Page 11 of 88 FirstFirst ... 234567891011121314151617181920213661 ... LastLast
Results 201 to 220 of 1749

Thread: "De Bello Mundi" 240 B.C. - 117 C.E.

  1. #201

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    problem with .modelreferencepoints resolved !!!! now the projectiles start on corret position !!
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  2. #202
    acsc2000's Avatar Libertus
    Join Date
    Oct 2008
    Location
    Germany
    Posts
    80

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    any news/updates on this?

  3. #203

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    uh oh....


  4. #204

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by acsc2000 View Post
    any news/updates on this?
    New onager (only animation because the model is similar to catapult) , catapult e giant ballista with destruction animation... there are many imperfection but the work is long

    Sorry for bad quality but is only an example.
    Thanks for Argantonio to this tread: http://www.twcenter.net/forums/showt...10#post5880410
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  5. #205
    Tesla's Avatar Senator
    Join Date
    Apr 2008
    Location
    Rotterdam
    Posts
    1,374

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    looks good


  6. #206
    Indefinitely Banned
    Join Date
    Dec 2006
    Posts
    1,640

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    btw johnwhile, what happened to the rest of your team? you seem to be the only one posting.

  7. #207

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by Banzai! View Post
    btw johnwhile, what happened to the rest of your team? you seem to be the only one posting.
    rhyamo create a lot of unit but he don't like write in the forums, Housekeeper had created the map and script so isn't necessary previews...
    The problem: now we are very busy with school and we are only 3 member but

    we are working for you !
    Last edited by johnwhile; September 14, 2009 at 05:00 AM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  8. #208

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by johnwhile View Post
    rhyamo create a lot of unit but he don't like write in the forums, Housekeeper had created the map and script so isn't necessary previews...
    The problem: now we are very busy with school and we are only 3 member but

    we are working for you !
    Lol

    For now I have to say absolutely Great Work , Keep it Up ! and take Your Time!

  9. #209
    Rhaymo's Avatar Artifex
    Join Date
    May 2007
    Location
    Italy
    Posts
    481

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by johnwhile View Post
    rhyamo create a lot of unit but he don't like write in the forums
    omissis

    we are working for you !
    i'm a misanthrope!!

    BTW, did anyone play with Byg's Gream Reality mod??
    i'm thinking to insert it in the mod, but i would like to konw yours info, suggestions and feedback.
    Last edited by Rhaymo; September 26, 2009 at 09:49 AM.

  10. #210
    Rhaymo's Avatar Artifex
    Join Date
    May 2007
    Location
    Italy
    Posts
    481

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    New faction symbols




    Suggestions about these factions are welcome:

    Thrace (Thracians)
    Illiret (Illyrians)
    Spakaaya (Scythian)
    Saka Rauka (Saka)
    EllenoBaktrioi (Bactrians)
    Sarumatah (Sarmatians)

  11. #211
    Horsa's Avatar Artifex
    Join Date
    Nov 2008
    Location
    Isle of Slingers
    Posts
    3,769

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.


  12. #212

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Wow this mod looks great, I like the new symbols more that the old ones. Keep up the good work.

    "I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun."- Andrew Jackson

  13. #213
    NikeBG's Avatar Sampsis
    Join Date
    Sep 2006
    Location
    Sofia, Bulgaria
    Posts
    3,193

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    It looks great, but I think you can find a better image for the Thracians. If you want to use a picture from some of their treasures, you can find better ones here and here (I recommend the applications, like the ones from Letnitsa (I've scanned some more here), Lukovit and Kralevo). Of course, another option is to go with the Thracian Horseman (aka Thracian Heros).
    Last edited by NikeBG; September 30, 2009 at 04:52 AM.

  14. #214

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Yes, we will not use these images, we appreciate if someone wants to try to do some image !
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  15. #215
    Lemming69's Avatar Semisalis
    Join Date
    Jan 2009
    Location
    Britain
    Posts
    400

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    seleucids and germania logo are too simplistic. but the others are great

  16. #216
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Citizen

    Join Date
    Feb 2009
    Location
    Someplace other than here
    Posts
    11,913

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Wow! Those look great!

    Btw, sorry to ask, but when will this mod come out? This mod looks amazing!

  17. #217
    Rhaymo's Avatar Artifex
    Join Date
    May 2007
    Location
    Italy
    Posts
    481

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by The Holy Pilgrim View Post
    Wow! Those look great!

    Btw, sorry to ask, but when will this mod come out? This mod looks amazing!
    one milion dollar question...

  18. #218
    Automatix's Avatar Semisalis
    Join Date
    Jul 2008
    Location
    Czech republic
    Posts
    453

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    very nice faction's symbols
    Great orders make from soldiers heroes, wrong orders make from them cowards.
    - Niccolo Machiavelli


  19. #219
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Citizen

    Join Date
    Feb 2009
    Location
    Someplace other than here
    Posts
    11,913

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    You guys should get this into the Hosted Mods section. You'll get a lot more attention.

  20. #220
    Iulianus Apostata's Avatar CRVORE CONTRA AVRVM
    Join Date
    May 2009
    Location
    Italia - Nettuno, olim Antium
    Posts
    239

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by The Holy Pilgrim View Post
    You guys should get this into the Hosted Mods section. You'll get a lot more attention.
    Yes,De Bello Mundi in "Hosted modifications" section would get more attention.
    "Dulce et decorum est pro patria mori" - Horatius

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •