal at the Gates" campaign
    Romans: Auxiliary Roman Slingers and Roman Archers (Sagitarii)
    Celtic/Gallic factions: Celtic Axe Warriors and Celtic Long Axe Warriors (Iberian factions can't recruit them)
    The Helvetii units are not added because the alps regions aren't accessible.
    The Germanic units are not added because they don't have a faction.

    - none of my custom units have been added to the DLC "Wrath of Sparta" campaign because it's a different time-frame

    - added these Roman vanilla units to these campaigns
    Grand Campaign / Caesar in Gaul / Hannibal at the Gates / Imperator Augustus

    Auxiliary Infantry
    Auxiliary Cavalry

    - included the very important "custom battle screen crash" fix (thanks a lot to RADIOUS and RYAN)

    This crash was caused when you selected for AI any faction which has a roster so large that game couldn't handle it (only for AI and it caused a CTD). This is finally fixed and you can select for AI any faction you want without being afraid that your game will crash. This was unfortunately a known bug since October 2013. I discovered this issue while trying to unlock more vanilla units for the faction of Rome.

    - added all 75 Roman Auxiliary units to the custom battle screen

    Aux_Afr_Archers
    Aux_Afr_Cav
    Aux_Afr_Elephant
    Aux_Afr_Spr
    Aux_Ara_Camel_Archers
    Aux_Ara_Camel_Spear
    Aux_Ara_Cav
    Aux_Ara_Spr
    Aux_Bac_Hillmen
    Aux_Bac_Light_Horse
    Aux_Bri_Scout_Riders
    Aux_Bri_Slingers
    Aux_Bri_Spear_Band
    Aux_Cav
    Aux_Cel_Axe_Warriors
    Aux_Cel_Light_Horse
    Aux_Cel_Naked_Swords
    Aux_Cel_Short_Swords
    Aux_Cel_Skirm
    Aux_Cel_Warriors
    Aux_Dac_Bowmen
    Aux_Dac_Falxmen
    Aux_Dac_Skirm
    Aux_Dac_Spear_Horsemen
    Aux_Dac_Spears
    Aux_Eas_Cappadocian_Cav
    Aux_Eas_Hillmen
    Aux_Eas_Horse_Skirm
    Aux_Eas_Javelinmen
    Aux_Egy_Archers
    Aux_Egy_Infantry
    Aux_Gal_Gallic_Hunters
    Aux_Gal_Light_Horse
    Aux_Gal_Noble_Horse
    Aux_Gal_Warriors
    Aux_Ger_Longbow_Hunters
    Aux_Ger_Scout_Riders
    Aux_Ger_Spear_Brothers
    Aux_Gre_Citizen_Cav
    Aux_Gre_Cretan_Archers
    Aux_Gre_Hoplites
    Aux_Gre_Peltasts
    Aux_Gre_Rhodian_Slingers
    Aux_Gre_Tarantine_cav
    Aux_Ibe_Balearic_Slingers
    Aux_Ibe_Cantabrian_Cav
    Aux_Ibe_Cav
    Aux_Ibe_Scutarii
    Aux_Ibe_Scutarii_Cav
    Aux_Ibe_Slingers
    Aux_Ibe_Sword
    Aux_Ill_Cav
    Aux_Ill_Coastal_Levies
    Aux_Ill_Raiders
    Aux_Ind_War_Elephant
    Aux_Infantry
    Aux_Ita_Socii_Equites
    Aux_Ita_Socii_Equites_Extraordinarii
    Aux_Ita_Socii_Extraordinarii
    Aux_Ita_Socii_Hastati
    Aux_Num_Cav
    Aux_Num_Javelinmen
    Aux_Par_Horse_Archers
    Aux_Par_Spear
    Aux_Per_Archers
    Aux_Per_Cav
    Aux_Sar_Armour_Lancers
    Aux_Sar_Horse_Archers
    Aux_Sar_Lancers
    Aux_Scy_Armour_horse_Archers
    Aux_Scy_Horse_Archers
    Aux_Syrian_Archers
    Aux_Thr_Cav
    Aux_Thr_Peltasts
    Aux_Thr_Warriors

    >>> Two new custom AUM-ROM units

    > Antesignani

    Unit creation and icon by SWISS HALBERDIER and two custom cuirass textures by DRAMABELLI

    Light elite troops and vanguard of the legion. They fight out of the heavy infantry's battle-formation. 'Antesignani' means "those that precede the standard". They appear after the Marian reforms between the late II century and the beginning of the I century bc. During the march they protect column-formation as skilled explorers.

    Campaign recruitment: Auxiliary buildings 3-4

    Custom battle: Rome

    Abilities: quick reload / rapid advance / hide in forest and scrub / loose formation

    > Helvetii Solduros

    Unit creation and icon by SWISS HALBERDIER and a custom chainmail and helmet texture by DRAMABELLI

    The Solduros "Devoted Ones" are remarkably skilled and fearless elite guards of Celtic nobles. They pledge themselves to each other and their charge and fight to the very end. They are a remarkable elite and best used to combat enemy's elite soldiers or heavy troops. They are very well armored and armed and can surely break many enemies. They are very expensive and while their armour and shields are of good quality, they have no form of retaliation at range. They would be too slow to chase off skirmishers or missile troops and so they would need ranged or cavalry support.

    Campaign recruitment:
    All celtic and germanic factions: bronze and iron buildings 2-4
    Romans: Auxiliary buildings 3-4

    Recruitment "Grand campaign" and "Imperator Augustus" campaign:
    only recruitable in the province "Raetia et Noricum" (Auxilia_local_Raetia_et_Noricum)

    Recruitment DLC "Caesar in Gaul" campaign:
    only recruitable in the "Celtic provinces" (CiG_Regional_Celtic)

    Custom battle: Averni, Suebi, Helvetii, Rome

    Abilities: shield wall / head hunt / hide in forest / cold resistant

    - Information about the campaign recruitment of all three Helvetii units (vanilla and Radious version):

    Helvetii Oathsworn Spearbrothers / Helvetii Longbow Hunters / Helvetii Solduros

    > Normal campaign:
    Province "Raetia et Noricum" (Auxilia_local_Raetia_et_Noricum)

    > DLC "Caesar in Gaul" campaign:
    Celtic regions (CiG_Regional_Celtic)

    > DLC "Hannibal at the Gates" campaign:
    not available because the alps regions aren't accessible

    > Imperator Augustus campaign:
    Province "Raetia et Noricum" (Auxilia_local_Raetia_et_Noricum)

    > DLC "Wrath of Sparta" campaign:
    not available because it's a different time-frame

    Cheers and enjoy AUM-ROM
    Swiss Halberdier

  16. #16
    ToonTotalWar's Avatar Indefinitely Banned
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    Aug 2005
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    Default Re: Additional Units Mod - Rome (AUM-ROM) 1.9 - updated 7.2.15

    Great too see you back Swiss me old mate!!! Hope your doing good and your back problems are much better now?

  17. #17

  18. #18
    DramaBelli's Avatar Ministry of Silly Walks
    Join Date
    Feb 2010
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    Rome
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    3,837

    Default Re: Additional Units Mod - Rome (AUM-ROM) 1.9 - updated 7.2.15

    Welcome back here my friend, and now I will rush on those new armours! It's a promise.

  19. #19

    Default Re: Additional Units Mod - Rome (AUM-ROM) 1.9 - updated 7.2.15

    Dramabelli: Thanks a lot for your countless hours for the UPC-ROM and your very valuable testing, screenshots and texturing work for my AUM-ROM. Your new textures enhance my AUM-ROM a lot.

  20. #20

    Default Re: Additional Units Mod - Rome (AUM-ROM) 1.9 - updated 7.2.15

    Wow i noticed a thing with this update; I forgot this mod -.-
    SwissHalberdier i missed so much your top quality unit packs...
    I hope you will continue to this project for Rome 2 and make a big badass one again Waiting for more updates ty

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