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Thread: "De Bello Mundi" 240 B.C. - 117 C.E.

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  1. #1

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by paradamed View Post
    Are you having success creating new animations. I would like to see that cool ballista in action.
    I must change descr_projectile.txt and destroyed animation...
    I have problem with .modelreferencepoints file for put the men in correct position, I asked to Knight Errant, but he did not respond to private messages

    HQ video:http://www.megaupload.com/?d=MSSBXUJW
    Last edited by johnwhile; August 30, 2009 at 06:12 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  2. #2
    pacco's Avatar -master-of-none-
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Really nice!
    +rep

    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  3. #3
    Tesla's Avatar Senator
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    man if we could have this in the Rome engine


  4. #4

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    problem with .modelreferencepoints resolved !!!! now the projectiles start on corret position !!
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  5. #5
    acsc2000's Avatar Libertus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    any news/updates on this?

  6. #6

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by acsc2000 View Post
    any news/updates on this?
    New onager (only animation because the model is similar to catapult) , catapult e giant ballista with destruction animation... there are many imperfection but the work is long

    Sorry for bad quality but is only an example.
    Thanks for Argantonio to this tread: http://www.twcenter.net/forums/showt...10#post5880410
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  7. #7

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    uh oh....


  8. #8
    Tesla's Avatar Senator
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    looks good


  9. #9
    Indefinitely Banned
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    btw johnwhile, what happened to the rest of your team? you seem to be the only one posting.

  10. #10

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by Banzai! View Post
    btw johnwhile, what happened to the rest of your team? you seem to be the only one posting.
    rhyamo create a lot of unit but he don't like write in the forums, Housekeeper had created the map and script so isn't necessary previews...
    The problem: now we are very busy with school and we are only 3 member but

    we are working for you !
    Last edited by johnwhile; September 14, 2009 at 05:00 AM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  11. #11

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by johnwhile View Post
    rhyamo create a lot of unit but he don't like write in the forums, Housekeeper had created the map and script so isn't necessary previews...
    The problem: now we are very busy with school and we are only 3 member but

    we are working for you !
    Lol

    For now I have to say absolutely Great Work , Keep it Up ! and take Your Time!

  12. #12
    Rhaymo's Avatar Artifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by johnwhile View Post
    rhyamo create a lot of unit but he don't like write in the forums
    omissis

    we are working for you !
    i'm a misanthrope!!

    BTW, did anyone play with Byg's Gream Reality mod??
    i'm thinking to insert it in the mod, but i would like to konw yours info, suggestions and feedback.
    Last edited by Rhaymo; September 26, 2009 at 09:49 AM.

  13. #13
    Rhaymo's Avatar Artifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    New faction symbols




    Suggestions about these factions are welcome:

    Thrace (Thracians)
    Illiret (Illyrians)
    Spakaaya (Scythian)
    Saka Rauka (Saka)
    EllenoBaktrioi (Bactrians)
    Sarumatah (Sarmatians)

  14. #14
    Horsa's Avatar Artifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.


  15. #15

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Wow this mod looks great, I like the new symbols more that the old ones. Keep up the good work.

    "I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun."- Andrew Jackson

  16. #16
    NikeBG's Avatar Sampsis
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    It looks great, but I think you can find a better image for the Thracians. If you want to use a picture from some of their treasures, you can find better ones here and here (I recommend the applications, like the ones from Letnitsa (I've scanned some more here), Lukovit and Kralevo). Of course, another option is to go with the Thracian Horseman (aka Thracian Heros).
    Last edited by NikeBG; September 30, 2009 at 04:52 AM.

  17. #17

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Yes, we will not use these images, we appreciate if someone wants to try to do some image !
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  18. #18
    Lemming69's Avatar Semisalis
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    seleucids and germania logo are too simplistic. but the others are great

  19. #19
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Wow! Those look great!

    Btw, sorry to ask, but when will this mod come out? This mod looks amazing!

  20. #20
    Rhaymo's Avatar Artifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by The Holy Pilgrim View Post
    Wow! Those look great!

    Btw, sorry to ask, but when will this mod come out? This mod looks amazing!
    one milion dollar question...

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