Will check it out, so far this has never been reported
That's always happened in any XC version I've played, but I didn't think it was actually a bug. (for starters, it's useful lol)
Trying to download the mod again, version 4.1.11, but I get a 404 page not found error when I try it.
I saw that too, something seems up with the WMWiki XC site, Zarax, you should take a look when you can.
http://www.wmwiki.com/hosted/cv/xcfi...st06042015.exe <- Try that, it's the most current version; it's a bit experimental, but it SHOULD work.
If you want XC4, this is the last version of it.
http://www.wmwiki.com/hosted/cv/xcfi..._4%20v1.12.exe
Silver Legionary's link is our alpha experimental version of XC5 which waited for player to give feedback. It is largely bug free (due to we try to so hard to iron them out of system) but artworks still mostly missing and traits system I plan for XC5 still not there (it still using modified vanilla's trait substitute, no ancillaries yet).
Last edited by Suppanut; April 23, 2015 at 11:16 PM.
Is proudly patroned by the Great Balikedes.
XC 5 is coming or...?
Fantastic mod, Zarax! I've been playing XC4 the last few weeks and loving the changes! Quick question though: when does Bactria emerge/what triggers that? I'm playing as the Ptolemies and after about 50 years, I haven't seen them yet. Based off of AARs I have seen, I know they used to be around from the start of the game, but apparently they do emerge, yes?
Thank you again for all the time you guys put into making my favorite game of all time fresh and exciting!
Any chance XC 5 will be done this year?
Unfortunately those mods are slightly too taxing for my mediocre laptop but i'll continue to wait patiently.
Straight from the installer: values on top are with normal bonuses, 2nd set is reduced ones.
Section /o "Reduce AI Bonuses" SECBONUS
DetailPrint ""
DetailPrint "Reducing AI bonuses (option)"
;cost reduction
Push "construction_cost_bonus_religious bonus 50 "
Push "construction_cost_bonus_religious bonus 5 "
Push all
Push all
Push $INSTDIR\xc\Data\export_descr_buildings.txt
Call AdvReplaceInFile
Push "construction_cost_bonus_other bonus 50 "
Push "construction_cost_bonus_other bonus 5 "
Push all
Push all
Push $INSTDIR\xc\Data\export_descr_buildings.txt
Call AdvReplaceInFile
;time reduction
Push "construction_time_bonus_religious 10 "
Push "construction_time_bonus_religious 2 "
Push all
Push all
Push $INSTDIR\xc\Data\export_descr_buildings.txt
Call AdvReplaceInFile
Push "construction_time_bonus_other 10 "
Push "construction_time_bonus_other 2 "
Push all
Push all
Push $INSTDIR\xc\Data\export_descr_buildings.txt
Call AdvReplaceInFile
;income reduction
Push "taxable_income_bonus bonus 15 "
Push "taxable_income_bonus bonus 5 "
Push all
Push all
Push $INSTDIR\xc\Data\export_descr_buildings.txt
Call AdvReplaceInFile
Push "trade_base_income_bonus bonus 2 "
Push "trade_base_income_bonus bonus 1 "
Push all
Push all
Push $INSTDIR\xc\Data\export_descr_buildings.txt
Call AdvReplaceInFile
;exp reduction
Push "recruits_exp_bonus bonus 1 "
Push "recruits_exp_bonus bonus 0 "
Push all
Push all
Push $INSTDIR\xc\Data\export_descr_buildings.txt
Call AdvReplaceInFile
;growth reduction
Push "population_growth_bonus bonus 1 "
Push "population_growth_bonus bonus 0 "
Push all
Push all
Push $INSTDIR\xc\Data\export_descr_buildings.txt
Development is slowly going on, in the meantime I've tried to remaster one of the less popular XC5 features, the main menu music: http://www.wmwiki.com/hosted/cv/xcfiles/testxc2.mp3
Let me know if you find this more pleasant to the ears.
I like both of them. This one probably sounds less aggressive!