Thread: Extended Cultures Discussion

  1. #2981
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Will check it out, so far this has never been reported
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  2. #2982

    Default Re: Extended Cultures Discussion

    That's always happened in any XC version I've played, but I didn't think it was actually a bug. (for starters, it's useful lol)

  3. #2983
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    I need to see if it's actually solveable... worst case it's pretty minor imho.
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  4. #2984
    _Suetonius_'s Avatar Biarchus
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    Default Re: Extended Cultures Discussion

    Trying to download the mod again, version 4.1.11, but I get a 404 page not found error when I try it.

  5. #2985

    Default Re: Extended Cultures Discussion

    I saw that too, something seems up with the WMWiki XC site, Zarax, you should take a look when you can.
    http://www.wmwiki.com/hosted/cv/xcfi...st06042015.exe <- Try that, it's the most current version; it's a bit experimental, but it SHOULD work.

  6. #2986
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures Discussion

    If you want XC4, this is the last version of it.

    http://www.wmwiki.com/hosted/cv/xcfi..._4%20v1.12.exe

    Silver Legionary's link is our alpha experimental version of XC5 which waited for player to give feedback. It is largely bug free (due to we try to so hard to iron them out of system) but artworks still mostly missing and traits system I plan for XC5 still not there (it still using modified vanilla's trait substitute, no ancillaries yet).
    Last edited by Suppanut; April 23, 2015 at 11:16 PM.
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  7. #2987

    Default Re: Extended Cultures Discussion

    XC 5 is coming or...?

  8. #2988
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    XC5 is being worked on.
    Take into account that we are a very small team with limited time and changes are pretty big so we're a bit slow in development.

    That said, we hope it will be worth the wait for you guys
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  9. #2989

    Default Re: Extended Cultures Discussion

    Fantastic mod, Zarax! I've been playing XC4 the last few weeks and loving the changes! Quick question though: when does Bactria emerge/what triggers that? I'm playing as the Ptolemies and after about 50 years, I haven't seen them yet. Based off of AARs I have seen, I know they used to be around from the start of the game, but apparently they do emerge, yes?

    Thank you again for all the time you guys put into making my favorite game of all time fresh and exciting!

  10. #2990
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    They emerge if you use the BI exe and the Seleucids loose Baktra by rebellion, might not happen 100% of times though.
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  11. #2991

    Default Re: Extended Cultures Discussion

    Any chance XC 5 will be done this year?

  12. #2992

    Default Re: Extended Cultures Discussion

    It seem that its still in alpha so probably not.
    At least we are getting updates to RS2 and EB2 this year so we'll have something.

  13. #2993

    Default Re: Extended Cultures Discussion

    Unfortunately those mods are slightly too taxing for my mediocre laptop but i'll continue to wait patiently.

  14. #2994
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Quote Originally Posted by directorphleg View Post
    Any chance XC 5 will be done this year?
    Unfortunately not, development slowed down as I recently got married and Suppanut is finishing his PHD, we might be able to post at least an update though.
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  15. #2995

    Default Re: Extended Cultures Discussion

    Quote Originally Posted by Zarax View Post
    Unfortunately not, development slowed down as I recently got married and Suppanut is finishing his PHD, we might be able to post at least an update though.
    Ah, thanks for letting me know and congratulations.

  16. #2996

    Default Re: Extended Cultures Discussion

    Do you happen to know the numbers for AI bonuses from the installer? I want to know exactly what they get.

  17. #2997
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Straight from the installer: values on top are with normal bonuses, 2nd set is reduced ones.

    Section /o "Reduce AI Bonuses" SECBONUS
    DetailPrint ""
    DetailPrint "Reducing AI bonuses (option)"
    ;cost reduction
    Push "construction_cost_bonus_religious bonus 50 "
    Push "construction_cost_bonus_religious bonus 5 "
    Push all
    Push all
    Push $INSTDIR\xc\Data\export_descr_buildings.txt
    Call AdvReplaceInFile
    Push "construction_cost_bonus_other bonus 50 "
    Push "construction_cost_bonus_other bonus 5 "
    Push all
    Push all
    Push $INSTDIR\xc\Data\export_descr_buildings.txt
    Call AdvReplaceInFile
    ;time reduction
    Push "construction_time_bonus_religious 10 "
    Push "construction_time_bonus_religious 2 "
    Push all
    Push all
    Push $INSTDIR\xc\Data\export_descr_buildings.txt
    Call AdvReplaceInFile
    Push "construction_time_bonus_other 10 "
    Push "construction_time_bonus_other 2 "
    Push all
    Push all
    Push $INSTDIR\xc\Data\export_descr_buildings.txt
    Call AdvReplaceInFile
    ;income reduction
    Push "taxable_income_bonus bonus 15 "
    Push "taxable_income_bonus bonus 5 "
    Push all
    Push all
    Push $INSTDIR\xc\Data\export_descr_buildings.txt
    Call AdvReplaceInFile
    Push "trade_base_income_bonus bonus 2 "
    Push "trade_base_income_bonus bonus 1 "
    Push all
    Push all
    Push $INSTDIR\xc\Data\export_descr_buildings.txt
    Call AdvReplaceInFile
    ;exp reduction
    Push "recruits_exp_bonus bonus 1 "
    Push "recruits_exp_bonus bonus 0 "
    Push all
    Push all
    Push $INSTDIR\xc\Data\export_descr_buildings.txt
    Call AdvReplaceInFile
    ;growth reduction
    Push "population_growth_bonus bonus 1 "
    Push "population_growth_bonus bonus 0 "
    Push all
    Push all
    Push $INSTDIR\xc\Data\export_descr_buildings.txt
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  18. #2998
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Development is slowly going on, in the meantime I've tried to remaster one of the less popular XC5 features, the main menu music: http://www.wmwiki.com/hosted/cv/xcfiles/testxc2.mp3
    Let me know if you find this more pleasant to the ears.
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  19. #2999
    Kleomenis's Avatar Semisalis
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    Default Re: Extended Cultures Discussion

    I like both of them. This one probably sounds less aggressive!

  20. #3000
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Glad someone liked the old theme
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