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Thread: Rising Star

  1. #1
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Rising Star

    Eligibility Requirements
    • Modder must have done modding for Medieval II: Total War or expansions, and showcased work must be from those platforms.
    • Modder must have come on the modding scene during the 2009 calendar year(aka new modders). Does not include members who have done modding on other Total War platforms in previous years.

    EntrantsDon't forget, you can vote for any modder that meets the eligibility requirements. So check out the Kingdoms Hosted Forums, M2 Hosted Forums, and Released Mods sections to find others you like. But make sure to read through all the modders who submitted their work below first!

    (Entrants are listed in alphabetical order.)
    EarendilElenthol
    johnwhile
    Mr.Blackadder
    sumskilz
    Last edited by Augustus Lucifer; January 17, 2010 at 08:15 PM.

  2. #2

    Default Re: Rising Star

    Oh mang, it feels like I'm filling in an essay. Doesn't matter though.

    Have had experience in every area of modding (only did modelling for RTW though). The boxes below contain a few examples :

    Skinning
    Hang on, still need to get my hands on 1
    Scripting
    Code:
    Script
    Spoiler Alert, click show to read: 
    script declare_counter choicer ; choicer = Choice Raider declare_counter choicef ; choicef = Choice Farmer declare_counter mission1 declare_counter mission1turn declare_counter mission2turn 9 declare_counter mission2 1 declare_counter raid_building ; Raid Building; ;; ++++ Choice event ++++ ;; monitor_event FactionTurnStart FactionIsLocal and FactionType mongols and not IsFactionAIControlled historic_event choice true terminate_monitor end_monitor ; end ;; ++++ Choice raiding ++++ ;; monitor_event EventCounter EventCounterType choice_accepted and I_EventCounter choice_accepted = 1 set_counter choicer 1 set_event_counter choicer 1 spawn_army faction mongols character Ugedai, named character, age 29, x 289, y 166 traits LoyaltyStarter 1 , GoodCommander 2 , ReligionStarter 1 unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0 unit Mongol Infantry exp 1 armour 0 weapon_lvl 0 unit Mongol Infantry exp 2 armour 0 weapon_lvl 0 unit Mongol Infantry exp 1 armour 0 weapon_lvl 0 unit Mongol Foot Archers exp 0 armour 0 weapon_lvl 0 unit Mongol Foot Archers exp 0 armour 0 weapon_lvl 0 unit Mongol Foot Archers exp 0 armour 0 weapon_lvl 0 unit Mongol Foot Archers exp 0 armour 0 weapon_lvl 0 unit Mongol Heavy Archers exp 1 armour 0 weapon_lvl 0 unit Mongol Heavy Archers exp 1 armour 0 weapon_lvl 0 unit Mongol Heavy Archers exp 2 armour 0 weapon_lvl 0 unit Mongol Heavy Lancers exp 1 armour 0 weapon_lvl 0 unit Mongol Heavy Lancers exp 0 armour 0 weapon_lvl 0 unit Mongol Light Lancers exp 1 armour 0 weapon_lvl 0 unit Mongol Light Lancers exp 0 armour 0 weapon_lvl 0 end ;;; WHOLE LIST OF ARMIES I DELETED TO MAKE SURE I HAVE LESS THAN 300 LINES ;; end end_monitor monitor_conditions I_CompareCounter choicer = 1 siege_settlement Grechin, Kazan, attack terminate_monitor end_monitor monitor_event FactionTurnStart FactionIsLocal and I_CompareCounter choicer = 1 historic_event choicer terminate_monitor end_monitor ;; Raid building ;; monitor_event BuildingCompleted SettlementBuildingFinished = raid_building set_counter raid_building 1 end_monitor monitor_event FactionTurnStart FactionIsLocal and I_CompareCounter raid_building = 1 create_unit Moscow, Mongol Horse Archers, num 1, exp 1, arm 0, wep 0 end_monitor ;; ++++ Choice Farming ++++ ;; monitor_event EventCounter EventCounterType choice_declined and I_EventCounter choice_declined = 1 create_unit Kazan, Mongol Infantry, num 3, exp 1, arm 0, wep 0 create_unit Kazan, Mongol Foot Archers, num 2, exp 1, arm 0, wep 0 set_counter choicef 1 spawn_army faction mongols character Abashan, named character, age 38, x 282, y 163 traits LoyaltyStarter 1 , GoodCommander 2 , ReligionStarter 1 unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0 unit Mongol Infantry exp 1 armour 0 weapon_lvl 0 unit Mongol Infantry exp 1 armour 0 weapon_lvl 0 unit Mongol Foot Archers exp 0 armour 0 weapon_lvl 0 end spawn_army faction mongols character Temudhuk, named character, age 33, x 271, y 182 traits LoyaltyStarter 1 , GoodCommander 2 , ReligionStarter 1 unit Mongol Bodyguard exp 6 armour 0 weapon_lvl 0 unit Mongol Infantry exp 1 armour 0 weapon_lvl 0 unit Mongol Infantry exp 2 armour 0 weapon_lvl 0 unit Mongol Foot Archers exp 0 armour 0 weapon_lvl 0 end terminate_monitor end_monitor monitor_conditions I_CompareCounter choicef = 1 siege_settlement Abashan, Bulgar, attack siege_settlement Temudhuk, Bryansk, attack terminate_monitor end_monitor monitor_event FactionTurnStart FactionIsLocal and I_CompareCounter choicef = 1 historic_event choicef set_event_counter choicef 1 terminate_monitor end_monitor monitor_event SettlementTurnStart SettlementName Kazan and SettlementBuildingExists = farm_building console_command add_money mongols, 500 end_monitor ; end wait_monitors end_script


    Explanation
    The script starts by letting the player make a choice if they're playing as Mongols. When they accept to be raiders, they get a lot of armies, and 1 settlement. They can also build a raid building that spawns 1 unit of Horse Archers in moscow every turn. Farmers start off with 2 settlements, but less armies. They can make a farm building that gives them 500 florins every turn .
    Mini-Mods
    Mongol InvasionVery small mod that allows the player to be Mongols, and some script add-ons
    UI Art
    Some UI Art I've been doing for Thermopylae. Will also be skinning for that mod, and making some other UI things
    Mapping
    Shots of a (fantasy) map I was making for a small mini-mod.(no release or so)
    Last edited by Killerbee; January 16, 2010 at 02:34 AM.

  3. #3

    Default Re: Rising Star

    I entered myself in the texture artist category, but perhaps I belong here even more. I started modding about half way through 2009. Since then, I've worked with TGC and DotS in a variety of capacities, but I'm best known for my units:

    Sumskilz:

    Al Haras al Sudani
    Arab Cavalry
    Varjazi
    Persian Faces
    African Faces
    Arab Faces
    Abid al Shira Guard
    Fatimid Shields
    Viking


    You can also check out more of my work and my collaborations with Pacco in the DotS sub-forum.
    Last edited by sumskilz; January 18, 2010 at 05:30 PM.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  4. #4

    Default Re: Rising Star

    i nominate johnwhile for his work on de Bello Mundi

    Example#1
    Quote Originally Posted by johnwhile View Post
    Velites
    Spoiler Alert, click show to read: 

    Pretorians


    Example#2
    Quote Originally Posted by johnwhile View Post

    Example#3
    Quote Originally Posted by johnwhile View Post
    this week i have created a new slinger animation whith 3dstudio and import to .cas file.
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    PS: the sling has not a perfect movement because the "bone_weapond_weapond01" don't work and i have not corrected
    Example#4
    Quote Originally Posted by johnwhile View Post
    New onager (only animation because the model is similar to catapult) , catapult e giant ballista with destruction animation... there are many imperfection but the work is long

    Sorry for bad quality but is only an example.
    Thanks for Argantonio to this tread: http://www.twcenter.net/forums/showt...10#post5880410
    Example#5
    Quote Originally Posted by johnwhile View Post
    the 3d unit are 98% completed and 20% for new texture, i think the first beta version for 1 september 2009 but no sure.

    man+signum= 1684 vertices and 2074 triangles so it isn't high poly units (approximately equal to med2 units)
    3dstudio rendering (because is more beautiful ):

    Milkshape3D rendering:

    Example#6
    Quote Originally Posted by johnwhile View Post
    My preferite unit, Giant_Ballista with legionary!

    3ds max rendering because is more beautiful (Vertices: 1837; Triangles: 2532 so isn't high poly object)
    Now the problem is rebuild human animation...
    Example#7
    Quote Originally Posted by johnwhile View Post
    yes, the goal is not very difficult but very long only for me, there aren't many assistance by other users, there are only historians and archaeologists .
    First i build a some facades, after i clone them to quickly make many homes with the same texture like this:



    Example#8
    Quote Originally Posted by johnwhile View Post
    WWWWWWUUUUUUUAAAAOAOOOOOOOOOO !!!!!!!
    I very like barrack !!
    RS2 is a rometw mod so the buildings system are little different because the buildings are divided in a lot of section for impact projectile system, In the rometw the buildings are completely demolished so there are only 2 simple model: intact and demolished.
    This is an example: http://im2.freeforumzone.it/up/20/94/590196672.gif
    Blu= inert
    Red= intact
    Green= broken
    So you can recicle and condense a lot of texture :romaninsulae1.jpg
    In a one model you can utilize a lot of texture (exemple med2 church utilize 29 texture !!!), no alpha-chanel but 2024x2024 detail
    But this system requires an exponential number of vertices and triangles because the sigle group must be separated, when you break the wall you can creating damage or with the texture (so Red an Green have the same number of vertices) or you can build a simple inside so the number of polygons and respectively texture increase.
    I hope you understand; if you already create a model the conversion is very quikly !
    In these Christmas holidays I'll have the time to make test so if you want i can try to put these model in med2


    Contributions:.....worldcollision file - modelreferencepoints file
    Knowledge:........siege-engine(video) - new-animations(video) - buildings
    Last edited by absinthia; January 18, 2010 at 03:32 PM.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

  5. #5

    Default Re: Rising Star

    further more i nominate EarendilElenthol for his excellent baltic map
    Example #1
    Example #2
    Example #3
    Example #4

    his continuous work on it for Lithuania mod, in addition to theTutorial on mines.


    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
    Anders Sørensen Vedel

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