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Thread: Geomod Tool for Mapping

  1. #201

    Default Re: Geomod Tool for Mapping

    yea it can show religion, factions, population everything

  2. #202
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    I did a manual (basic use) for the German Forum (obviously in German), but if you know the language, have a look:
    Arbeiten mit dem GeoMod Tool
    I am waiting for the next release to publish the English version.










  3. #203

    Default Re: Geomod Tool for Mapping

    Thank you gigantus. I can read german language a little. Could it be possible for you to translate Geomod in german too ? The next release is coming in a few days.

    In your manual, you mention the stringbin converter of alpaca, but Geomod already have a "BinConverter" tool, with which you can edit and convert txt and strings.bin files.

    I noticed that you write Geomod with a big "M", but the real name I gave have a small "m".

  4. #204
    sinople's Avatar These Romans are crazy!
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    Default Re: Geomod Tool for Mapping

    Great news for sure

  5. #205
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Geomod Tool for Mapping

    Quote Originally Posted by Octavius View Post
    The map generator (in the "tool" menu) already included in Geomod could partially solve your problem I think.
    Ah ha! I thought it was just my mapping noobness . But still it would be good to see faction ownership while assigning it within Geomod
    Last edited by Caesar Clivus; April 20, 2009 at 10:24 PM.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  6. #206

    Default Re: Geomod Tool for Mapping

    Yes it's true. I'll see what I can do, but not for the very next release.

  7. #207
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    Quote Originally Posted by Octavius View Post
    Thank you gigantus. I can read german language a little. Could it be possible for you to translate Geomod in german too ? The next release is coming in a few days.

    In your manual, you mention the stringbin converter of alpaca, but Geomod already have a "BinConverter" tool, with which you can edit and convert txt and strings.bin files.

    I noticed that you write Geomod with a big "M", but the real name I gave have a small "m".
    - I can translate the Geomod into German when the next version comes out.
    - Alpaca's converter is mentioned as you will need it when you add a new faction. That time you will have to work with the entries in the curly brackets as well. Otherwise the BinConverter is sufficient. Personally I am more at ease with working directly with the converted text files.
    - I will take the big (capital) M out in the next release.










  8. #208
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Geomod Tool for Mapping

    I saw that this was reported back in November but will the bug with changing a settlement from a town to a castle not being saved be fixed in the next version?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  9. #209

    Default Re: Geomod Tool for Mapping

    I must verify, but if I remember, this was a specific bug of the english version. Maybe somewhere a mistranslation, I don't know. I have to check this point.

  10. #210
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    Default Re: Geomod Tool for Mapping

    -
    Last edited by Viking Prince; April 24, 2009 at 07:42 AM. Reason: wrong thread

  11. #211
    sinople's Avatar These Romans are crazy!
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    Default Re: Geomod Tool for Mapping

    Quote Originally Posted by Viking Prince View Post
    -

    ??

  12. #212

    Default Re: Geomod Tool for Mapping

    Last edited by Viking Prince; Yesterday at 02:42 PM. Reason: wrong thread

  13. #213
    dragonsign's Avatar International Brigade
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    Default Re: Geomod Tool for Mapping

    Can I add reseources with geomod?

  14. #214
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    On the default page, at the bottom. Choose a resource to be added, click 'add' and place it where you like. I recommend to work with the 'terrain map' and the 'city and ports' as well as the 'features' switched on to avoid invalid placements. Keep in mind to have a valid place on the top right of the resource to allow a merchant to be placed there.










  15. #215

    Default Re: Geomod Tool for Mapping

    New version released !



    Here is the new french version of Geomod (0.3.6, still beta) :
    http://keonet.free.fr/Geomod/Geomod_v0.3.6_(b%eata).zip

    @ gigantus : The text files have to be replaced by the english (or german) version. As soon as you have translated the source files in english and german I will recompile them. Thanks for your help.

    PS: It was not possible for now to allow several resources on the same place because I must re-write many things.
    Last edited by Octavius; April 28, 2009 at 01:40 AM.

  16. #216
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    Here are the source files for the English version. Please upload the compiled version, I will then make an installer as usual. Got the additional text files already in place.
    The German version will take a day or two, I am slightly rusty - and it is from scratch.

    Edit: While I have been busy with the German translation I came across some lines that I have overlooked in the English Version. Will submit both translations when I am ready.
    Last edited by Gigantus; April 28, 2009 at 11:44 PM. Reason: Removed attachment for later submission










  17. #217

    Default Re: Geomod Tool for Mapping

    kk great work

  18. #218

    Default Re: Geomod Tool for Mapping

    Quote Originally Posted by gigantus View Post
    Edit: While I have been busy with the German translation I came across some lines that I have overlooked in the English Version. Will submit both translations when I am ready.
    OK. I am currently translating the BinEditor in german.

  19. #219
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Geomod Tool for Mapping

    Back with a vengeance: here are the German and English source files. Check the README file please!










  20. #220
    dragonsign's Avatar International Brigade
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    Default Re: Geomod Tool for Mapping

    I still cant get it, how van i actually place the resources on the map?

    This is the default page:

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