ah mere simple deduction that when tested worked perfectly dont be frightened to use that green button gentlemen
i am new to modding but the force is strong in this one
ah mere simple deduction that when tested worked perfectly dont be frightened to use that green button gentlemen
i am new to modding but the force is strong in this one
Is it possible to do something with me_fort_a so that it wouldn't be in the hollow?
It's really weird for a fort to be built in such place. It takes away the advantage of occupying the walls.
Hi Gigantus
Quick question related to the forts. I created a fort_c and all is working fine but I noticed the ground around the fort is not grass or something but stones (like the one in the castle). It's a nice square of stones but I would like the have some grass or sand. Checked the code lines in the file and they are OK
If you can help me thanks, Bassie
do you have to unpack to use this mod?
ROME 2 TOTAL WAR FTW!
Proper study of the first post would have revealed that the batch file will unpack the crusades as well as the brittania campaign. Alternatives are decribed as well if you have doen so already.do you have to unpack to use this mod?
do you still have to delete that geography thing?
ROME 2 TOTAL WAR FTW!
does it work with winzip 14
ROME 2 TOTAL WAR FTW!
Hi Gigantus,
I would know how work the forts builded on resources.In Sicilian Vespers that don't work
thanks in advance
#Rus_Bey
Most likely a setting in the descr_campaign_db file, change to "true" to allow forts on resources:
<allow_resource_forts bool = "false"/>
@allthedamn....
If it requires version 12, it should work with version 14
Edit: changed attachment to RAR format
and can you add this change to a mod?
ROME 2 TOTAL WAR FTW!
is it complicated?
ROME 2 TOTAL WAR FTW!
Thanks Gigantus
can you use this mod on Lands to Conquer Gold?